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Reprimand
2015-11-28, 06:13 PM
Are there any high damage dealing classes in 3.5 or PF that do things like spring attack or shot on run like mechanics with full attacks while booting high mobility?

I was reading the pathfinder xeph mobile knife archetype when I happened to think of this. An opponent having to charge or double move on a regular basis unless its a monk or an ubercharger isn't usually dealing much damage or is usually having to expend some kind of resource to keep up with you. if you can "drag" them away from their other allies they're liking not getting healing unless their a divine caster of some sort and then you have bigger issues.

What kind of classes can do a decent dpr with ranged weapons while remaining mobile enough to force a double move or charge each round or just plain remain out of range?

I would prefer fast moving landspeeds over flight/climb/swim

PRCs are welcome as well.

stanprollyright
2015-11-28, 06:19 PM
Swift Hunter with pounce and/or Travel Devotion?

Reprimand
2015-11-28, 06:28 PM
What book is swift hunter from?

Also what does travel devotion do?

ericgrau
2015-11-28, 06:44 PM
Travel devotion let's you move 10 feet (see next post) as a swift action. IIRC you can take a feat or you can dip cleric and trade away your travel domain for it. Dip cloistered cleric to trade away your 3 domains for 3 domain feats. Or get 1-2 domain powers you like instead of the feats. For example take the magic domain and now you can use all sor/wiz wands, all cleric wands all 1st level sor/wiz scrolls, and all 1st level cleric scrolls. Pick up 40 different utility scrolls and a couple spammable wands like cure light wounds and nerveskitter.

Any kind of mounted archer can full attack and move. The key is to pick up a mount that is either disposable or durable, and to not dump more feats into it than you need. Zero feats and some ride ranks is a good possibility. So at 150-400 gp and a few skill points, at least get a disposable mount and in case that proves unreliable you can still do something else as well without screwing up your build.

stanprollyright
2015-11-28, 07:37 PM
Travel devotion let's you move 10 feet as a swift action.

Travel Devotion is a feat from Complete Champion that lets you move up to your speed as a swift action.


What book is swift hunter from?

Swift Hunter is a feat in Complete Scoundrel that lets you stack your Ranger and Scout levels for the skirmish ability. Scout is in the Complete Adventurer. A typical Swift Hunter build is Scout 4/Ranger 16, with an optional 1-level dip into Cloistered Cleric or Barbarian. Barbarian is the melee-pouncing option, so you probably want to go the Cleric/Travel Devotion route (you can take travel devotion without a cleric level, but the dip is better since you get it for free plus extra goodies).

stanprollyright
2015-11-28, 07:41 PM
Swift Hunter handbook (http://brilliantgameologists.com/boards/index.php?topic=103.0)

ExLibrisMortis
2015-11-28, 08:02 PM
Probably not what you're looking for cheese-wise, but it's possible to get additional actions every turn, like a Swiftblade 9 shapechanged into a choker (or chronotryn). That particular combo gets three standards per round (chronotryns get another move and swift, too), so you can pounce, move, pounce, and move back out with a swift, or even pounce and withdraw. Other options include hustle and synchronicity shenanigans, celerity with favour of the martyr, and the Telflammar Shadowlord with its lovely shadowpouncing, although the latter is not ranged, unless you combo liberally with Bloodstorm Blade.

Swiftblade is overall the best for this kind of build, because they also get miss chances, casting, the Spring Attack feat line as bonus feats, and a 30 ft. bonus to speed (from being hasted all the time).

Zancloufer
2015-11-28, 08:36 PM
Complete Warrior has Ranged Pin. Need Precise Point Blank shot and BaB +5. Not to mention the enemy needs to be within 5ft of a surface or solid object and wearing some sort of clothing or cape (So as long as they're not naked, or flying in the middle of nowhere). Also need to win a grapple check and they can make a DC 15 Str/Escape artist to get away, but if your grapple is solid enough it at the very least slows them down.

Jack_Simth
2015-11-28, 09:10 PM
Are there any high damage dealing classes in 3.5 or PF that do things like spring attack or shot on run like mechanics with full attacks while booting high mobility?Yeah. A good charger build can do this with Ride by Attack. Paladin (for the steed), Druid/Ranger/Beastmaster (for the animal companion), or even just a fighter-based build with Wild Cohort or something. Likewise, very nearly any archer build can be put on a mount, and only suffers a bit of an attack roll penalty (well, plus opportunity cost in getting the mount, be that gold in purchasing a durable one, feats / levels to get class features for it, or whatever).

A caster build can of course also do this, of course: casting while riding a mobile mount invokes a concentration check, but that's something most people will be pumping at least a little anyway (max ranks in concentration, Constitution as the #2 stat in 3.5; an automatic caster level plus primary casting stat modifier in Pathfinder), so the 15 + Spell level for "Violent motion" on a galloping horse or similar isn't generally a very big deal once you're out of low levels (at, say, level 6, a 3.5 Gnome Druid who put a base 14 into Con and has a +2 Con item will have +5 from Con, +9 from ranks, and will need a 4 to cast a 3rd level spell while riding a galloping light horse; the DC 13 for the horse moving slower than a gallop passes automatically; a Pathfinder human Druid-6 who put a base 18 in Wis, took the +2 into Wis, and has a +4 Wis item is in a similar situation; +6 from caster level, +7 from ability score, needs a 5 on a galloping horse to cast a 3rd level spell, successfully casts on a horse moving slower than a gallop on a roll of 1). Your basic light horse has a move of 50 or 60 (in Pathfinder or 3.5, respectively). If it double-moves, you're going 100/120 feet, and that 6th level caster auto-passes the concentration check. For a Druid, that's one of the default animal companion choices, no feats invested. Other classes have varying degrees of investment to get a reasonably durable mount for varying results.

