Dorphius
2015-12-03, 08:48 PM
So this is what I'm thinking. DM has banned variant human but is allowing us to take a feat/ASI at first lvl and use the point buy. So starting stats after picking Hill Dwarf (for the extra 1hp per level) and Heavy Armor Master would be
16 str
8 dex
17 con
8 int
9 wis
15 cha
Starting Paladin
1st lay on hands
2nd Protection fighting style and Divine Smite
3rd Oath of the Crown Channel Divinities:
1. Champion Challenge: enemies in 30ft make a Wis save; if they fail they can't move more than 30ft from you.
2. Turn the Tide: bloodied allies in 30ft regain 1d6+Cha HP
4th ASI 1 pt Con 1 pt Cha
5th 2nd attack
6th Aura of Protection adds my cha bonus to saves of all within range
7th when an ally in 5ft takes damage, use your reaction to take the damage instead.
8th Feat Tough for even more hps/survivability
9th 1st lvl fighter Defense fighting style / second wind
10th 2nd lvl fighter action surge
11th 3rd lvl fighter battle master Goading Attack, Maneuvering Attack, Trip Attack
12th lvl and up Draconic Bloodline Sorcerer for more options in spell casting/smiting slots and metamagic and at this point forward it would be 1d6 +8 hps (2hps from tough, 1 from hill dwarf 1 from draconic sorcerer and 4 from con) So plenty there even though going caster.
So this is what I have thought of so far. Ideally I could precast warding bond (which I believe I can cast on more than 1 person) on folks in the party with low hps. Essentially in battle I want all focus on me, while having enough hps to survive a majority of encounter damage, and focusing the enemies on me using the Oath crown channel divinity/compelled duel/goading attack. I could use Maneuvering Attack to help my allies get into safer or more advantageous positions, or trip attack to limit enemy movement while giving allies advantage to hit. As a paladin I could use smite and at later levels superiority dice to nova and end smaller encounters quickly before anybody can get hurt, or in longer encounters use my spell slots for healing (most likely myself if all goes well). I want to be able to take as much damage as possible (sometimes to a fault) while healing myself if all goes well, or others as needed and thus allowing the rest of the party to use their offensive capabilities to the fullest without being hindered. Also in game I would like to quest for that cursed shield that attracts missiles lol, I think it fits my concept as the meat shield/protector of the group. I am not to worried about my strength or other stats going any higher, as I don't think it helps my concept all that much to increase my str or cha, con maybe at very high level if I make it that far.
I think this progresses well from low into the higher levels, but am always open to suggestions to make this concept work better. Thank you in advance for taking a look.
16 str
8 dex
17 con
8 int
9 wis
15 cha
Starting Paladin
1st lay on hands
2nd Protection fighting style and Divine Smite
3rd Oath of the Crown Channel Divinities:
1. Champion Challenge: enemies in 30ft make a Wis save; if they fail they can't move more than 30ft from you.
2. Turn the Tide: bloodied allies in 30ft regain 1d6+Cha HP
4th ASI 1 pt Con 1 pt Cha
5th 2nd attack
6th Aura of Protection adds my cha bonus to saves of all within range
7th when an ally in 5ft takes damage, use your reaction to take the damage instead.
8th Feat Tough for even more hps/survivability
9th 1st lvl fighter Defense fighting style / second wind
10th 2nd lvl fighter action surge
11th 3rd lvl fighter battle master Goading Attack, Maneuvering Attack, Trip Attack
12th lvl and up Draconic Bloodline Sorcerer for more options in spell casting/smiting slots and metamagic and at this point forward it would be 1d6 +8 hps (2hps from tough, 1 from hill dwarf 1 from draconic sorcerer and 4 from con) So plenty there even though going caster.
So this is what I have thought of so far. Ideally I could precast warding bond (which I believe I can cast on more than 1 person) on folks in the party with low hps. Essentially in battle I want all focus on me, while having enough hps to survive a majority of encounter damage, and focusing the enemies on me using the Oath crown channel divinity/compelled duel/goading attack. I could use Maneuvering Attack to help my allies get into safer or more advantageous positions, or trip attack to limit enemy movement while giving allies advantage to hit. As a paladin I could use smite and at later levels superiority dice to nova and end smaller encounters quickly before anybody can get hurt, or in longer encounters use my spell slots for healing (most likely myself if all goes well). I want to be able to take as much damage as possible (sometimes to a fault) while healing myself if all goes well, or others as needed and thus allowing the rest of the party to use their offensive capabilities to the fullest without being hindered. Also in game I would like to quest for that cursed shield that attracts missiles lol, I think it fits my concept as the meat shield/protector of the group. I am not to worried about my strength or other stats going any higher, as I don't think it helps my concept all that much to increase my str or cha, con maybe at very high level if I make it that far.
I think this progresses well from low into the higher levels, but am always open to suggestions to make this concept work better. Thank you in advance for taking a look.