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Reinboom
2007-06-09, 04:39 AM
[Half-Feats]
Half feats are new expansive character options, designed each to be of less worth than a half of feat but providing more options or subtle bonuses that you wish you could use - just would never be worth to expend a normal feat on. Whenever you obtain a half-feat over a normal feat you gain a second half-feat as well. The bonus half-feat does not provide another half-feat of it's own.

Whenever a class feature or similar effect would offer a specific type of feat, such as a Luck feat by the Fortune's Friends (Complete Scoundrel, pg. 38), you may choose the appropriate half-feat type and then gain any other half-feat of your choice with no restriction of type as long as you meet the requirements of that half-feat.

Luck feats and skill tricks originated from the Complete Scoundrel.


Able Armor Barer [Half-feat]
Benefit: The armor check penalty of all armor and shields you wear is lessened by 1.

Active Avoidance [Half-feat]
Benefit: Once a day you may choose a single target you have line of sight to. During that round, you do not provoke attacks of opportunity from that opponent. You provoke attacks of opportunities from other opponents as normal.

Adjusted Spellcaster [Half-feat]
Benefit: For the chosen spellcaster class, your caster level increases by 2. This cannot increase your caster level to any higher than your hit die. This does not effect your spells per day or spells known and increases your caster level only.
Special: The benefits of this feat do not stack with practiced spellcaster.
Special: You can gain this feat multiple times, even as a bonus half-feat to itself. Each time you must choose a different spellcasting class to which this feat applies.

Always Silent [Half-feat]
Benefit: Choose a spell you know or can cast of at least 2 levels lower than your max spell level. When you cast this spell, you may apply the silent spell metamagic feat spontaneously to it without increasing the casting time or spell level, even if you do not have the silent spell feat.
Special: You can gain this feat multiple times, even as a bonus half-feat to itself. Each time you take this feat it applies to a new spell.
Special: Whenever you gain an odd level (3,5,etc.) you may change the spell for which this feat applies to.

Always Stilled [Half-feat]
Benefit: Choose a spell you know or can cast of at least 2 levels lower than your max spell level. When you cast this spell, you may apply the still spell metamagic feat spontaneously to it without increasing the casting time or spell level, even if you do not have the still spell feat.
Special: You can gain this feat multiple times, even as a bonus half-feat to itself. Each time you take this feat it applies to a new spell.
Special: Whenever you gain an odd level (3,5,etc.) you may change the spell for which this feat applies to.

Battlefield Traverser [Half-feat]
Benefit: Whenever you forgo a standard action to take a move action in its place, you may gain an additional move action usable immediately. Moving at this rate fatigues, and exhausts you, as quickly as moving at a run would.

Broad of Mind [Half-feat]
Benefit: For the purposes of determining bonus skill points per level, your intelligence is considered 1 higher than it actually is.
Special: If this feat is taken at level 1, this bonus applies to your initial skill points.

Combatant [Half-feat] [Fighter]
Prerequisites: Base attack bonus of +5
Benefit: Your base attack bonus increases by 1 and you take a penalty of 1 to all attack and grapple checks.
Special: This does not allow your base attack bonus to exceed your hit die.
Special: You can gain this feat multiple times, even as a bonus half-feat to itself.

Distant Spellcaster [Half-feat]
Benefit: For the purpose of determining range of spells you cast, your level is treated as though it is 2 higher.
Special: This feat does not apply to spells under the effect of enlarge spell.

Exceptional Skill [Half-feat]
Benefit: When you obtain this feat, you gain 2 skill points usable immediately.
Special: You can gain this feat multiple times, even as a bonus half-feat to itself
Disclaimer: This feet is modeled after, and under half the power of, an official feat that already exists called Open Minded (from Complete Adventurer) which gives 5 skill points. Just so you know:smalltongue:

Extend Telepathy [Half-feat]
Prerequisites: Telepathy
Benefit: Your telepathy range increases by 50 ft.
Special: You can gain this feat multiple times, even as a bonus half-feat to itself. Each time your telepathy range increases by another 50 ft.

Favored Class [Half-feat]
Benefit: Choose a class of which you have at least 2 levels of. That class becomes your favored class, replacing your race's normal favored class.

