Somensjev
2015-11-24, 03:25 AM
okay, it's been a while since i've made a thread in this subforum
Tomorrow i'm going to be running a 3.5 session for my four friends, who've never played a proper game of dnd before. Using only the core rulebooks.
I've given them the option of telling me what they want for a character, and i'll do the crunchy bits, and they can fluff them, so far they've all taken that option.
so, this game will mostly be just teaching them to play, and stuff. but i've told them that if they enjoy it, and the characters, we could make a campaign out of it.
the problem is, they're all really into magic stuff, so they all want to play full casters, so far i'm certain that one wants to be a cleric who debuffs his enemies and heals the party when needed, and one wants to be a sorcerer. the other two will most likely pick either wizard or sorcerer, probably sorcerer, since they cast more, though, there might potentially be a druid in there.
i'm rather inexperienced at being DM, and i have some trouble making dungeons for a well-rounded party. i'm not sure where to start for an all-caster party. especially since combat will be near-suicide for at least half the party :smalleek:
i was thinking of a "dungeon" more set up for atmosphere, and stuff, with sparse combat. that could be traversed over a number of in-game days. so there'd be rooms every so often that could be barred from all entry, that the party could use as a sort of 'safe zone' to rest. so there'd be a couple of combat encounters spread throughout this decently large "dungeon", there might be a couple small traps (not deadly, just dangerous or inconvenient), some problems solvable by spells that they have, and maybe a couple harmless, but seemingly dangerous, things just to increase paranoia/atmosphere.
does that sound decent for a party of casters. would you play in a dungeon like that? how would you improve it?
also, what spells would you suggest for a first level debuffing cleric? preferably core, but possibly other sources
any help would be appreciated, thank you.
Tomorrow i'm going to be running a 3.5 session for my four friends, who've never played a proper game of dnd before. Using only the core rulebooks.
I've given them the option of telling me what they want for a character, and i'll do the crunchy bits, and they can fluff them, so far they've all taken that option.
so, this game will mostly be just teaching them to play, and stuff. but i've told them that if they enjoy it, and the characters, we could make a campaign out of it.
the problem is, they're all really into magic stuff, so they all want to play full casters, so far i'm certain that one wants to be a cleric who debuffs his enemies and heals the party when needed, and one wants to be a sorcerer. the other two will most likely pick either wizard or sorcerer, probably sorcerer, since they cast more, though, there might potentially be a druid in there.
i'm rather inexperienced at being DM, and i have some trouble making dungeons for a well-rounded party. i'm not sure where to start for an all-caster party. especially since combat will be near-suicide for at least half the party :smalleek:
i was thinking of a "dungeon" more set up for atmosphere, and stuff, with sparse combat. that could be traversed over a number of in-game days. so there'd be rooms every so often that could be barred from all entry, that the party could use as a sort of 'safe zone' to rest. so there'd be a couple of combat encounters spread throughout this decently large "dungeon", there might be a couple small traps (not deadly, just dangerous or inconvenient), some problems solvable by spells that they have, and maybe a couple harmless, but seemingly dangerous, things just to increase paranoia/atmosphere.
does that sound decent for a party of casters. would you play in a dungeon like that? how would you improve it?
also, what spells would you suggest for a first level debuffing cleric? preferably core, but possibly other sources
any help would be appreciated, thank you.