WarHunter
2015-11-25, 03:52 AM
Psyslayer this is my first thread, so thanks for your patience
D8 HD
Level
BAB
Fort Save
Ref Save
Will Save
Special
Maneuvers Known
Maneuvers Readied
Stances Known
1st
+0
+0
+2
+2
Wild Talent, Martial Mind Path
6
4
1
2nd
+1
+0
+3
+3
AC Bonus, Combat Focus
7
4
2
3rd
+2
+1
+3
+3
Solid Mind
8
5
2
4th
+3
+1
+4
+4
Martial Mind Focus +1
9
5
2
5th
+3
+1
+4
+4
Bonus Feat
10
6
3
6th
+4
+2
+5
+5
--
11
6
3
7th
+5
+2
+5
+5
Sense Psionics
12
6
3
8th
+6/+1
+2
+6
+6
Martial Mind Focus +2
13
7
3
9th
+6/+1
+3
+6
+6
Bonus Feat
14
7
4
10th
+7/+2
+3
+7
+7
--
15
8
4
11th
+8/+3
+3
+7
+7
--
16
8
4
12th
+9/+2
+4
+8
+8
Martial Mind Focus +3
17
8
4
13th
+10/+5
+4
+8
+8
Bonus Feat
18
9
4
14th
+10/+5
+4
+9
+9
Autohypnosis Synergy
19
9
5
15th
+11/+6/+1
+5
+9
+9
--
20
10
5
16th
+12/+7/+2
+5
+10
+10
Martial Mind Focus +4
21
10
5
17th
+13/+8/+3
+5
+10
+10
Bonus Feat
22
10
5
18th
+13/+8/+3
+6
+11
+11
--
23
11
5
19th
+14/+9/+4
+6
+11
+11
--
24
11
5
20th
+15/+10/+5
+6
+12
+12
Martial Mind Focus +5, Retribution
25
12
6
Weapon and Armor Proficiency: As a psyslayer, you are proficient with simple weapons, martial melee weapons (including those that can be used as thrown weapons), and light armor, but not with shields.
Class Skills (8 + Int modifier per level, x4 at 1st level): Autohypnosis, Balance, Climb, Concentration, Craft, Escape Artist, Handle Animal, Heal, Intimidate, Jump, Listen, Martial Lore, Move Silently, Ride, Sense motive, Spot, Survival, Swim, Tumble.
Maneuver disciplines: crushing wave (http://www.giantitp.com/forums/showthread.php?t=183826#post10181173), giant’s grip (http://www.giantitp.com/forums/showthread.php?t=183826#post10181180), dark fang (http://www.giantitp.com/forums/showthread.php?472752-Martial-Maneuver-Dark-Fang),life’s blood (http://www.giantitp.com/forums/showthread.php?t=183826#post10181187), setting sun, stone dragon
Martial Mind Path: choose either psycrystal weapon style or ectoplasmic palm style.
Psycrystal weapon style adds Diamond mind to your repertoire, You also gain a psycrystal weapon gem. Psycrystal weapon gem links you to any weapon and as such can be your weapon of focus.
Ectplasmic palm style adds Tiger claw to your repertoire, You gain unarmed strike and can treat your unarmed strikes just as weapons.
To reset/recover the readied maneuvers expended psionic focus and reacquire psionic focus.
Martial Mind Focus: When Combat and psionicly focused the Psyslayer gains a shield bonus at level 4 that increases by 1 every four levels after that.
Wild talent- gains two power points
Combat Focus: gains the feat combat focus(Player's Handbook II, p. 87).
AC Bonus: Starting at 2nd level, you can add your Wisdom modifier as a bonus to Armor Class, so long as you wear light armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless.
Solid Mind: A Psyslayer of 3rd level or higher gains a a +4 bonus to vs. Mind-affecting effects and when it's psionically focused it can't auto-fail its save vs. a mind-affecting effect.
Bonus Feat: are any fighter or psionic feats.
Autohypnosis Synergy: While Psionicly focused you gain a +2 synergy bonus to all skills to perform a maneuver.
Sense Psionics: Beginning at 7th level, you can spend 10 minutes focusing upon you detect psionic auras. A psionic aura is given off by any active or permanent power, or during the use of any psionic feat. Characters who have levels in a psionic class, creatures with the psionic subtype, and creatures with the Wild Talent feat possess psionic auras. The amount of information revealed by the manifestation of this power depends on how long you study a particular area or subject.
