Mordrigar
2015-11-30, 04:35 PM
Hello!
I need some help on my current build.
Here I am, asking for another character build help again. My last GM decided not to come just 1 hour before the game and didn't come so we found another. and sacrificed the old one to Shar. New GM came with new set of rules and I'm building a new character for fresh Forgotten Realms campaign which will start in Calimshan in the year 1373~1374.
I'll be a Red Wizard of Thay who works at Enclave in Calimport. And it seems GM will make me try to sell ****loads of legal and illegal items to Amn, Baldur's Gate. Even Cormyr but I have my own plans. (Everything is better if you put Harpers and Zhents into the play)
Anyway. Besides those boring RP-related details, here is my character plan:
Human Conjurer 5 / Red Wizard 5
Illusion and Enchantment given up. Necromancy given up at level 6 because of Red Wizard class ability. (Note: GM suggest me to have Evocation school. So I'm listening him, for now. But this might change)
HP: 66
STR: 11
DEX: 12
CON: 16
INT: 18 (+2 from level ups, 20 total)
WIS: 12
CHA: 16
(4d6, drop lowest. I can re-arrange scores but this seems best, feel free to comment)
Skills:
Max ranks on Bluff, Concentration, Spellcraft, Knowledge Arcana & Religion. 4 Ranks on cross class Diplomacy, (rest divided to get useful synergies) some ranks on Craft Weapon & Armor
Feats
1: Tattoo Focus
3: Craft Wondrous Item
6: Leadership
9: Elven Spell Lore (This feat will be available at level 11. He let me choose Force as a damage type. Planning to take Chain Lightning at level 11)
Human: Extend Spell
Wizard 5: Quicken Spell
Red Wizard Bonus Feat: Spell Mastery (Teleport, Polymorph, 3 available. Planning to get Greater Dispel and Chain Light at level 11, Time stop at level 17?)
Wealth: 21.000 GP mostly spent on scrolls. +2 spells per level is never enough for me.
My Plans:
1- First, I'll Planar Bind a "Mirror Mephit" and make Simulacrum of myself to fuel my Circle Magic. 5, level 5 Simulacrums (or Simulacri? Sorry my main is not English) will grant me extra 15 caster levels. Thus, 1 hour/level buffs will long a day and damage spells will hit their caps. I don't like blasting but I trust GM opinion. He told me to have some blasting spells.
2- As you can see I don't have much money so I need to earn it. I have 1 Scroll of "Wall of Iron" and Fabricate as a spell. I'll cast them to craft Masterwork Full Plates and Longswords. GM let me create 500 Longswords in 2 hours and 500 Full plates in 4-5 hours. Crafting a MW armor needs DC 20 check (if I'm not wrong) and I've +17 modifier. He let me take 20 but it'll take 16 hours for 500 pieces. I'm planning to sell them at 20% discount on black market and 10% discount on legal sales. (I think Amn, Iron Fist mercaneries, Cormyr, Zhents, Obould and Lords Alliance are potential buyers)
3- Party has Cleric of Kossuth and Thayan Knight. So I may Planar Bind Nightmares for them. Not sure but could try. (Because horses are cool and flaming horses are cooler. Also they are black. We are evil. Evil has something with black and red. Yea, we have both. lol)
Oh, also I need to earn money. I don't know how. (Go and crawl some dungeons is not the answer I'm looking for)
Some House rules to mention:
1- No raise dead, ressurrection, true ressurrection, clone, revivify, etc. Once you're dead. You're dead.
2-Teleport, Greater Teleport, Teleportation circle, Planeshift etc takes 1 hour to cast. (Can't Scry, Port and Fry) No restrictions on Dimension Door-like spells.
3- Even perfect worded "Wish" will have a backslash. Even if you ask for 1 GP via perfect, careful worded sentence, you'll lose 5000 XP and terrible things will happen. Guarenteed. (I hate those kinds of GM's. If they can't handle the spells they should remove them from entire game, anway)
TL;DR
I ask you to
1- Suggest me useful feats and check my current ones.
2- Suggest me useful spells and spell tricks, combos.
3- Suggest me useful items to create or buy.
4- suggest me general tactics to stay alive.
Available Books: PHB 1-2, DMG, MM 1-2, All 3.5 Faerun Books (Not Dragon Magazines) and updated versions of 3.0 Faerun Books. No MiC, no SpC. BUT, it's possible to create a spell or an item that listed on SpC or MiC if I have right feats/spells.
And please, I'm asking tips for level 10 character. Not for a level ideal 20 build. ^^
All comments are welcome.
