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View Full Version : D&D 5e/Next Fighter Archetype: Tempest



Calen
2015-12-01, 03:46 PM
Most of the fighter archetypes I have seen focus on the heavy defense/big meat shield type of guy/gal. I built this to follow a more mobile approach. Is it overpowered? Terrible? Please rip it to shreds as needed.

Fighter Archetype

The tempest is a wild storm, hard to predict and impossible to contain. The followers of the Tempest archetype strive to emulate the wild fury and of the storm in their attacks and the unpredictable nature of the wind in their defense.

Strength of the wind
At third level you may consider any weapon with the light property as also having the finesse property.

Rapid Motion
At third level, when you take the disengage action you may treat enemy space as difficult terrain. You may not end your turn in the space occupied by an enemy.

Dance of Battle
At 7th level you learn the dance of battle. You have become attuned to the rhythm that battle generates. You are able to navigate it as easily as a courtier navigates the ball room. You may use a bonus action to enter the Dance of Battle. When you are Dancing and not using a shield or wearing heavy armor you gain these benefits.

You have advantage on checks made to resist being knocked prone, grappled, restrained or having your movement speed reduced.
Your speed is reduced by 15 feet, however you take the disengage action as a free action at the start of every turn.
You gain bonus AC equal to your Charisma modifier (min 1)


The Dance last for a maximum of 1 minute. You may end it early as a free action. It will end if you do not move at least 10 feet on your turn. You must complete a long or short rest before you can dance again.

Lightning Fast
At 10th level your responses are as fast and varied as a lightning bolt. You may use an additional Opportunity Action every round. In addition you learn these additional uses for your Opportunity Action.
Redoublement - When an enemy triggers an opportunity attack by moving away from you you may move 10 feet before making your normal opportunity attack.
Riposte - When you are missed by a melee attack you may use an oppurtunity action to attack your attacker.
Reprisal - If you are affected by a spell, attack or condition that knocks prone, grapples, restrains or reduces your movement speed you may use an oppurtunity action to attack the creature that initiated the effect. If the attack hits you deal weapon damage and may make another saving throw against the effect.

Inspiring Dance
At 15th level when you enter the Dance of Battle all allies that can see you gain 1d10+ Your Charisma modifier in Temp HP.

Bladestorm
At 18th level you have learned to overwhelm your foes with a flurry of attacks. You may as an Attack action target every creature within 5 feet of you. On a hit the target takes weapon damage. (If you are using two weapons roll for both weapons.) You may use this attack only when you are in the Dance of Battle.