Maerok
2007-06-08, 02:41 PM
http://www.samruby.com/Villains/Sandman/SandmanChap.gif
(not based on Sandman, but the image works)
"The desert is a strange place, but not as strange as those who walk it. Look out, my apprentice, for there are those who have not only adopted the desert, but have, in turn, been adopted by that vast land as well. For as long as you shall tread that barren place, do not forget this."
The Sandborn are creatures who have undergone a transformation within the endless expanse of sands that dominate many parts of the world. They have forsaken their original homeland for this forbidden landscape, and are among its chief defenders or enforcers. How exactly this change takes hold is up to the will of the divine, but it usually encompasses the discovery of ancestral tombs where the very first Sandborn continue to guard their truest homeland. Every so often, a very wrathful Sandborn will be created who takes the ancient power to the lands of their former home in search of vengeance. These creatures will come from or seek out planes of entire deserts.
Sandborn Creature
This acquired template can be applied to any non-Outsider creature.
Size and Type: The base creature becomes a Construct, gaining all the traits along with additional HP, and acquires the Augmented and Fire subtype.
Skills: +4 bonus to Move Silently, Hide, Disguise, and Survival checks while in the desert or a sandy terrain.
Bonus Feats: Tracking (desert only)
Special Abilities:
Improvised Weaponry (Ex): As a move action, the creature may shape weapons from its own sandy form. It may form a longsword, heavy flail, or lance; either way it has hardness 5 and hitpoints equal to the creature's HD or extra HP, whichever is larger. This weapon lasts for 1d4 rounds and cannot be disarmed though it may be sundered. It cannot be dropped and only one may be formed at a time. The creature may choose to end this effect as a free action. This sand weapon can be the subject of weapon-based spells and the creature is proficient in it automatically.
Sand Splash (Ex): Once per day, the creature may halve the damage from any one source if the damage exceeds its bonus Construct HP. The creature is torn apart in the process resulting in a physical gaseous form effect, treated as an extraordinary ability. This state persists for 1d6+4 minutes but it must forfeit its first round after the ability is triggered in order to get itself under control.
Sandform (Ex): Once per hour, the creature may willingly undergo the effect of Sand Splash for 10 minutes. This effect cannot be ended prematurely.
Damage Reduction (Ex): HD 1-5 = DR 1/bludgeoning or magic, HD 6-10 = DR 5/bludgeoning or magic, HD 11-15 = DR 10/bludgeoning and magic, HD 16-20 = DR 15/bludgeoning and magic.
Flux Shape (Ex): By taking a -2 penalty to Dexterity for six hours, the creature gains the powerful build ability for one hour. By taking a -2 penalty to Strength for six hours, the creature gains the slight build ability for one hour. It may use either form, but switching adds to the penalty and only one build ability can be active at a time. This affects the weapons of Improvised Weaponry immediately.
Fire Immunity (Su): The creature is immune to fire damage.
CR +3
LA +4
(not based on Sandman, but the image works)
"The desert is a strange place, but not as strange as those who walk it. Look out, my apprentice, for there are those who have not only adopted the desert, but have, in turn, been adopted by that vast land as well. For as long as you shall tread that barren place, do not forget this."
The Sandborn are creatures who have undergone a transformation within the endless expanse of sands that dominate many parts of the world. They have forsaken their original homeland for this forbidden landscape, and are among its chief defenders or enforcers. How exactly this change takes hold is up to the will of the divine, but it usually encompasses the discovery of ancestral tombs where the very first Sandborn continue to guard their truest homeland. Every so often, a very wrathful Sandborn will be created who takes the ancient power to the lands of their former home in search of vengeance. These creatures will come from or seek out planes of entire deserts.
Sandborn Creature
This acquired template can be applied to any non-Outsider creature.
Size and Type: The base creature becomes a Construct, gaining all the traits along with additional HP, and acquires the Augmented and Fire subtype.
Skills: +4 bonus to Move Silently, Hide, Disguise, and Survival checks while in the desert or a sandy terrain.
Bonus Feats: Tracking (desert only)
Special Abilities:
Improvised Weaponry (Ex): As a move action, the creature may shape weapons from its own sandy form. It may form a longsword, heavy flail, or lance; either way it has hardness 5 and hitpoints equal to the creature's HD or extra HP, whichever is larger. This weapon lasts for 1d4 rounds and cannot be disarmed though it may be sundered. It cannot be dropped and only one may be formed at a time. The creature may choose to end this effect as a free action. This sand weapon can be the subject of weapon-based spells and the creature is proficient in it automatically.
Sand Splash (Ex): Once per day, the creature may halve the damage from any one source if the damage exceeds its bonus Construct HP. The creature is torn apart in the process resulting in a physical gaseous form effect, treated as an extraordinary ability. This state persists for 1d6+4 minutes but it must forfeit its first round after the ability is triggered in order to get itself under control.
Sandform (Ex): Once per hour, the creature may willingly undergo the effect of Sand Splash for 10 minutes. This effect cannot be ended prematurely.
Damage Reduction (Ex): HD 1-5 = DR 1/bludgeoning or magic, HD 6-10 = DR 5/bludgeoning or magic, HD 11-15 = DR 10/bludgeoning and magic, HD 16-20 = DR 15/bludgeoning and magic.
Flux Shape (Ex): By taking a -2 penalty to Dexterity for six hours, the creature gains the powerful build ability for one hour. By taking a -2 penalty to Strength for six hours, the creature gains the slight build ability for one hour. It may use either form, but switching adds to the penalty and only one build ability can be active at a time. This affects the weapons of Improvised Weaponry immediately.
Fire Immunity (Su): The creature is immune to fire damage.
CR +3
LA +4