SangoProduction
2015-12-03, 12:52 AM
So, I saw this ability in home brew. This is the only relevant part of the equation.
"They also gain immunity to falling damage as long as they’re conscious and always land on their feet."
Boots of the Cat (pathfinder) also has a ruling that they are always on their feet at the end of a fall. (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/boots-of-the-cat)
I want to know how you guys would rule it if two people/creatures with this ability were [tied/stitched/sewed] together such that they could not both land on their feet.
A sillier suggestion would be for them to constantly spin in an infinitely loop until they a) one of them loses the ability, or b) the condition that caused this situation is revoked (ie. they are no longer tied together, or some such). But then they never technically land...then again, it's because they couldn't legally land.
I was thinking something like... They break loose of bonds that force them to try and force them to not land on their feet, taking damage equal to the constraint's HP, and destroying the constraints.
...Then again, that could again lead to some silly situations if your bad guys like to do certain wrestling maneuvers.
OK, corollary: if the bonds that force them to try and not land on their feet is from the result of a grapple check, they simply break the grapple, and are free of the constraints and land on their feet instead.
"They also gain immunity to falling damage as long as they’re conscious and always land on their feet."
Boots of the Cat (pathfinder) also has a ruling that they are always on their feet at the end of a fall. (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/boots-of-the-cat)
I want to know how you guys would rule it if two people/creatures with this ability were [tied/stitched/sewed] together such that they could not both land on their feet.
A sillier suggestion would be for them to constantly spin in an infinitely loop until they a) one of them loses the ability, or b) the condition that caused this situation is revoked (ie. they are no longer tied together, or some such). But then they never technically land...then again, it's because they couldn't legally land.
I was thinking something like... They break loose of bonds that force them to try and force them to not land on their feet, taking damage equal to the constraint's HP, and destroying the constraints.
...Then again, that could again lead to some silly situations if your bad guys like to do certain wrestling maneuvers.
OK, corollary: if the bonds that force them to try and not land on their feet is from the result of a grapple check, they simply break the grapple, and are free of the constraints and land on their feet instead.