Thanks!
I need some help on my current build.
Here I am, asking for another character build help again. My last GM decided not to come just 1 hour before the game and didn't come so we found another. and sacrificed the old one to Shar. New GM came with new set of rules and I'm building a new character for fresh Forgotten Realms campaign which will start in Calimshan in the year 1373~1374.
I'll be a Red Wizard of Thay who works at Enclave in Calimport. And it seems GM will make me try to sell ****loads of legal and illegal items to Amn, Baldur's Gate. Even Cormyr but I have my own plans. (Everything is better if you put Harpers and Zhents into the play)
Anyway. Besides those boring RP-related details, here is my character plan:
Human Conjurer 5 / Red Wizard 5
Illusion and Enchantment given up. Necromancy given up at level 6 because of Red Wizard class ability. (Note: GM suggest me to have Evocation school. So I'm listening him, for now. But this might change)
HP: 66
STR: 11
DEX: 12
CON: 16
INT: 18 (+2 from level ups, 20 total)
WIS: 12
CHA: 16
(4d6, drop lowest. I can re-arrange scores but this seems best, feel free to comment)
Skills:
Max ranks on Bluff, Concentration, Spellcraft, Knowledge Arcana & Religion. 4 Ranks on cross class Diplomacy, (rest divided to get useful synergies) some ranks on Craft Weapon & Armor
Feats
1: Tattoo Focus
3: Craft Wondrous Item
6: Leadership
9: Elven Spell Lore (This feat will be available at level 11. He let me choose Force as a damage type. Planning to take Chain Lightning at level 11)
Human: Extend Spell
Wizard 5: Quicken Spell
Red Wizard Bonus Feat: Spell Mastery (Teleport, Polymorph, 3 available. Planning to get Greater Dispel and Chain Light at level 11, Time stop at level 17?)
Wealth: 21.000 GP mostly spent on scrolls. +2 spells per level is never enough for me.
My Plans:
1- First, I'll Planar Bind a "Mirror Mephit" and make Simulacrum of myself to fuel my Circle Magic. 5, level 5 Simulacrums (or Simulacri? Sorry my main is not English) will grant me extra 15 caster levels. Thus, 1 hour/level buffs will long a day and damage spells will hit their caps. I don't like blasting but I trust GM opinion. He told me to have some blasting spells.
2- As you can see I don't have much money so I need to earn it. I have 1 Scroll of "Wall of Iron" and Fabricate as a spell. I'll cast them to craft Masterwork Full Plates and Longswords. GM let me create 500 Longswords in 2 hours and 500 Full plates in 4-5 hours. Crafting a MW armor needs DC 20 check (if I'm not wrong) and I've +17 modifier. He let me take 20 but it'll take 16 hours for 500 pieces. I'm planning to sell them at 20% discount on black market and 10% discount on legal sales. (I think Amn, Iron Fist mercaneries, Cormyr, Zhents, Obould and Lords Alliance are potential buyers)
3- Party has Cleric of Kossuth and Thayan Knight. So I may Planar Bind Nightmares for them. Not sure but could try. (Because horses are cool and flaming horses are cooler. Also they are black. We are evil. Evil has something with black and red. Yea, we have both. lol)
Oh, also I need to earn money. I don't know how. (Go and crawl some dungeons is not the answer I'm looking for)
Some House rules to mention:
1- No raise dead, ressurrection, true ressurrection, clone, revivify, etc. Once you're dead. You're dead.
2-Teleport, Greater Teleport, Teleportation circle, Planeshift etc takes 1 hour to cast. (Can't Scry, Port and Fry) No restrictions on Dimension Door-like spells.
3- Even perfect worded "Wish" will have a backslash. Even if you ask for 1 GP via perfect, careful worded sentence, you'll lose 5000 XP and terrible things will happen. Guarenteed. (I hate those kinds of GM's. If they can't handle the spells they should remove them from entire game, anway)
TL;DR
I ask you to
1- Suggest me useful feats and check my current ones.
2- Suggest me useful spells and spell tricks, combos.
3- Suggest me useful items to create or buy.
4- suggest me general tactics to stay alive.
Available Books: PHB 1-2, DMG, MM 1-2, All 3.5 Faerun Books (Not Dragon Magazines) and updated versions of 3.0 Faerun Books. No MiC, no SpC. BUT, it's possible to create a spell or an item that listed on SpC or MiC if I have right feats/spells.
And please, I'm asking tips for level 10 character. Not for a level ideal 20 build. ^^
All comments are welcome.
Thanks!