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View Full Version : Pathfinder Hybrid Class: Blackbullet (Gunslinger/Alchemist) [Peach]



Draco.v9
2015-11-25, 06:41 AM
For some having a gun or bomb in their hands is enough but a Blackbullet needs to have their fingers covered. For them it's not a one or the other situation if it's Black powder they want it. They wield firearms with deadly power, bombs with explosive potential and commonly combine the two. They also build a variety of utility bombs for any occasion but at heart it's the boom that matters.

Role: The Blackbullet's life is based on their love for man made combustion and work as a parties heavy hitter who is never in the melee but is never to far away. All thou they are fierce in battle they are still have their wits about them and a vast level of intelligence earned by years of tinkering wit a variety of tools and gadgets.

Parent Classes: Gunslinger and Alchemist

Alignment: Any

Hit Dice: d10

Starting Wealth: As Gunslinger

Class Skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Engineering) (Int), Knowledge (Local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Survival (Wis), Swim (Str).

Skill Ranks Per Level: 4+Int


Level

Base Attack
Bonus

Fort Save

Ref Save

Will Save

Special



1st

1

2

2

0

Bomb 1d6,
Deeds, Grit, Gunsmith.



2nd

2

3

3

0

Discovery,



3rd

3

3

3

1

Bomb 2d6,
Deeds, Double Dose



4th

4

4

4

1

Discovery,



5th

5

4

4

1

Bomb 3d6,
Gun Training 1



6th

6/1

5

5

2

Discovery,



7th

7/2

5

5

2

Bomb 4d6,
Deeds



8th

8/3

6

6

2

Discovery,



9th

9/4

6

6

3

Bomb 5d6,
Gun Training 2



10th

10/5

7

7

3

Discovery,



11th

11/6/1

7

7

3

Bomb 6d6,
Deeds



12th

12/7/2

8

8

4

Discovery,



13th

13/8/3

8

8

4

Bomb 7d6,
Gun Training 3



14th

14/9/4

9

9

4

Discovery,



15th

15/10/5

9

9

5

Bomb 7d6,
Gun Training 3



16th

16/11/6/1

10

10

5

Discovery,



17th

17/12/7/2

10

10

5

Bomb 6d6,
Deeds



18th

18/13/8/3

11

11

6

Discovery,



19th

19/14/9/4

11

11

6

Bomb 10d6,
Deeds



20th

20/15/10/5

12

12

6

True
Grit





Weapon and Armour Proficiency: Blackbullets are
proficient with all simple, with all early firearms, and bombs. They are
proficient with all light armour.

Gunsmith: A Blackbullet knows how to make and
tinker with their firearms and associated ammunitions. They gain an ability
identical to that of a Gunslinger's Gunsmith.

Grit: Blackbullets are daring and at time
heroic. This Grit ability is identical to the Gunslinger's Grit ability with
the exception that a Blackbullet's uses their Intelligence Modifier to
determine their Grit instead of Wisdom.

Deeds: A Blackbullet knows their powder and how
to use it to it's fullest. They gain the Deeds ability identical to that of the
Gunslinger's Deed ability.

Bomb: Not only can a Black Bullet twirl guns
but they can use their knowledge of black powder to create powerful bombs that
they can hurl at their enemies. A Blackbullet can use a number of bombs each
day equal to his class level + his Intelligence modifier. Bombs are unstable,
and if not used in the round they are created, they degrade and become
inert—their method of creation prevents large volumes of explosive material
from being created and stored. In order to create a bomb, the Blackbullet must
use a small pouch containing an ounce of Gunpowder—the Blackbullet can create
this with a Gunsmith's Kit. Most Blackbullet's create a number of Powder
Pouches at the start of the day equal to the total number of bombs they can
create in that day—once created, a Powder Pouch remains usable by the alchemist
for years.

Drawing the components of,creating, and throwing a bomb requires a standard action that provokes an
attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw
Splash Weapon special attack. Bombs are considered weapons and can be selected
using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an
alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal
to the Blackbullet's Intelligence modifier. The damage of an Blackbullet's bomb
increases by 1d6 points at every odd-numbered Blackbullet level (this bonus
damage is not multiplied on a critical hit or by using feats such as Vital
Strike). Splash damage from an Blackbullet's bomb is always equal to the bomb's
minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a
direct hit, its splash damage would be 6 points of fire damage). Those caught
in the splash damage can attempt a Reflex save for half damage. The DC of this
save is equal to 10 + 1/2 the Blackbullet's level + the Blackbullet's
Intelligence modifier.

Blackbullets can learn new types
of bombs as discoveries (see the Discovery ability) as they level up. Each
Blackbullet makes their Bombs differently to each in slight ways so when held
by another individual they are inert and cannot be used.
Discoveries: A Blackbullet learns new ways to
augment their bombs as they level, at 2nd level and every 2 levels after a
Blackbullet may choose a discovery from the Alchemist list of discoveries as
long as that discovery augments their bombs.

Double Dose: At 3nd level a Blackbullet begin
to gain more confidence with Gunpowder and find that they can put more powder
into the barrel of the gun for more damage but at the risk of more chance to
miss. When reloading an early firearm a Blackbullet may choose to put another
dose of Gunpowder into the firearm, if he does he adds a number of d6 equal to
the number of d6-1 that his bombs deal (if the bomb deals 3d6 the firearm gains
+2d6 damage, but he also gains a -1 penalty for each d6 added.

The
Blackbullet may do this a number of times per day equal to their intelligence
modifier (minimum 1).

Gun Training: At 5th level the Blackbullet
gains an ability identical the Gunslinger ability called Gun Training.

True Grit: At 20th level the Blackbullet gains
the Gunslinger ability True Grit and this functions the same as that ability.

Draco.v9
2015-11-25, 06:43 AM
Hi, I'm relatively new to Homebrewing but I wanted to see how a gunslinger with bombs would work out so I decided to try making it, if you think something should be changed let me know.