Focused Teleporter [Half-feat]
Prerequisites: Ability to cast teleport or to teleport as a spell like or supernatural ability.
Benefit: All rolls made to determine the teleport location is reduced by 2. Rolls of less than 1 are treated as 1 for the purpose of teleport.

Fortunate Fortitude [Half-feat]
Benefit: The first fortitude save you would make each day is considered a natural 20.

Fortunate Reflex [Half-feat]
Benefit: The first reflex save you would make each day is considered a natural 20.

Fortunate Will [Half-feat]
Benefit: The first will save you would make each day is considered a natural 20.

Fortunate Striking [Half-feat] [Fighter]
Benefit: The first successful attack you would make each day with each hand gains a bonus to its damage equal to half of your base attack bonus (rounded down).
Special: Two-handed weapons are considered to have used both hands for this attack but only provide the damage bonus for one of the hands.

Frontline [Half-feat][Fighter]
Benefit: You may move 10 feet before making a full attack. This movement provokes attacks of opportunity as normal.
You may not take a 5' step during the same round you use the benefits of this half feat.

Helpful [Half-feat]
Benefit: Whenever you aid other for a skill check or attack you provide a +4 bonus.
Normal: You give a +2 bonus when aiding another.

Improve Sudden [Half-feat]
Prerequisites: Either Sudden Still, Sudden Silent, or Sudden Extend
Benefit: Choose either sudden still, sudden silent, or sudden extend. You may use the chosen feat an additional time per day if you already have the chosen feat.
Special: You can gain this feat multiple times, even as a bonus half-feat to itself. Each time you take this feat it applies to a different feat.


Intermediary Spell [Half-feat] [Metamagic]
Benefits: A spell effected by intemediary spell deals its average total damage for all damage rolls instead of rolling, rounded down. For example, a level 9 wizard casting an intermediary fireball would deal 31 damage per effected target, or 9 times 3.5. An intermediary spell uses a spell slot 0 levels higher and also does not increase the casting time of spells its applied to by spontaneous casters. Other metamagic feats may still increase the casting time however.
Special: Ignore the effects of intermediary spell on a spell also under the effects of maximize spell.

Lasting Spellcaster [Half-feat]
Benefit: For the purpose of determining duration of spells you cast, your level is treated as though it is 2 higher.
Special: This feat does not apply to spells under the effect of extend spell.

Lingering Energy [Half-feat][Metamagic]
Prerequisites: Spellcraft 9 ranks
Benefit: Creatures who succeed on their saving throws against a spell with lingering energy applied to it are dealt 1 untyped damage that penetrates all damage reduction.
A lingering energy spell uses a spell slot 0 levels higher than the base spell.

Lucky [Half-feat] [Luck]
Prerequisites: Any luck feat.
Benefit: You gain another luck point each day.
Special: You can gain this feat multiple times, even as a bonus half-feat to itself

Mental Attunement [Half-feat]
Benefit: Choose a skill that has an ability modifier of either int or wis. That skill uses the opposite as its ability modifier (int to wis, and wis to int).
Special: You can gain this feat multiple times, even as a bonus half-feat to itself. Its effects do not stack. Each time you take this feat it applies to a new skill.

Minor Improved Initiative [Half-feat]
Benefit: You gain a +2 bonus on initiative checks.
Special: This feat does not stack with improved initiative.

Minor Skill Focus [Half-feat]
Benefit: Choose a skill, you get a +2 bonus on all checks involving that skill.
Special: This feat does not stack with skill focus.
Special: You can gain this feat multiple times, even as a bonus half-feat to itself. Its effects do not stack. Each time you take this feat it applies to a new skill.

Opportune [Half-feat] [Fighter]
Benefit: You may make an extra attack of opportunity each round.

Physical Attunement [Half-feat]
Benefit: Choose a skill that has an ability modifier of either dex or str. That skill uses the opposite as its ability modifier (str to dex, and dex to str).
Special: You can gain this feat multiple times, even as a bonus half-feat to itself. Its effects do not stack. Each time you take this feat it applies to a new skill.

Powered Familiar [Half-feat]
Prerequisites: A familiar as a class feature.
Benefit: For the purposes of familiar related effects, progression, and feats that are based on level such as improved familiar, your level is considered 1 higher.

