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Zaydos
2015-12-01, 10:03 PM
Caroling Feats (a General Overview):

Each caroling feat grants you the ability to sing a magical song of holiday cheer. These songs can be sung once per day per caroling feat you possess, and may also be used to fuel Bardic Music abilities or be activated through use of Bardic Music. The benefits of Caroling feats always improve in some way with the number of Caroling Feats you possess. All Carol feats are supernatural in nature unless otherwise stated.

The Feats

Bardic Caroler [Carol, Exalted]
Your caroling skills improve your bardic music.
Prerequisites: Bardic Music, Perform (Song) 6 ranks, any other Carol feat.
Benefits: For each other Carol feat you possess choose one Bardic Music performance you are capable of performing, its benefits improve as listed below.

Countersong: Your countersong now applies against all fear effects in addition to sound based effects.
Fascinate: Evil humanoids suffer a -2 on their saves. In addition targets do not have to be able to see the bard just hear them.
Inspire Courage: The bonus to attack and damage is increased by 1, the bonus to saves vs fear is increased by 1/2 the number of Carol feats you possess.
Inspire Competence: You add the number of Carol feats you possess to the bonus granted by Inspire Competence.
Inspire Greatness: You may target an additional creature.
Song of Freedom: You gain a bonus to the dispel check equal to the number of Carol feats you possess.
Inspire Heroics: Targets gains a morale bonus to attack and damage equal to the number of Carol feats you possess.

If you gain more Carol feats after taking this feat you may select additional bardic music abilities to benefit from this feat.


Carol of Happy Working [Carol, Exalted]
You are able to sing a song exalting the glories of beneficial work, increasing those who listen's talents in nearly all regards.
Prerequisites: Perform (Song) 6 ranks.
Benefits: You gain the ability to sing a carol of games and competitions, playful matches and heroic battles, inspiring your allies towards victory. When you sing a song of reindeer games you and all allies which can hear you within 30 ft gain a morale bonus to skill checks equal to the number of Carol feats you possess.

Carol of the Hearth [Carol, Exalted]
You are able to sing a song that stirs feelings of the hearth and home in those who hear it, fortifying them against the dangers of winter's chill.
Prerequisites: Perform (Song) 3 ranks.
Benefits: You gain the ability to sing a carol of the hearth and home, reminding listeners of the warmth of family and friends. When you sing a carol of the hearth you and all allies which can hear you within 60 ft gain Cold Resistance 5 times the number of Carol feats you possess for the duration of the song and for 2 rounds thereafter per Carol feat you possess. This is a mind-affecting effect
If you have at least 2 Carol feats the song also grants a +1 morale bonus to saving throws.
If you have at least 3 Carol feats you may apply the benefits to any creature not just allies. You gain a bonus to Diplomacy checks against any creature affected equal to the number of Carol feats you possess and may sing Diplomacy attempts as part of the words of the song.
If you have at least 4 Carol feats the song grants a +2 morale bonus to saving throws.
If you have at least 5 Carol feats it grants a +3 morale bonus to saving throws.
If you have at least 6 Carol feats it grants immunity to Cold.
If you have at least 7 Carol feats it grants a +5 morale bonus to saving throws.

Carol of Travelers' Paths [Carol, Exalted]
A traveling song, this carol tells of the path to family and friends and promises the pleasures of the end of the journey.
Prerequisites: Perform (Song) 6 ranks.
Benefits: You gain the ability to sing a carol of travelers and the travel to visit loved ones scattered afar. When you sing a carol of travelers' paths you and all allies which can hear you within 30 ft gain a +10 ft enhancement bonus to land speed for as long as you sing and 2 rounds thereafter per Carol feat you possess.
If you have at least 2 Carol feats affected creatures may move at their normal speed through one square of naturally difficult terrain each round.
If you have at least 3 Carol feats time spent hustling while affected do not count against the amount of time a creature may hustle each day without suffering damage.
If you have at least 4 Carol feats affected creatures may move through 1 square each round as if under the effects of a Freedom of Movement spell, this can also be used to escape a grapple as part of this movement.
If you have at least 5 Carol feats affected creature gain a +20 ft enhancement bonus to land speed instead of a +10 ft.
If you have at least 6 Carol feats affected creatures gain the benefits of a Freedom of Movement spell while affected.
If you have at least 7 Carol feats affected creatures gain a +30 ft enhancement bonus to land speed instead of a +10 ft.

Extra Caroling [Carol, Exalted]
You are able to sing more carols than most.
Prerequisites: Perform (Song) 6 ranks.
Benefits: You gain an additional daily use of your carol feats for each carol feat you possess. These extra uses are in addition to the use from this feat being a Carol feat and it counts itself (so if you have this and 1 other Carol feat it gives you a total of 3).

Hunting Carol [Carol, Exalted]
A song that focuses the mind to the task of tracking down others, following and finding even the faintest of trails.
Prerequisites: Perform (Song) 3 ranks, Survival 3 ranks.
Benefits: You gain the ability to sing a carol of the last hunt ere Yule, the great expedition before the chill drives the food away, and also a song sung when searching for those lost in blizzards and the storm. When you sing a hunting carol you and all allies which can hear you within 30 ft gain the benefits of the Track feat for the duration of the song and for 5 minutes thereafter per Carol feat you possess.
If you have 2 or more Carol feats affected creatures gain a bonus to survival checks to find food equal to the number of Carol feats you possess.
If you have 3 or more Carol feats affected creature may track at full speed with no penalty.
If you have 4 or more Carol feats affected creatures gain Scent.
If you have 5 or more Carol feats affected creatures gain a bonus to all survival checks equal to the number of Carol feats you possess.
If you have 6 or more Carol feats affected creatures may Track teleportation with a DC 30 survival check (+1 per hour since the teleportation was performed).

Song of Reindeer Games [Carol, Exalted]
A song of joyful competition this song cheers allies on to greater power in competitions of strength and speed.
Prerequisites: Perform (Song) 6 ranks.
Benefits: You gain the ability to sing a carol of games and competitions, playful matches and heroic battles, inspiring your allies towards victory. When you sing a song of reindeer games you and all allies which can hear you within 30 ft gain a morale bonus to opposed checks equal to 1 + the number of Carol feats you possess for as long as you sing and 2 rounds thereafter per Carol feat you possess.
If you possess at least 4 Carol feats this bonus applies to Initiative checks as well.