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View Full Version : Pathfinder [Kineticist Archetype] Damned Conduit



Xuldarinar
2015-11-24, 08:28 PM
DAMNED CONDUIT (KINETICIST ARCHETYPE)
-Whether by blood or pact, an kineticist's soul may burn with the sins of their forefathers. Afflicted and condemned for deeds not their own, kineticists known as damned conduits are dragged down a path to oblivion, a path many are forced to embrace
-Bloodline: A damned conduit gains a bloodrager bloodline from the following list; Abyssal, Infernal, Kyton. The bloodline is selected at 1st level, and this choice cannot be changed. A damned conduit's effective bloodrager level for his bloodline abilities is equal to his damned conduit level. He does not gain any bonus feats or bonus spells. To use any ability that normally functions when in a bloodrage, a damned conduit must accept a point of burn (see below). If a damned conduit takes levels in another class that grants a bloodline, the bloodlines must be the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, a damned conduit can change his former bloodline to make them conform. This ability replaces the 1st-level Infusion, and the 4th-, 8th-, 12th-, 16th- and 20th-level utility wild talents.
-Damned (Ex): When a damned conduit is killed, his soul is instantly claimed by the plane associated with his bloodline. In time, the damned conduit's soul is transformed into a fiend appropriate to his bloodline and the sins his ancestor committed, if not his own. Any character attempting to resurrect a slain damned conduit must succeed at a caster level check equal to 10 + 1/2 the damned conduit's level or the spell fails. That character cannot attempt to resurrect the damned conduit again until the following day, though other characters can attempt to do so if they please.
-Damnation's Embrace (Su): A damned conduit can manifest the aspects of the fiends that lay claim to his soul. For 2 rounds, he can enter a state that draws forth that which afflicts his soul, allowing him to use abilities from his bloodrager bloodline as though he were in a bloodrage, though he gains none of the other benefits or drawbacks of bloodraging. This functions as a 1st-level utility wild talent and costs 1 point of burn. He can take additional points of burn to increase the duration proportionally, 2 rounds per 1 point of burn.


A work in progress, I should think, but the direction should be clear enough.

At this point, I am deciding whether to go this route, grant/force access to a set of fiend inspired wild talents, create a unique parallel to bloodlines for this, or some combination.