Dronit
2015-12-03, 12:57 PM
I've liked the paladin for some time, but I've constantly fell onto the fact that they are impractical and they are niched to fight only certain enemies. The problem with that being is that they aren't very good at even doing their job, not unless heavily helped geared or etc (Maybe I've just been playing bare-boned gear).But i wanted to add a little to the Class, and it's counterpart, Suggestions are welcomed.
Hit Die: d10
Class Skills
The paladin's class skills are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).
Skill Ranks per Level: 4 + Int modifier.
Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Aura of good, divinity pool, Smite Evil
2nd +2 +3 +0 +3 lay on hands, Divinity pool ability
3rd +3 +3 +1 +3 Divine Grace,mercy
4th +4 +4 +1 +4 Channel energy, Divinity Pool ability
5th +5 +4 +1 +4 Divine bond pool ability
6th +6 +5 +2 +5 Mercy, Divinity pool ability
7th +7 +5 +2 +5 Divine Health
8th +8 +6 +2 +6 Divinity Pool Ability
9th +9 +6 +3 +6 Mercy
10th +10 +7 +3 +7 Greater Divinity Pool Ability
11th +11 +7 +3 +7 Loyalty Rewarded
12th +12 +8 +4 +8 Mercy, Divinity pool Ability
13th +13 +8 +4 +8 Faith Weapon
14th +14 +9 +4 +9 Divinity pool Ability
15th +15 +9 +5 +9 Mercy
16th +16 +10 +5 +10 Divinity Pool Ability
17th +17 +10 +5 +10 To Be Added?
18th +18 +11 +6 +11 Mercy, Divinity Pool Ability
19th +19 +11 +6 +11 To Be Added?
20th +20 +12 +6 +12 Capstone, Greatest Divinity Pool Ability
I'm not gonna be redundant with abilities everyone is familiar with, or at least i'd assume you are.
So Here goes.
At 1st level, the Paladin/Anti-paladin gains a reservoir of divine energy that he can draw upon to fuel his powers. This divine pool has a number of points equal to 2/3 his Paladin/Anti-paladin level (minimum 1) + his Charisma modifier. The pool refreshes points when the paladin prays(Rests for the day).
Smite Evil (SU)
Same as it was, except it cost 2 points of Divinity
Lay on Hands/Channel Energy
Same as it was but cost 1 point of divinity, Caveat I Tend to make Lay on Hands/Corruption Heal for 1/2 Paladin Level X Cha (Min 1) This makes it better without over shadowing the Cleric and gives more power to the Cha Stat. Also if using that form of lay on hands, it heals half the amount if you Channel
Divine Bond-Mount or Celestial/Demonic Partner using the Rules for Paladin/Anti-Paladin.
Faith Weapon
Weapon Counts as Good/Evil Law/Chaos for the purpose of DR.
Loyalty Rewarded
At 11th Level the Paladin/Anti-Paladin Divinity is increased from 3/4 to 1 Divinity per Paladin/Anti-Paladin level, and the Paladin gains DR/Good or Evil Respectively of 5+1 per 5 Divinity.
I got rid of Detect Evil, because it just seems gimmicky in concept.
Divine Pool Abilities
Extra Mercy
As the Feat
Talented Learning
instead of gaining 4+int Skill points per level, the Paladin gains 2+Cha Skill points a level (Effects are Retroactive).
Combat Training
Count as a Fighter of 3/4 of your paladin levels for Feats and also gain 1 Combat feat. If taken more then once you only get an additional combat feat. Must meet the prerequisites for the combat feats.
Mercy is for the weak.
When Smiting and spending 1 additional divinity you may apply the effects your Lay on hands/Corruption would cure or cause against the target of the smite
Divine Combat
When first taken the Paladin chooses one of the Combat styles of the ranger, With the exception that he may use the combat style in heavy armor. This can be taken multiple times but you can only take Combat style feats of the initial Combat style chosen.
Holy/Unholy Impact
Spend 4 points of Divinity to Smite gaining Cha to Hit and dealing Paladin Level X Cha on a single hit, If the attack misses the points are not spend if used on a target not deemed evil/Good (Or any form immune to your smite) the points are spent and your weapon bounces off the target not harming them.
Graceful Divinity
A Paladin gains the derring-do and opportune parry and riposte deeds from the swashbuckler's list of deeds (using Divinity as Panache)
Faith rewarded Level 4 Paladin/Anti-Paladin
May Give up a Spell to gain Divinity equal to the spell level lost, Cannot exceed Divinity greater then 2/3 Paladin Level+ Cha
Talented Tactician
May use Cha instead of Int for Combat Feats.
Explosive Smite
Spend 2 Extra points of Divinity when declaring a smite target, when striking this target the damage gained from paladin level radiates and hurts nearby enemies.
Word of Healing
Spend an Extra Point of Divinity to use Lay on Hands at a Distance (5ft Per Paladin Level)
Protect the Innocence
Redirect an Attack Made against an Ally to yourself Costs 1 Point of Divinity. (Ally Must be adjacent to you)
Divine Bond Weapon
Gain Weapon Focus with a weapon and can use 2 point from Divine Pool to enhance the weapon as the normal ability.
