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Asgkingkiller
2015-12-02, 05:34 AM
Hello all
I'm running a campaign and as part of it I'm running an apocolypse storyline
I haven't really been able to find satisfactory versions of the 4 horsemen of the apocolypse or the seven deadly sins and I really want to use them
If anyone is good at homebrewing it would be great if you could make it
And if anyone knows of a good homebrew of either of these out there it would be much appreciated
Thank you

Falcon X
2015-12-02, 12:21 PM
Depends on the challenge rating and nature of them that you want. Here are a few thoughts:

Convert demon lords to the seven deadly sins: Juiblex=Gluttony, Baphomet=Avarice, Graz'zt=Lust, etc. Check out the appendixes for Out of the Abyss for stats.

4 Horsemen: I recommend pulling the concepts from 3.5 prestige classes and converting them to 5e.
Death - A Dread Necromancer. Maybe a scarecrow build that locks down the enemy with fear. (Example: The Scarecrow
Illumian Dread Necro 7/Dread Witch 5/Dread Necro 8

Feats: Extend Spell, Persist Spell, Fell Frighten, Black Lore of Moil, Arcane Disciple (Pride)

Toys: Slaymate. Metamagic Rod of Fell Drain makes this even more amusing

Trick: Pick up Aura of Terror. Use NaenHoon to Persist it. Black Lore of Moil deals negative energy damage that very few things are immune to, which lets you Fell Frighten which increases fear level to Panicked, or Shaken even on a successful save. Here's the fun part... Fell Frighten stacks with itself, so you can easily lock down entire battlefields with Fell Frighten Kelgore's Grave mist. Oh, and Lord of the uttercold means half the damage it is doing is negative energy.

You now are a walking 15' radius of lockdown that bypasses immunities to Fear, thanks to Dread Witch. If you have Metamagic Rod of Fell Drain, you also deal negative levels to opponents in the area as well. Your undead minions, of course, could care less about negative levels.

Black Lore of Moil causes any necromancy spell to deal damage, which enables Fell Frighten. There isn't a way to bust immunities, such as there is for Cold or Fire based damage, but very few things are immune to negative energy damage. Most of them being either Undead (which you simply turn into your personal flying monkey via Command Undead), or Constructs (which might be a problem if you weren't a Gish build with effective full BAB).

Oh, he's got one more use of NaenHoon. So let's go ahead and Persist Divine Power while we're at it. Now we're a full BAB gish that loses only a single caster level.

Basically, he tells Takahashi to go cry in a corner. He doesn't need to expend any actions to force opponents to make a Will save or Panicked, and if they can't run, they Cower. Oh, and before you call the build a one-trick pony, remember he's still got 9th level spells available to him. Sure, he's got a strong trick, but that's not all he can do, and more importantly, he can ignore immunities.)
- Disease/Pestilence: Walker in the Waste (http://dndtools.pw/classes/walker-in-the-waste/), Oozemaster (https://www.dandwiki.com/wiki/SRD3e:Oozemaster), Vermin Lord (http://dndtools.pw/classes/vermin-lord/), Cancer Mage (http://forgottenrealms.wikia.com/wiki/Cancer_mage)
5e Conversion of Oozemaster: http://middlefingerofvecna.blogspot.com/2015/07/oozemaster.html
If you really want a scary boss: http://ihititwithmyaxe.tumblr.com/post/46007651740/breaking-dd-35-the-muscle-wizard-or-how-to
- Conquest: War Mage, Oathbreaker/Blackguard Paladin
- War: War Mage, Paladin,

Do the Order of the Stick quad of undeath: http://www.giantitp.com/comics/oots0431.html
Death Knight - Conquest
Huecuva
Eye of Fear and Flame - War
Lich/Dry Lich (Walker in the Waste) - Death/Pestilence

RedMage125
2015-12-02, 11:53 PM
I agree on using the demon lords from Out of the Abyss for the 7 deadly sins.

Avarice = Zuggtmoy
Gluttony = Yeenoghu
Wrath = Baphomet
Sloth = Jubilex
Envy = Orcus
Lust = Graz'zt
Pride = Demogorgon

Reasons being, Zuggtmoy covets worship, even going so far as to create façade cults (Temple of Elemental Evil). Also, she tries to infect other beings with her spores to make them hers.
Yeenoghu created gnolls, who are filled with a ravenous hunger. Gnolls can literally eat anything organic.
Baphomet and his minions are almost mindlessly violent.
Jubilex is lord of slime, and he's one of the most apathetic demon lords out there.
Orcus, while not the most powerful, is the closest to being a god, due to number of worshipers. He envys the power of Demogorgon and wishes he could challenge him.
Graz'zt...if you know anything about Graz'zt, you would see why I would name the Dark Prince the embodiment of Lust.
Demogorgon is the self-proclaimed Prince of Demons. And his pride of SO overwhelming that each of his heads plots constantly to kill the other, believing itself to be superior.

4 Horsemen are a little harder. Depends of which "4 horsemen" you want to go with.

Christian Bible Revelations has them as Death, War, Famine, and Conquest.

A lot of more common fantasy (including Marvel Comics) paints them as Death, War, Famine and Pestilence.

I've also seen Death, War, Strife, and Fury (which makes much less sense to me).

There's 2 ways go to about it, too. If you want them as the literal embodiment of these things, I suggest making them kind of fiendish. Or perhaps some kind of other Outsider, a Nephelem-like hybrid of celestial and fiend (kind of like what Darksiders did), but in that respect they would be neither Good nor Evil, and I'm getting the feeling you want Evil. But I would either create your own unique fiends, or modify existing demons and devils.

Another route would be to make them all undead, and be the harbingers of something else (Orcus?). Death Knights would work great for either Death or War (or Conquest, if you go that route). Liches work for Death or Famine. Mummies work for Pestilence. And if you want Death to be the most BA, make it a dracolich.

Fable Wright
2015-12-03, 03:35 AM
Depends on the challenge rating and nature of them that you want. Here are a few thoughts:

Convert demon lords to the seven deadly sins: Juiblex=Gluttony, Baphomet=Avarice, Graz'zt=Lust, etc. Check out the appendixes for Out of the Abyss for stats.

4 Horsemen: I recommend pulling the concepts from 3.5 prestige classes and converting them to 5e.
Death - A Dread Necromancer. Maybe a scarecrow build that locks down the enemy with fear.

This seems a bit... specific to be converting, and a lot of work besides, especially given that statting PCs as enemies in 5e is a very, very poor idea.

For the horsemen, I propose the following, in order of increasing power:

Famine: Mummy Lord
War: Death Knight
Conquest: Solar
Death: Lich