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Ramza00
2007-06-08, 11:01 PM
Interesting Encounters to do sometime.

This thread is meant to be a resource for ideas of encounters for DMs to do sometime. It can be a combination of types,
1)you find the encounter very interesting creative and want to share.
2)if you have a group of optimizers for PCs you have to throw optimized encounters at them else there may be little challenge
3)you just want to be helpful to your fellow DMs

Here is a starting example.

6 Ecl 9 characters, Encounter Level 14 (note when you are done reading you will probably agree the “real” CR is out of wack. Tone it down most likely or else you will do a party kill)

6 Silverbrow Humans with these info. (Silverbrow Humans gain Dragonblood Subtype but lose the bonus skillpoint per level)

Bard 2/Battle Sorcerer 1/Bard 1/ Crusader 5 or Warblade 5 (total ECL 9)

Feats
1 Song of the Heart
1 Human Dragonfire Inspiration
3 Draconic Heritage
6 Song of the White Raven
9 Words of Creation

4th lvl Manuevers, BAB of 8

Each bard has a different Draconic Heritage, giving access to fire, lighting, cold, acid, and sonic. Two bards doesn’t have the level of Battle Sorcerer and instead has another level of Bard, he also doesn’t have Draconic Heritage, one of these bards will be doing the traditional Inspire Courage, the other will be doing the Fire version of Dragonfire Inspiration.

Inspire Courage is +2 based,
+1 from Song of the Heart,
+1 from Badge of Valor (or Inspirational Boost),
+1 Masterwork Mandolin (which gives an additional +1 to attack but -1 to damage)
All this is doubled by words of creation (thus a total of 7 or 10 depending on when you do the doubling with Words of Creation, how you read and interpert the text.)

All bards use the first round to start singing (including boosting their inspire courage with badge of valor/inspirational boost with their swift action.) They then attack on the second round. With all the Inspire Courage of all 6 bards they get a total of:

+7 to attack/+ 5 to damage
+7d6 Fire Damage
+7d6 Cold Damage
+7d6 Lighting Damage
+7d6 Acid Damage
+7d6 Sonic Damage
Total bonus, +7 to attack and 127.5 additional average damage (all 5 elements plus the moral bonus to damage rolls)

or

+10 to attack/+6 to damage
+10d6 Fire Damage
+10d6 Cold Damage
+10d6 Lighting Damage
+10d6 Acid Damage
+10d6 Sonic Damage
Total bonus, +10 to attack and 181 additional average damage (all 5 elements plus the moral bonus to damage rolls)

Of course this will be a party kill most likely if you did all 6 bards and they survived long enough to do their inspire courage and attack. You can easily tone this encounter down by removing a few of the npcs.

Books Required,
Dragon Magic (Dragonfire Inspiration)
Races of the Dragon (Draconic Heritage, Draconic Heritage is also in Complete Arcane and Dragon Magic, the Races of the Dragon though has a chart of acceptable dragons that is 1 page long instead of the 10 or so listed in Dragon Magic and Complete Arcane)Tome of Battle (Song of White Raven),
Complete Adventurer (Mandolin Masterwork Instrument)
Eberron Campaign Setting (Song of the Heart)
Book of Exalted Deads (Words of Creation)

Damionte
2007-06-08, 11:39 PM
I don't know about your games but in our group we rarely get these. If a fight does start in a tavern it usually escalates far too fast into blades and fireballs.

BUT.....

I think it may be interesting to let your players get into a western style bar room brawl. Where everyone including the party wizard is duking it out with fists. I believe it would be particularly interesting change of pace for a higher level group.

Perhaps a more light hearted debate leads into a few tossed about insult in a location that is otherwise friendly towards the PC's. Like a military campaign where they are insulted or happen to insult or are sinmply challenged by a seargant from a different platoon.

Or maybe they're in search of information somewhere and tumble into soemone elses brawl by mistake.

Nothing lethal though. The characters need to be in a situation where that is clear. That the ramifications of pulling a blade or tossing fire around the room is very strong, but where a few black eye's the authorities would just kinda winkand smile about. Letting it sort itself out, and maybe placing bets in the corner.

I mean the type of western style brawl where even the tavern wenches are hitting people over the back of the head with chairs. Or bring in a bit of the yuck yuck and maybe a bit more of a Mugsy style pie throwing brawl. Somethign the three stoogies or maybe the A-Team would find themselves in.

Let your warriors be warriors for a change. At high levels even your scholarly party wizard could beat down 3rd-5th level fighters hand to hand. So let em cut loose a bit and have fun for a light night of entertainment.

May be the only time your party monk get's to shine through 15 lvl's of play hahahah !!

Pink
2007-06-08, 11:54 PM
*looks left*
*looks right*

Well...at a glance none of my players seem to be here. And if one of you are here...DON'T READ THIS! I may very well not actually do this encounter. In any event I don't think this is particularly unique, however it's still a decent stand by if you're scraping for something of interest.

Anyway, you have the party right? Say it's a travelling campaign, or at the very least they're travelling now. Maybe to some cave where they say nobody has come back from, or maybe taking the scenic route back to town after rooting out a den of kobolds. In any event, eventually they come upon an Travelor's inn, just a small place that makes some money by housing the occasional travelor, the sort've place that the party has occasionally stayed at before and either just had a good night or found a new profitable plot hook at. Higher prices, but often better service too. Party settles in, the hostess and family seem nice, cook good food, all of that stuff.

The special of the night is a home made mushroom stew, the rich meaty flavour of the wild shrooms delightful. A minute later everybody has to make a DC 15(or higher as the level of your characters demand) fort save versus the poison (Oil of taggit in general, but it doesn't matter, could just be the mushrooms themselves, something homebrew, as long as the effect is generally the same), or become nice and unconcious for 1d3 hours. Now, depending on how many make the save, You either have the encounter now, or later.

From here it can higher vary depending on what level the party is at. Maybe it's a group of devious dopplegangers who use it as way of getting easy money, maybe they're going to offer the party as some sacrifice to a beast threatening the area. Maybe they work for a slave trading company and the party wakes up nearly naked in cages traveling down the road. Either way it can make for an interesting encounter that the party might not be expecting at first, unless they've read this post.