Protected Caster [Half-feat]
Benefit: Your total arcane spell failure chance is reduced by 5%.

Quick Crafter [Half-feat]
Benefit: The time consumed in crafting items is reduced by half.

Quick of Foot [Half-feat]
Benefit: For the purposes of determining Armor Class bonuses, your dexterity is considered 1 higher than it actually is.

Shadow Distance [Half-feat]
Prerequisites: Shadow jump class feature
Benefit: Your total shadow jump distance increases by 20 ft.

Skill Mitigation [Half-feat]
Benefit: Whenever you roll a 5 or less on a skill check, you get a +1 bonus to that roll.
Special: You can gain this feat up to two times, even as a bonus half-feat to itself. Its effects stack.

Strong of Arm [Half-feat]
Benefit: For the purposes of determining bonus damage, your strength is considered 1 higher than it actually is.

Strong Mind [Half-feat]
Benefit: You gain a +2 bonus to saves against mind effecting spells or effects.

Talented [Half-feat]
Benefit: When you obtain this feat, choose a cross-class skill. This skill permanently becomes a class skill.
Special: You can gain this feat multiple times, even as a bonus half-feat to itself

Thick of Skin [Half-feat]
Benefit: For the purposes of determining bonus HP, your constitution is considered 1 higher than it actually is.

Trickster [Half-feat]
Benefit: Your max number of skill tricks is increased by 1.

True-Lifter [Half-feat]
Benefit: For the purposes of determining carrying capacity, your strength is considered 3 higher than it actually is.

Undying Will [Half-feat]
Benefit: You gain a +4 to saves versus death effects and are immune to power word, kill.

Utilitarian Caster [Half-feat]
Prerequisites: Caster level 6th of the chosen spellcasting class
Benefit: Triple the number of 0 level spell slots you have for the chosen spellcasting class.
Special: You can gain this feat multiple times, even as a bonus half-feat to itself. Each time you must choose a different spellcasting class to which this feat applies.

Variable Talents [Half-feat]
Benefit: You gain a skill point at the time of taking this feat and a bonus skill point every left after. These skills points can be spent only on skills with fewer than 4 ranks. You may not use these skill points for other purposes such as skill tricks.

Working Side [Half-feat]
Benefit: When you obtain this feat, you gain 5 skill points usable immediately. These skill points may only be placed into either the perform or profession skills.

Preexisting feats to consider becoming half feats:
Dash (Complete Warrior)
Toughness
Exotic Weapon Proficiency
Extra Spell (Complete Arcane)
Improved Two-Weapon Fighting*
Greater Two-Weapon Fighting*

and any other feat that is too extremely worthless or worthless on its own to really be taken.
*(If you feel that two-weapon fighting is too weak)

=======New Additions=======

Quicken Spell Receptivity [Half-feat]
Prerequisite: Spell Resistance
Benefit: You may lower your spell resistance as an immediate action.

Fortunate Striking [Half-feat][Fighter]
Prerequisite: Base attack bonus of +4 or greater
Benefit: The first 1 you roll for an attack each day is treated as a 20.

Multi-Dodge [Half-feat][Fighter]
Prerequisite: Dodge
Benefit: You may choose any number of targets for your dodge feat.

Spell Knowledge [Half-feat]
Prerequisites: Ability to cast spells spontaneously, ability to cast 3rd level spells
Benefit: You gain an additional three spells known. These spells must be atleast 2 levels lowers than your max spell level.
Special: These feat has no benefit for classes with a set spells known list, such as a beguiler.

Exceptional Skill [Half-feat]
Prerequisite: Four or more levels in a class with "2 + int modifier" skill points per level.
Benefit: You gain an additional 4 skill points, usable immediately.

Forever Spell [Half-feat][Metamagic]
Prerequisite: Extend Spell
Benefit: A spell modified by forever spell has its duration changed to permanent. Forever spell can only be applied to a spell with a duration of at least 24 hours per level. A forever spell uses a spell slot one level higher.

jindra34
2007-06-09, 12:50 PM
Unfortunately combatant may be more powerful than some regular feats...

