Levism84
2015-11-26, 12:19 PM
With the new Tiefling Variants from the Sword Coast Adventurer's Guide, I figured I would take a shot at creating an equivalent list for Aasimars.
AASIMAR VARIANTS
Since celestial creatures can take many different forms, aasimars may have traits that differ from those in the Dungeon Master's Guide. The Dungeon Master may permit the following variants for your aasimar character, although Angel's Mercy, Change Shape, and Winged are mutually exclusive.
Appearance. Your aasimar might not look like other aasimars. Rather than having the physical characteristics described in the Dungeon Master's Guide, choose 1d4+1 of the following features: a dim halo of light around the head; small ivory tusks; a small spiral horn, like a unicorn; gem-like eyes without pupils; metallic fingernails; lion-like legs; a voice that echoes with divine authority; a fox's tail; soft skin that seems to glow faintly; silver or opalescent green skin; no apparent heartbeat; exudes a smell of frankincense and myrrh.
Righteous. Your Wisdom score increases by 1, and your Strength score increases by 2. This trait replaces the Ability Score Increase trait.
Angel's Mercy. You know the spare the dying cantrip. When you reach 5th level, you can cast the remove curse spell once with this trait as a 3rd-level spell. This trait replaces the light cantrip and daylight spell of the Celestial Legacy trait.
Change Shape. Once you reach 3rd level, you can cast the alter self spell once per day as a 2nd-level spell. This trait replaces the lesser restoration spell of the Celestial Legacy trait.
Winged. You have feathered wings sprouting from your shoulder blades. You have a fly speed of 30 feet. This trait replaces the Celestial Legacy trait.
Please, let me know if these traits seemed balanced for the aasimar. Also, if you have any other trait variation ideas, I would love to see them.
AASIMAR VARIANTS
Since celestial creatures can take many different forms, aasimars may have traits that differ from those in the Dungeon Master's Guide. The Dungeon Master may permit the following variants for your aasimar character, although Angel's Mercy, Change Shape, and Winged are mutually exclusive.
Appearance. Your aasimar might not look like other aasimars. Rather than having the physical characteristics described in the Dungeon Master's Guide, choose 1d4+1 of the following features: a dim halo of light around the head; small ivory tusks; a small spiral horn, like a unicorn; gem-like eyes without pupils; metallic fingernails; lion-like legs; a voice that echoes with divine authority; a fox's tail; soft skin that seems to glow faintly; silver or opalescent green skin; no apparent heartbeat; exudes a smell of frankincense and myrrh.
Righteous. Your Wisdom score increases by 1, and your Strength score increases by 2. This trait replaces the Ability Score Increase trait.
Angel's Mercy. You know the spare the dying cantrip. When you reach 5th level, you can cast the remove curse spell once with this trait as a 3rd-level spell. This trait replaces the light cantrip and daylight spell of the Celestial Legacy trait.
Change Shape. Once you reach 3rd level, you can cast the alter self spell once per day as a 2nd-level spell. This trait replaces the lesser restoration spell of the Celestial Legacy trait.
Winged. You have feathered wings sprouting from your shoulder blades. You have a fly speed of 30 feet. This trait replaces the Celestial Legacy trait.
Please, let me know if these traits seemed balanced for the aasimar. Also, if you have any other trait variation ideas, I would love to see them.