Aura of Courage/Cowardice
Same before, but for every point in your pool of Divinity you add an additional foot to the aura. (minimum of 5 before any effect)
Aura of Resolve/Despair Min Paladin/Anti-paladin 8
Same before, but for every point in your pool of Divinity you add an additional foot to the aura. (minimum of 5 before any effect)
Advanced Divine Pool Abilities
More to Come still adding.
Hit Die: d10
Class Skills
The paladin's class skills are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).
Skill Ranks per Level: 4 + Int modifier.
Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Aura of good, divinity pool, Smite Evil
2nd +2 +3 +0 +3 lay on hands, Divinity pool ability
3rd +3 +3 +1 +3 Divine Grace,mercy
4th +4 +4 +1 +4 Channel energy, Divinity Pool ability
5th +5 +4 +1 +4 Divine bond pool ability
6th +6 +5 +2 +5 Mercy, Divinity pool ability
7th +7 +5 +2 +5 Divine Health
8th +8 +6 +2 +6 Divinity Pool Ability
9th +9 +6 +3 +6 Mercy
10th +10 +7 +3 +7 Greater Divinity Pool Ability
11th +11 +7 +3 +7 Loyalty Rewarded
12th +12 +8 +4 +8 Mercy, Divinity pool Ability
13th +13 +8 +4 +8 Faith Weapon
14th +14 +9 +4 +9 Divinity pool Ability
15th +15 +9 +5 +9 Mercy
16th +16 +10 +5 +10 Divinity Pool Ability
17th +17 +10 +5 +10 To Be Added?
18th +18 +11 +6 +11 Mercy, Divinity Pool Ability
19th +19 +11 +6 +11 To Be Added?
20th +20 +12 +6 +12 Capstone, Greatest Divinity Pool Ability
I'm not gonna be redundant with abilities everyone is familiar with, or at least i'd assume you are.
So Here goes.
At 1st level, the Paladin/Anti-paladin gains a reservoir of divine energy that he can draw upon to fuel his powers. This divine pool has a number of points equal to 2/3 his Paladin/Anti-paladin level (minimum 1) + his Charisma modifier. The pool refreshes points when the paladin prays(Rests for the day).
Smite Evil (SU)
Same as it was, except it cost 2 points of Divinity
Lay on Hands/Channel Energy
Same as it was but cost 1 point of divinity, Caveat I Tend to make Lay on Hands/Corruption Heal for 1/2 Paladin Level X Cha (Min 1) This makes it better without over shadowing the Cleric and gives more power to the Cha Stat. Also if using that form of lay on hands, it heals half the amount if you Channel
Divine Bond-Mount or Celestial/Demonic Partner using the Rules for Paladin/Anti-Paladin.
Faith Weapon
Weapon Counts as Good/Evil Law/Chaos for the purpose of DR.
Loyalty Rewarded
At 11th Level the Paladin/Anti-Paladin Divinity is increased from 3/4 to 1 Divinity per Paladin/Anti-Paladin level, and the Paladin gains DR/Good or Evil Respectively of 5+1 per 5 Divinity.
I got rid of Detect Evil, because it just seems gimmicky in concept.
Divine Pool Abilities
Extra Mercy
As the Feat
Talented Learning
instead of gaining 4+int Skill points per level, the Paladin gains 2+Cha Skill points a level (Effects are Retroactive).
Combat Training
Count as a Fighter of 3/4 of your paladin levels for Feats and also gain 1 Combat feat. If taken more then once you only get an additional combat feat. Must meet the prerequisites for the combat feats.
Mercy is for the weak.
When Smiting and spending 1 additional divinity you may apply the effects your Lay on hands/Corruption would cure or cause against the target of the smite
Divine Combat
When first taken the Paladin chooses one of the Combat styles of the ranger, With the exception that he may use the combat style in heavy armor. This can be taken multiple times but you can only take Combat style feats of the initial Combat style chosen.
Holy/Unholy Impact
Spend 4 points of Divinity to Smite gaining Cha to Hit and dealing Paladin Level X Cha on a single hit, If the attack misses the points are not spend if used on a target not deemed evil/Good (Or any form immune to your smite) the points are spent and your weapon bounces off the target not harming them.
Graceful Divinity
A Paladin gains the derring-do and opportune parry and riposte deeds from the swashbuckler's list of deeds (using Divinity as Panache)
Faith rewarded Level 4 Paladin/Anti-Paladin
May Give up a Spell to gain Divinity equal to the spell level lost, Cannot exceed Divinity greater then 2/3 Paladin Level+ Cha
Talented Tactician
May use Cha instead of Int for Combat Feats.
Explosive Smite
Spend 2 Extra points of Divinity when declaring a smite target, when striking this target the damage gained from paladin level radiates and hurts nearby enemies.
Word of Healing
Spend an Extra Point of Divinity to use Lay on Hands at a Distance (5ft Per Paladin Level)
Protect the Innocence
Redirect an Attack Made against an Ally to yourself Costs 1 Point of Divinity. (Ally Must be adjacent to you)
Divine Bond Weapon
Gain Weapon Focus with a weapon and can use 2 point from Divine Pool to enhance the weapon as the normal ability.
Aura of Courage/Cowardice
Same before, but for every point in your pool of Divinity you add an additional foot to the aura. (minimum of 5 before any effect)
Aura of Resolve/Despair Min Paladin/Anti-paladin 8
Same before, but for every point in your pool of Divinity you add an additional foot to the aura. (minimum of 5 before any effect)
Advanced Divine Pool Abilities
More to Come still adding.