Zaetar
2015-11-24, 07:19 PM
Now... I did read many many other posts in the playground, minmax and wherever else, but still i need to be sure of what im doing, artificers are a delicate matter when it comes down to xp, gp and what to create.
The artificer I'm planning to make is your tipical inventor with little stuff moving from place to place, carrying materials, working on stuff or just buzzing around. At least that's what i'd see in its workshop.
Getting to the point, what i want is a clockwork/fullmetal artificer so:
1) Is there any construct version of the Iron Defender? I dont look forward to see my homuncudog getting killed and me suffering a probably lethal 2d10. I sure could take Improve Homunculus feat but still... I want to mass produce something of that style, not 1 homunculus a month, the first 2 are the wright and an arbalester and I'm trying to negotiate some way of healing myself from the blood loss.
2) I like clockwork stuff so a wright looking like a frankendwarf is not so good to me, do you think it wouldnt be too broken (for some reason) or dumb or whatever excuse to not do it, if I asked my DM to allow my constructs and homunculi to be made purely of metal and clockwork pieces?
Examples: Wright = dwarf-sized warforged-ish, Messenger = metal wings and body, Filcher =humanoid-ish shadesteel golem miniature... to name few. Maybe the same applied to few constructs? Fang golem into a Blades Golem? Exchange fangs for blades? I could even craft them myself.
All this obviously changing the craft/profession check from whatever they need to Metalworking and/or Engineering. If he wants to throw 3 rust monsters at me then he can go ahead and do it, i just want my clockwork minions. I can accept wood though. Just too keep them looking warforged-ish.
3) Probably forgot what this question was supposed to be or will think about it later after the answers...
Notes: Yes i did read the mechonomicon and the unifficial artificer handbook. I even got them open this very moment, but I do prefer some other opinions and advice from others that know more and/or got more experience on this stuff than i.
The artificer I'm planning to make is your tipical inventor with little stuff moving from place to place, carrying materials, working on stuff or just buzzing around. At least that's what i'd see in its workshop.
Getting to the point, what i want is a clockwork/fullmetal artificer so:
1) Is there any construct version of the Iron Defender? I dont look forward to see my homuncudog getting killed and me suffering a probably lethal 2d10. I sure could take Improve Homunculus feat but still... I want to mass produce something of that style, not 1 homunculus a month, the first 2 are the wright and an arbalester and I'm trying to negotiate some way of healing myself from the blood loss.
2) I like clockwork stuff so a wright looking like a frankendwarf is not so good to me, do you think it wouldnt be too broken (for some reason) or dumb or whatever excuse to not do it, if I asked my DM to allow my constructs and homunculi to be made purely of metal and clockwork pieces?
Examples: Wright = dwarf-sized warforged-ish, Messenger = metal wings and body, Filcher =humanoid-ish shadesteel golem miniature... to name few. Maybe the same applied to few constructs? Fang golem into a Blades Golem? Exchange fangs for blades? I could even craft them myself.
All this obviously changing the craft/profession check from whatever they need to Metalworking and/or Engineering. If he wants to throw 3 rust monsters at me then he can go ahead and do it, i just want my clockwork minions. I can accept wood though. Just too keep them looking warforged-ish.
3) Probably forgot what this question was supposed to be or will think about it later after the answers...
Notes: Yes i did read the mechonomicon and the unifficial artificer handbook. I even got them open this very moment, but I do prefer some other opinions and advice from others that know more and/or got more experience on this stuff than i.