Nevermind
2007-06-06, 10:32 PM
RPGUILD
Introduction
If you’ve gotten this far, you deserve to know what RPGuild is and isn’t. RPGuild is a system designed for use in role-playing games (RPGs) of any kind. A role-playing game is a game you play in which you act as a fictional character, more commonly of your own creation than not.
RPGs can come in several genres: fantasy, historical, modern, steam punk, futuristic, sci-fi and pretty much any other genre you can think of. Most RPGs involve combat and skills, success based on a dice roll. We’ve limited rolls purely to combat, which uses a 6-sided die. Skills and other similar abilities are based on player capability and distinctions. All these things are designed to breed a more realistic and fun role-playing environment. RPGuild is a role-playing system designed to bring friends together for fun and good times.
CHARACTER CREATION
FLESH - the details
1 - Race and Ethnicity
In some RPGs your DM will write, there may be different races and even ethnicities. This section explains what these are and how they apply.
In RPGuild, races and ethnicities are two different things. A race is like a species in our universe: frogs, dogs, humans, etc. An ethnicity is like a subspecies: Asian, African, English, etc. Examples of this in a game universe would be Hill Dwarves or Mountain Dwarves, High Elves or Wood Elves, Sea Merfolk or Freshwater Merfolk. Basically, races are types of creatures and ethnicities are titles for different evolutions the races took in different areas.
A small creature in a hostile society would learn to be sneaky to get by. This race and ethnicity would breed good thieves. A highly intelligent creature in a problem solving society would be good at magic. Certain benefits would apply to certain races and ethnicities.
2 - Classes
Classes define what your character can do. If you are sneaky and a kleptomaniac, your probably a thief. If you indulge in manipulating magics, you are probably a magician. Here is how classes work in RPGuild.
Your class isn’t selected from a list of predetermined classes. Rather, you gain certain abilities by role-playing and adventuring. You could learn a magical technique from a wandering hermit, expand upon that subplot, then get forced to fight in the military, making you a warmage.
There are no levels for the classes in RPGuild. Depending on how well you do with certain subjects (specific weapons, magic techniques, marital art forms, etc...), you will advance either quickly or slowly through novice, intermediate and master in specific abilities or forms.
If you do well in certain subjects, you will advance easier in similar subjects. If you are an excellent swordsman, learning to use daggers shouldn’t be very hard.
Magic is the only exception to this rule. Natural magic is based on the elements: fire, earth, water, and air. If you learned fire first, water should be harder to learn. The same thing applies for air and earth. Divine magic doesn't have opposites, due to the fact that it is comprised purely of mental magic: things like hypnosis, diplomacy, and knowledge are examples.
3 - Backstory
The first thing you need to think about when creating a character is backstory. Backstory is your character's history up until your character starts the game. Depending on weather or not the DM allows your character to have a class, creating a backstory will be more or less complicated.
If you can’t choose a class to incorporate into your backstory, things are much simpler. You just need to think of a realistic way to have your character involved in the story in some way. Think of an ordinary person getting involved in something extraordinary.
You need to cooperate with other players on the organization of the party (A party is a group of adventurers), if you can determine your character’s class before the game starts. There has to be balance and coordination. All the things in non-class backstories are also needed.
BONES - the mechanics
*work in progress*
Gameplay *pre-WIP*
DMming *pre-WIP*
Transcript provided by Demented, who happens to be very good at reading chicken scratch.
EDIT: This is NOT done, so whatever isn't included now may be later, and suggestions and discussions are wonderful.
Introduction
If you’ve gotten this far, you deserve to know what RPGuild is and isn’t. RPGuild is a system designed for use in role-playing games (RPGs) of any kind. A role-playing game is a game you play in which you act as a fictional character, more commonly of your own creation than not.
RPGs can come in several genres: fantasy, historical, modern, steam punk, futuristic, sci-fi and pretty much any other genre you can think of. Most RPGs involve combat and skills, success based on a dice roll. We’ve limited rolls purely to combat, which uses a 6-sided die. Skills and other similar abilities are based on player capability and distinctions. All these things are designed to breed a more realistic and fun role-playing environment. RPGuild is a role-playing system designed to bring friends together for fun and good times.
CHARACTER CREATION
FLESH - the details
1 - Race and Ethnicity
In some RPGs your DM will write, there may be different races and even ethnicities. This section explains what these are and how they apply.
In RPGuild, races and ethnicities are two different things. A race is like a species in our universe: frogs, dogs, humans, etc. An ethnicity is like a subspecies: Asian, African, English, etc. Examples of this in a game universe would be Hill Dwarves or Mountain Dwarves, High Elves or Wood Elves, Sea Merfolk or Freshwater Merfolk. Basically, races are types of creatures and ethnicities are titles for different evolutions the races took in different areas.
A small creature in a hostile society would learn to be sneaky to get by. This race and ethnicity would breed good thieves. A highly intelligent creature in a problem solving society would be good at magic. Certain benefits would apply to certain races and ethnicities.
2 - Classes
Classes define what your character can do. If you are sneaky and a kleptomaniac, your probably a thief. If you indulge in manipulating magics, you are probably a magician. Here is how classes work in RPGuild.
Your class isn’t selected from a list of predetermined classes. Rather, you gain certain abilities by role-playing and adventuring. You could learn a magical technique from a wandering hermit, expand upon that subplot, then get forced to fight in the military, making you a warmage.
There are no levels for the classes in RPGuild. Depending on how well you do with certain subjects (specific weapons, magic techniques, marital art forms, etc...), you will advance either quickly or slowly through novice, intermediate and master in specific abilities or forms.
If you do well in certain subjects, you will advance easier in similar subjects. If you are an excellent swordsman, learning to use daggers shouldn’t be very hard.
Magic is the only exception to this rule. Natural magic is based on the elements: fire, earth, water, and air. If you learned fire first, water should be harder to learn. The same thing applies for air and earth. Divine magic doesn't have opposites, due to the fact that it is comprised purely of mental magic: things like hypnosis, diplomacy, and knowledge are examples.
3 - Backstory
The first thing you need to think about when creating a character is backstory. Backstory is your character's history up until your character starts the game. Depending on weather or not the DM allows your character to have a class, creating a backstory will be more or less complicated.
If you can’t choose a class to incorporate into your backstory, things are much simpler. You just need to think of a realistic way to have your character involved in the story in some way. Think of an ordinary person getting involved in something extraordinary.
You need to cooperate with other players on the organization of the party (A party is a group of adventurers), if you can determine your character’s class before the game starts. There has to be balance and coordination. All the things in non-class backstories are also needed.
BONES - the mechanics
*work in progress*
Gameplay *pre-WIP*
DMming *pre-WIP*
Transcript provided by Demented, who happens to be very good at reading chicken scratch.
EDIT: This is NOT done, so whatever isn't included now may be later, and suggestions and discussions are wonderful.