Retribution: 3/day, when you're injured by an attack / spell / ability of enemy, you can spend immediate action to initiate any strike (with a typical initiation action of 1 std action) to hit back. He uses the range of the attacker's ability as the range of his strike, creating a phantom psionic force of himself
D8 HD
Level
BAB
Fort Save
Ref Save
Will Save
Special
Maneuvers Known
Maneuvers Readied
Stances Known
1st
+0
+0
+2
+2
Wild Talent, Martial Mind Path
6
4
1
2nd
+1
+0
+3
+3
AC Bonus, Combat Focus
7
4
2
3rd
+2
+1
+3
+3
Solid Mind
8
5
2
4th
+3
+1
+4
+4
Martial Mind Focus +1
9
5
2
5th
+3
+1
+4
+4
Bonus Feat
10
6
3
6th
+4
+2
+5
+5
--
11
6
3
7th
+5
+2
+5
+5
Sense Psionics
12
6
3
8th
+6/+1
+2
+6
+6
Martial Mind Focus +2
13
7
3
9th
+6/+1
+3
+6
+6
Bonus Feat
14
7
4
10th
+7/+2
+3
+7
+7
--
15
8
4
11th
+8/+3
+3
+7
+7
--
16
8
4
12th
+9/+2
+4
+8
+8
Martial Mind Focus +3
17
8
4
13th
+10/+5
+4
+8
+8
Bonus Feat
18
9
4
14th
+10/+5
+4
+9
+9
Autohypnosis Synergy
19
9
5
15th
+11/+6/+1
+5
+9
+9
--
20
10
5
16th
+12/+7/+2
+5
+10
+10
Martial Mind Focus +4
21
10
5
17th
+13/+8/+3
+5
+10
+10
Bonus Feat
22
10
5
18th
+13/+8/+3
+6
+11
+11
--
23
11
5
19th
+14/+9/+4
+6
+11
+11
--
24
11
5
20th
+15/+10/+5
+6
+12
+12
Martial Mind Focus +5, Retribution
25
12
6
Weapon and Armor Proficiency: As a psyslayer, you are proficient with simple weapons, martial melee weapons (including those that can be used as thrown weapons), and light armor, but not with shields.
Class Skills (8 + Int modifier per level, x4 at 1st level): Autohypnosis, Balance, Climb, Concentration, Craft, Escape Artist, Handle Animal, Heal, Intimidate, Jump, Listen, Martial Lore, Move Silently, Ride, Sense motive, Spot, Survival, Swim, Tumble.
Maneuver disciplines: crushing wave (http://www.giantitp.com/forums/showthread.php?t=183826#post10181173), giant’s grip (http://www.giantitp.com/forums/showthread.php?t=183826#post10181180), dark fang (http://www.giantitp.com/forums/showthread.php?472752-Martial-Maneuver-Dark-Fang),life’s blood (http://www.giantitp.com/forums/showthread.php?t=183826#post10181187), setting sun, stone dragon
Martial Mind Path: choose either psycrystal weapon style or ectoplasmic palm style.
Psycrystal weapon style adds Diamond mind to your repertoire, You also gain a psycrystal weapon gem. Psycrystal weapon gem links you to any weapon and as such can be your weapon of focus.
Ectplasmic palm style adds Tiger claw to your repertoire, You gain unarmed strike and can treat your unarmed strikes just as weapons.
To reset/recover the readied maneuvers expended psionic focus and reacquire psionic focus.
Martial Mind Focus: When Combat and psionicly focused the Psyslayer gains a shield bonus at level 4 that increases by 1 every four levels after that.
Wild talent- gains two power points
Combat Focus: gains the feat combat focus(Player's Handbook II, p. 87).
AC Bonus: Starting at 2nd level, you can add your Wisdom modifier as a bonus to Armor Class, so long as you wear light armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless.
Solid Mind: A Psyslayer of 3rd level or higher gains a a +4 bonus to vs. Mind-affecting effects and when it's psionically focused it can't auto-fail its save vs. a mind-affecting effect.
Bonus Feat: are any fighter or psionic feats.
Autohypnosis Synergy: While Psionicly focused you gain a +2 synergy bonus to all skills to perform a maneuver.
Sense Psionics: Beginning at 7th level, you can spend 10 minutes focusing upon you detect psionic auras. A psionic aura is given off by any active or permanent power, or during the use of any psionic feat. Characters who have levels in a psionic class, creatures with the psionic subtype, and creatures with the Wild Talent feat possess psionic auras. The amount of information revealed by the manifestation of this power depends on how long you study a particular area or subject.
Retribution: 3/day, when you're injured by an attack / spell / ability of enemy, you can spend immediate action to initiate any strike (with a typical initiation action of 1 std action) to hit back. He uses the range of the attacker's ability as the range of his strike, creating a phantom psionic force of himself