SilverClawShift
2007-06-09, 01:11 PM
Unfortunately combatant may be more powerful than some regular feats...

It's worth pointing out that you can only take it once though. Or at least, it doesn't say it can be taken multiple times.

It IS too powerful for a regular feat, much less a half feat. Weapon focus gives you +1 to attack with a single weapon, so a feat that gives you +1 to attack all the time is power creeping ever higher. (you can argue that weapon focus is almost meaningless in the late game, but still).

What strikes me about the feat (half-feat...whatever o_O) is its usefullness to multiclass characters who want their BAB to grant them an extra attack. It's useful to monks for the same reason.

So what I would suggest for that feat, is to re-word it so your BAB COUNTS AS 1 point higher for determining number of attacks, without actually giving you the extra +1 to hit.
So your Rogue or Monk gets a second attack at level 7 instead of level 8, a and third attack at level 14 instead of 15. Your attack bonus remains the same numerically, you aren't more likely to hit, but you get your extra swings earlier in the game.

Worded like that, you might even allow the feat to be taken twice...

adanedhel9
2007-06-09, 04:06 PM
Oooh, shiny.

I'm on board with SilverClaw's suggestion for Combatant. Hmm, I'd even add Weapon Focus on to your list of half-feats.

Although I adore Always Silent and Always Stilled, I would prefer if the caster had the ability to change the spells so that the feat remains useful as the caster gains levels. Say, every time the caster gains access to a new level of spells, he can rechoose the spell for this.

Reinboom
2007-06-09, 08:05 PM
I see the issues with Combatant more now, with looking at prestige classes more than anything. Weapon focus is generally taken by full BAB groups anyways, which this feat doesn't help, and this works alongside it otherwise.
Perhaps I should just ditch it altogether ran than make it complicated?

-- Added a moving around thing to still and silent.

SilverClawShift
2007-06-09, 08:34 PM
I don't think it makes it all too complicated.

Here

Combatant [Half-feat]
Benefit: Your base attack bonus counts as 1 higher for the purposes of pre-requisites and additional attacks. This can not increase a base attack bonus to higher than your character level, and does not increase your actual attack bonus.
Special: You can gain this feat multiple times, but your BAB never counts as being higher than your character level.

There. Now if you're a fighter or paladin, you've got no reason to take it, but if you're a Rogue, Monk, Cleric, Bard... you get your secondary attacks one level sooner. You qualify for BAB based pre-reqs for prestige classes and feats a level sooner, or even faster if you take the feat multiple times, but still never sooner than a full BAB class would get it.

Game balance in terms of pre-reqs isn't thrown out the window, as you're still never better than a fighter of equal level. And you're not actually more likely to hit your opponent's, you just get secondary swings because you train in some martial interests :smallsmile:

nooblade
2007-06-09, 08:37 PM
I liked it better before. Rogues should be able to fight better too, with some feats, with a couple of feats. Another thing is, if you have levels of fighter and a not-so-fighter class, you can use the fighter bonus feats to boost your BAB back up to full for the other class' loss.

Maybe instead make it so it requires a minimum BAB to get the feat? Meh.

Call Me Siggy
2007-06-09, 08:52 PM
Methinks SilverClaw's fix to Combatant works well enough.

Other than that...we have here a great idea. Might be hard to convince a DM to incorporate it, especially the kind that just breezes over classes and/or judges them based on how overpowere their concept is as opposed to how mechanically effective they are. Like the confused masses who think that Warmage is good.

Also, this is the homebrew forum's 5000th thread. Just pointing it out. :smallbiggrin:

Reinboom
2007-06-10, 01:00 AM
Ok, I will use this then. Thanks SilverClaw.
However, there's the issue of, bonus attacks are at "-5" of the attack before it. +6/+1, +11/+6/+1, etc. So, what solution should be put in for raising? +5/+1, +10/+6/+1 ?, or, +5/+0, +10/+5/+0 ? With multiple... say 6
+5/+6/+1 vs... +5/+0/-5

It's clear which is more stable. Just before I change it, saying out my reasoning.

SurlySeraph
2007-06-10, 01:28 AM
Since you can take Exceptional Skill multiple times, and taking Exceptional Skill and stacking it with itself gives 4 skill points while Skill Focus only gives 3, I assume you mean for Exceptional Skill to replace Skill Focus?

