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thecrimsondawn
2015-11-30, 07:57 PM
So let me get this right...
I can take any gun at the start of a day, and attune it.
While attuned, I can cast spells through it with a small risk. The enhancement bonus of the gun adds to the save DCs or hit chance. (meaning it can be enchanted)
I can also blow a spell slot to get that spell slot as a bonus for my weapon that can be used for various pre set bonuses, or just an enhancement bonus as I see fit.

I see it saying nothing about not being able to enchant the gun, and even more importantly, I see it saying nothing about not being able to bring enchanted ammo either.

Am I reading this right in assuming that I could carry around both enchanted ammo and gun AND cast spells through it receiving the bonuses of both? (following the normal rules for enchanted ranged weapons and ammo of course)

...thats a bit scary. Im thinking about grabbing reach spell and playing like a magus with shocking grasp.