Jay R
2015-11-27, 10:16 PM
My Fighter 2 / Ranger 4 / Horizon Walker 6 has just reached 12th level, and I need to choose a new Feat.
This is my first time to play E3.5, so I'm asking for help. He currently has the following:
Power Attack
Combat Reflexes
Favored Enemy: Giant
Track
Wild Empathy
Fast Movement
Endurance
Combat Expertise
Improved Trip
Improved Initiative
Leadership
Knock-Down
Hills Terrain Mastery
Forest Terrain Mastery
Underground Terrain Mastery
Mtn Terrain Mastery
Plains Terrain Mastery
Shifting Planar Terrain Mastery
And he has Riding Boots which give him Ride-By Attack. Leadership gave him a cohort, which is a giant owl.
He usually wields a +4 Thundering Guisarme, with an intelligent +4 longsword (with Hold Person) as a backup. (Yes, I know, but I still won't turn them down. The DM doesn't follow WBL guidelines.)
So what Feat would improve his abilities most? The party is a little battle-heavy, with no true wizard. Me, an Urban Ranger, a Paladin, a Druid who usually doesn't show up, a Bard, a cleric, and a Cleric / Thief / Fighter designed by a 2E player who doesn't really get 3.5E.
I've considered Iron Will, just because his Will Save is so low. I've also considered Improved Bull Rush, Improved Overrun, Quickened Reconnoiter, Mounted Combat, and Expert Tactician.
I've also considered Long Strike (although I expect the DM wouldn't allow this to be used with tripping, since he and I both know using a pole-arm that way costs power).
Also, the intelligent longsword can cast Faerie Fire. Does that have any combat use other than the extremely unlikely possibility that I can cast it on somebody directly before they turn invisible?
All advice gratefully accepted.
This is my first time to play E3.5, so I'm asking for help. He currently has the following:
Power Attack
Combat Reflexes
Favored Enemy: Giant
Track
Wild Empathy
Fast Movement
Endurance
Combat Expertise
Improved Trip
Improved Initiative
Leadership
Knock-Down
Hills Terrain Mastery
Forest Terrain Mastery
Underground Terrain Mastery
Mtn Terrain Mastery
Plains Terrain Mastery
Shifting Planar Terrain Mastery
And he has Riding Boots which give him Ride-By Attack. Leadership gave him a cohort, which is a giant owl.
He usually wields a +4 Thundering Guisarme, with an intelligent +4 longsword (with Hold Person) as a backup. (Yes, I know, but I still won't turn them down. The DM doesn't follow WBL guidelines.)
So what Feat would improve his abilities most? The party is a little battle-heavy, with no true wizard. Me, an Urban Ranger, a Paladin, a Druid who usually doesn't show up, a Bard, a cleric, and a Cleric / Thief / Fighter designed by a 2E player who doesn't really get 3.5E.
I've considered Iron Will, just because his Will Save is so low. I've also considered Improved Bull Rush, Improved Overrun, Quickened Reconnoiter, Mounted Combat, and Expert Tactician.
I've also considered Long Strike (although I expect the DM wouldn't allow this to be used with tripping, since he and I both know using a pole-arm that way costs power).
Also, the intelligent longsword can cast Faerie Fire. Does that have any combat use other than the extremely unlikely possibility that I can cast it on somebody directly before they turn invisible?
All advice gratefully accepted.