Icewalker
2007-06-10, 01:50 AM
Wow, cool idea.

Um, exceptional skill is kinda overpowered. Basically exceptional skill x 2 > Skill Focus.

In most situations at least. SF isn't limited by ranks though. So maybe it isn't...

And aren't there already normal feats that are worse than your silent and still half-feats? I'm probably wrong of course, but they look really powerful.

Reinboom
2007-06-10, 02:30 AM
There's automatic silent and still spell. These allow you to replace a spell spontaneously and is limited to number of times a day. However, it can be to whatever you want. The above feats can only be applied to at least 2 levels lower than max and only a single spell. So they are different.

For the Exceptional Skill, there's a feat in complete adventurer that gives 5 skill points. Open minded I believe. And yes, these are limited by ranks. So even 2 of these together is worse than another already existing feat.

--- New half-feat ideas added above.

adanedhel9
2007-06-10, 08:35 AM
I don't know if I like these new treat-as-one-higher feats, if just because they could be completely worthless for up to 4 levels in some characters.

How about providing a similar benefit without referring to the ability score? Like this:

Thick of Skin: You gain half your HD in HP; affects future HD as well as past.

Quick of Foot: (Change to Dodge)

Strong of Arm: You gain +1 damage on your first attack each round.

Broad of Mind: You gain 2 + half your HD in skill points; affects future HD as well as past.

Reinboom
2007-06-10, 08:47 AM
As half-feats, these may be sinking on too powerful. The idea with the minor boosts was looking at all the feats that require an odd modifier (13 int, combat expertise). This will open another ability point up for that fighter will still getting a bit of boost from having "more than 12". So they don't ever have to reach 14.
These weren't intended for the characters' primary stats, and you can't raise -every- ability score every 4 levels.

As a side note: most of my intentions with these aren't necessarily to be 'good', so to say, but to provide options while not being 'bad' either.

heroe_de_leyenda
2007-06-11, 09:07 AM
Do two half-feats make a feat? say.... can I take two half feats at third level instead of a regular feat?

Reinboom
2007-06-11, 09:24 AM
Yes, that is quite the idea of this project :smallsmile:

TO_Incognito
2007-06-11, 12:34 PM
Tower-Shield Proficiency = half-feat. Also, I would second reducing exceptional skill's effectiveness or eliminating the half-feat entirely; skill focus and all the other "+2 to 2 skills" feats don't need to be replaced.

Duke of URL
2007-06-11, 02:26 PM
There. Now if you're a fighter or paladin, you've got no reason to take it...
Unless you've "dipped" in one level of a medium- or low-BAB class and you want to get your extra attacks and/or other prerequisites on time.

Reinboom
2007-06-12, 04:05 AM
Tower-Shield Proficiency = half-feat. Also, I would second reducing exceptional skill's effectiveness or eliminating the half-feat entirely; skill focus and all the other "+2 to 2 skills" feats don't need to be replaced.

Except that 2 skill points don't raise the skills above your max rank. This isn't replacing them at all. Normally, you would only take the +2 skills to emphasize on something that you are already maxed in ranks in.
And may I also remind of Open-minded? It's a feat that gives 5 free skill points. An official feat.:smallwink:

I have more ideas for half-feats to add to my list above, I'll post them after I examine them a bit more.

TO_Incognito
2007-06-12, 10:14 AM
Except that 2 skill points don't raise the skills above your max rank. This isn't replacing them at all. Normally, you would only take the +2 skills to emphasize on something that you are already maxed in ranks in.
And may I also remind of Open-minded? It's a feat that gives 5 free skill points. An official feat.

It's certainly true that ranks are very different from bonuses that raise your effective modifier further above max skill rank. However, ranks have their own advantages: they get you synergy bonuses and act as prerequisites to prestige classes. 4 skill points are simply better than a +3 bonus in nearly every case; 5 certainly are. Where on earth is this Open-minded feat originally from?