Reprimand
2015-11-29, 06:06 PM
Is there any reliable way to do this while just running on your own two feet?

I know my DM is guilty of using the psionic meditation feat hustle trick to get around and maintain psionic focuses etc.

Jack_Simth
2015-11-29, 06:18 PM
Is there any reliable way to do this while just running on your own two feet?

I know my DM is guilty of using the psionic meditation feat hustle trick to get around and maintain psionic focuses etc.

Yes, but it's harder. If you have flight, Flyby attack (http://www.d20srd.org/srd/monsterFeats.htm#flybyAttack) lets you take any standard action in the middle of a move action. Not what you want, though, as you don't want to be flying. So you're looking for something more like Shot on the Run (http://www.d20srd.org/srd/feats.htm#shotOnTheRun) (although you'll need to seriously up your game on your archery, as you'll only get the one attack action), or mobile spellcasting (Complete Adventurer). Spring Attack (http://www.d20srd.org/srd/feats.htm#springAttack) is the melee version, but again, you're going to need to seriously focus on that one attack as you'll only get the one.

Grod_The_Giant
2015-11-29, 06:34 PM
Is there any reliable way to do this while just running on your own two feet?

I know my DM is guilty of using the psionic meditation feat hustle trick to get around and maintain psionic focuses etc.
The aforementioned Travel Devotion (Complete Champion) is far and away the best option. It's useable 1/day and lasts for 1 minute, but you can spend 2 Turn/Rebuke attempts to get another daily use. As a Devotion feat, you can obtain it in place of a normal Cleric domain. Thus, a one level Cleric dip can easily get you the feat with 2-3 daily uses (or more, if you have a particularly good Charisma/the proper items), along with another Devotion feat or two (Knowledge and Animal Devotions are both very good). Alternately you can just take the feat more times for more daily uses.

For archery, that's all you need. A Scout's skirmish-- bonus damage that activates when you move more than 10ft-- goes perfectly with it Travel Devotion, but anyone can do it. For melee, you'll probably want Pounce, which you can get most easily through one level of Spirit Totem Barbarian (Complete Champion). That way you can charge and full attack, then Travel Devotion your way back out of danger.

Otherwise... there are follow-up feats to Spring Attack in the Player's Handbook 2 that let you make more attacks, but they lag behind iteratives and require heavy investment. A 9th level Swiftblade (http://archive.wizards.com/default.asp?x=dnd/prc/20070327) gets an extra move or Standard action every round, no if's, and's, or but's, but it doesn't come online until fairly late in the game. There's also a whole big list here (http://www.giantitp.com/forums/showthread.php?103358-3-X-Ways-to-get-Pounce-or-Free-Movement).

Alternately, a sufficiently powerful standard-action attack can serve the same purpose. A Warlock/Hellfire Warlock, say, or a blaster sorcerer. A Scout with Greater Manyshot (Expanded Psionics Handbook/SRD) can also make a good show of it. (I recommend adding Knowledge Devotion for even more damage and to counteract the increasing attack penalties)

Reprimand
2015-11-29, 08:53 PM
The aforementioned Travel Devotion (Complete Champion) is far and away the best option. It's useable 1/day and lasts for 1 minute, but you can spend 2 Turn/Rebuke attempts to get another daily use. As a Devotion feat, you can obtain it in place of a normal Cleric domain. Thus, a one level Cleric dip can easily get you the feat with 2-3 daily uses (or more, if you have a particularly good Charisma/the proper items), along with another Devotion feat or two (Knowledge and Animal Devotions are both very good). Alternately you can just take the feat more times for more daily uses.

For archery, that's all you need. A Scout's skirmish-- bonus damage that activates when you move more than 10ft-- goes perfectly with it Travel Devotion, but anyone can do it. For melee, you'll probably want Pounce, which you can get most easily through one level of Spirit Totem Barbarian (Complete Champion). That way you can charge and full attack, then Travel Devotion your way back out of danger.

Otherwise... there are follow-up feats to Spring Attack in the Player's Handbook 2 that let you make more attacks, but they lag behind iteratives and require heavy investment. A 9th level Swiftblade (http://archive.wizards.com/default.asp?x=dnd/prc/20070327) gets an extra move or Standard action every round, no if's, and's, or but's, but it doesn't come online until fairly late in the game. There's also a whole big list here (http://www.giantitp.com/forums/showthread.php?103358-3-X-Ways-to-get-Pounce-or-Free-Movement).

Alternately, a sufficiently powerful standard-action attack can serve the same purpose. A Warlock/Hellfire Warlock, say, or a blaster sorcerer. A Scout with Greater Manyshot (Expanded Psionics Handbook/SRD) can also make a good show of it. (I recommend adding Knowledge Devotion for even more damage and to counteract the increasing attack penalties)

I didn't know you could get another daily use by burning turn undead uses good to know.

Scout looked okay as well.

Looking at Pathfinder stuff for a moment does the mobile knife marksman archetype from ultimate psionics seem good or is it not as good as other classes?