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Aleolus
2015-11-27, 12:58 PM
Hey. I'm not sure if this should go here or in World Building, but I have built a world, have a couple introductory quests for whatever party ends up in it (starting level around 3), as well as an overall story arc which will come into play around level 9 or 10, but I'm at a bit of a loss as to quests to do between those points to get my party up to the appropriate level. Any advice or suggestions? I'll answer any questions I can about the world, and for what its worth my group tends to prefer roleplay over dice rolling, so I'm aiming for a game light on combat (at first anyway)

Uncle Pine
2015-11-27, 01:25 PM
The following is about one-shots, but is easily applicable to filler adventures as well. Or so I hope.
Whenever I feel creative and want to throw a one-shot at my players for the hell of it, I run TV Tropes' Story Generator (http://tvtropes.org/pmwiki/storygen.php) and either roll a d20 to decide the level of the one-shot or choose a level myself. Try it if you find yourself out of good ideas! Last time I did it, I got Swamps Are Evil (http://tvtropes.org/pmwiki/pmwiki.php/Main/SwampsAreEvil)1, Settling The Frontier (http://tvtropes.org/pmwiki/pmwiki.php/Main/SettlingTheFrontier)2, Rear Window Witness (http://tvtropes.org/pmwiki/pmwiki.php/Main/RearWindowWitness)3, Anti-Antichrist (http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiAntichrist)4, Black Cloak (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlackCloak)5, Nurse With Good Intentions (http://tvtropes.org/pmwiki/pmwiki.php/Main/NurseWithGoodIntentions)6 and Age-Appropriate Angst (http://tvtropes.org/pmwiki/pmwiki.php/Main/AgeAppropriateAngst)7 and an 11: the characters all lived in this small village built under a great oak tree in a forest. The village mayor was a LG blue slaad Paladin4 that always wore a huge black cloak5 (hence why part of the population claimed he was actually a malign creature and would've killed them all one day). Since a group of lizardmen from the near swamp1 had been harassing the village in the last few days, the party was supposed to head toward the swamp and kill all the lizardfolks, securing the village's borders and maybe even creating some sort of outpost near the swamp2. At the beginning of the session, one of the characters (who was engaged to the beautiful but totally ditz foster daughter of the mayor6) got to hear part of a conversation the mayor had with another black cloaked scaled figure5 that could've been easily misunderstood as the mayor plotting with the enemy3, but he and the rest of the party still sided with the mayor when his political opponents eventually accused the mayor of treason and tried to start a small revolution in the village. After that, the party (with the mayor daughter acting as a healer, even though most of the time she was more of a nuisance than anything else) finally headed towards the swamp and killed some weird swamp vermins, a giant telepatic venomous crocodile and many lizardmen and slaadi. They even killed the youngs and smashed the lizardmen's eggs7. In the end, they managed to save the village and the mayor. By the way, did I mention that I applied the Miniature template from Advanced Bestiary (= shrink the creature, its damage, its speed etc. by four categories) to everyone in the campaign except for the PC who was playing as a Drunken Master awakened badger and the enemies?

If you need some inspiration, you could also have a look at the Tome of Adventure Design. I think it's worth a reading for every DM out there.

Aleolus
2015-11-27, 03:03 PM
Good idea! I'll check both of them out, do you have a pdf link for the adventure design book?

Uncle Pine
2015-11-27, 06:51 PM
Good idea! I'll check both of them out, do you have a pdf link for the adventure design book?
You may want to check the Forum Rules again, in particular:

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