Reinboom
2007-06-12, 01:37 PM
It's certainly true that ranks are very different from bonuses that raise your effective modifier further above max skill rank. However, ranks have their own advantages: they get you synergy bonuses and act as prerequisites to prestige classes. 4 skill points are simply better than a +3 bonus in nearly every case; 5 certainly are. Where on earth is this Open-minded feat originally from?

Ah, no dash, just Open Minded, sorry.
Complete Adventurer, Page 111.

Matthew
2007-06-15, 08:23 PM
Yeah, I like the idea of Half Feats (hell, I use a similar system in my (A)D&D Games). It makes me wonder whether it wouldn't have been better to assign some sort of point cost [i.e. 1 Full Feat = 4 Points] and let Characters purchase Feats and Half Feats that way, but this works well as a Plug In.

Reinboom
2007-07-15, 08:30 PM
Added 8 new half feats I recently made and partially tested. On original post.

TheLogman
2007-07-15, 09:54 PM
These are fun, little bonuses that you can get, great for those of us that know the importance of a feat, but can't find anything good to actually spend a feat on.

In fact, I might just use these on a character I'm developing. Two of these would do wonders more than Toughness, or whatever stupid thing I gave him.

Reinboom
2007-07-23, 03:33 PM
Added 7 more half-feats.
Removed Combatant
Updated and adjusted the rules of half-feat and the description at the top.
Added formatting.

--
Edit: Added another.

Deepblue706
2007-07-23, 04:06 PM
Neat stuff, SweetRein. Keep them coming.

adanedhel9
2007-07-23, 05:44 PM
Some interesting additions. I've got a few questions, though:

For Fortunate [save], is there a reason you did just say that you automatically make the first save?

Enduring Flyer needs context. I have no idea what sort of flight you are talking about that's limited to 4 hours.

Is there a reason Adjusted Spellcaster is only +1 when Practiced Spellcaster is +4? If these are truly "half" feats, shouldn't it be +2?

Why'd you remove Combatant? I rather liked that one.

Reinboom
2007-07-23, 06:22 PM
Combatant had two things I didn't like about it; First, it wasn't very streamlined. 2nd, it offered in that it could make obtaining certain prestige classes (ones that are gish specific) slightly too easy. I'll try to reconceive it later -- and silverclawshift's post still is there with it.

For the saves: It is easier to adjust to a natural 20 rather than an automatic success. It's impossible to know every feature (or ridiculous to), and this keeps design open and prevents some loophole I didn't see.

Adjusted Spellcaster: Yes, for it's use in small level loss builds, it still gives use to practiced spellcaster. I am still thinking over this one though, and it probably will end up as +2.

Flying: Mistake.

Reinboom
2007-07-26, 12:56 AM
Added a reworded Combatant and 4 new half-feats. I also reorganized the ones that where already there into alphabetical order.

Are there any other prestige classes with large variabled features (such as the shadow jump) that can be slightly improved as well?

Edit: *5 new. Just added intermediary spell in response to the In Defense of Evocation discussion reminding me the one thing I truly dislike about evocation spells personally—counting up a large dice pool.

Matthew
2007-07-31, 09:11 PM
Question about Minor Skill Focus. It doesn't stack with itself or Skill Focus, but does it stack with Feats like Alertness?

Reinboom
2007-08-01, 03:26 AM
Yes, as Skill Focus would.

Edivad
2007-08-01, 04:14 PM
I like this - it gives more flexibility. And I always noticed some feats just weren't worth...like, spend a precious Feat for +3 hit points? Unless you're a 1st level character, or a low-level, low-con wizard, that's laughably useless!

Anyway I have added some thought on using it on my "Making Fighters stronger simply (http://www.giantitp.com/forums/showthread.php?p=2969440)"topic. Fighters would also get bonus half-feats at odd levels.



Whenever you obtain a half-feat over a normal feat you gain a second half-feat as well. The bonus half-feat does not provide another half-feat of it's own.

I think it would be better to just say "Any time you gain a feat, you can choose to gain two half-feats instead."

Reinboom
2007-08-14, 03:24 AM
I have just added 7 more half-feats. :smalltongue:

Logic
2007-08-14, 05:29 PM
I really like the idea of "Half-Feats." I may be adding them to my game sometime in the future.

Reinboom
2007-10-09, 07:45 PM
I have just added 6 more.