Ponce
2007-06-04, 01:53 AM
http://www.d20srd.org/srd/skills/craft.htm
Crafting. The simplest trap in the DMG I could find had a craft DC of 20, and a market price of 400 gold pieces (4000 silver pieces).
Assume you are a mid-level kobold wizard with masterwork artisan's tools, and you have a +20 bonus on craft (traps) checks. If you rolled a 20, your total skill check result would be 40. If you multiply this by the DC (20) you get a result of 800. It would therefore take 5 weeks of dedicated work to craft the simplest trap in the game, and it would still cost you 135 gold pieces. (800 x 5 = 4000, the cost of the trap in silver pieces).
I understand this is for mechanical traps. Are these numbers correct? Is this realistic? The DC required to make traps is extremely high compared to other items, they run very high prices, and it takes many weeks of work to create even the simplest traps.
But, from what I understand, this is for simple mechanical traps. I have read the DMG section on creating magical traps, but I'm afraid I don't understand it in relation to casters. If the crafter can cast all spells associated with the trap he wishes to make, what sort of costs does he incur? Does he actually have to use these high prices as the basis for the craft check?
Are traps something that should be house ruled?
Crafting. The simplest trap in the DMG I could find had a craft DC of 20, and a market price of 400 gold pieces (4000 silver pieces).
Assume you are a mid-level kobold wizard with masterwork artisan's tools, and you have a +20 bonus on craft (traps) checks. If you rolled a 20, your total skill check result would be 40. If you multiply this by the DC (20) you get a result of 800. It would therefore take 5 weeks of dedicated work to craft the simplest trap in the game, and it would still cost you 135 gold pieces. (800 x 5 = 4000, the cost of the trap in silver pieces).
I understand this is for mechanical traps. Are these numbers correct? Is this realistic? The DC required to make traps is extremely high compared to other items, they run very high prices, and it takes many weeks of work to create even the simplest traps.
But, from what I understand, this is for simple mechanical traps. I have read the DMG section on creating magical traps, but I'm afraid I don't understand it in relation to casters. If the crafter can cast all spells associated with the trap he wishes to make, what sort of costs does he incur? Does he actually have to use these high prices as the basis for the craft check?
Are traps something that should be house ruled?