pyrefiend
2007-06-09, 02:54 PM
This is my first real attempt at making a monster. I'm trying to qualify for MitP here, so don't forget to cast your vote in your post. Any and all input is welcome!
Cerebral Inferno
Large Elemental (Fire, Chaotic, Psionic)
Hit Dice: 7d6+21 (45hp)
Initiative: +10
Speed: Fly 40 ft. (perfect)
Armor Class: 15 (-1 size, +6 Dex), touch 15, flat-footed 9
Base Attack/Grapple: +5/+7
Attack: Slam +6 melee (1d8+7 and 1d8 fire)
Full Attack: 2 Slams +6 melee (1d8+7 and 1d8 fire)
Space/Reach: 10ft/5ft
Special Attacks: Telepathy, Creative Soul, Deceptive Aura, Mindfire Blast, Death Throes
Special Qualities: Elemental Traits, immunity to fire, vulnerability to cold, resistance to acid 10, resistance to electricity and sonic 5.
Saves: Fort +5, Ref +13, Will +6
Abilities: Str 14, Dex 22, Con 16, Int 20, Wis 6, Cha 18
Skills: Appraise +10, Bluff +16, Diplomacy +16, Forgery +15, Intimidate +14, Knowledge (all) +7. Jump +3
Feats: Improved Initiative, Lightning Reflexes, Ability Focus (Rays of Deception)
Environment: Any Land or Underground
Organization: Solitary
Challenge Rating: 7
Treasure: Standard except double gems
Alignment: Always Chaotic Evil
Advancement: 8-12 HD (huge) 13-17 (gargantuan)
Level Adjustment: -
As you walk into the chamber you feel a very strong, presence. It is as if all of a sudden your horizons have expanded greatly- your mind seems afire with a new sense of imagination. You barely notice a flickering blue glow ahead until it is upon you. What leaps in front of you seems to be a living blaze of blue fire. It would seem like a brilliant blue fire elemental, if its flickering pattern weren’t even more chaotic than that of a raging flame.
A Cerebral Inferno is the physical manifestation of the corruption of chaos, imagination, and creativity. Because of their astounding rareness, few actually know the origin of these creatures, but a few learned scholars have unearthed that that the elementals themselves are the spiritual remains of ancient psion Ailo Veoviiv. None know why Ailo’s long-forgotten death would spawn these bizarre creatures. However, their outward appearance and personality hold some clues. Cerebral Infernos are exceptionally intelligent and charismatic, and the enjoy spreading ruin and chaos in any way they can. In combat, they frequently attempt to turn their foes against each other or incapacitate them so it may pin them down with it’s Mindfire Blast.
Telepathy- A Cerebral Inferno can communicate with any living, non-mindless creature within 100ft as a free action. The subject need not be willing for the Inferno to speak to it.
Creative Soul- Any creature that comes within 15ft. of a Cerebral Inferno or is contacted through the Inferno's telepathy catches a glimpse of it's unfathomably creative mind. Such creatures must make a will save (DC 14+1 per round in contact). Success on the save indicates that the target creature withholds the creative energy with less drawbacks. The effects of a successfull will save are a +2 bonus to Intelligence and Intelligence based skill checks and a -2 penalty to wisdom and a -4 wisdom based skills. Failure relults in the same bonuses, but a -4 to wisdom and automatic failure on wisdom-based skill checks. Success by 5 or more renders only bonuses and failure by 5 or more renders all the worst penalties.
Deceptive Aura- As a standard action, a Cerebral Inferno can focus psionic energy around a foe in order to decieve them. This manipulation of psionic chaos requires a ranged touch attack to succeed, and is treated as a standard action that provokes attacks of opportunity. Any time a Cerebral Inferno uses its Deceptive Aura, it manifests 1d4 psionic effects, each of which has a random result on it's target. No manifestations can target the same opponent. It must succeed on a ranged touch attack to strike each target, and the subject is usually entitled to a Will saving throw to resist the effect. A roll of 1d6 determines the effect of each mainfestation:
{table]Roll|Effect
1| Target is psionic charmed, as the power. this effect is treated as being augmented, using five power points. (Will 21)
2| Target is brain locked, as the power. This effect is treated as being augmented, using five power points. (Will 19)
3| Target is affected as if by a crisis of breath power. This effect is effective only against animals, humanoids, fey, magical beasts, and monstrous humanoids. (Will 20)
4| Target is affected as if by a false sensory input power. The Cerebral Inferno chooses what false images the target sees. (Will 19)
5| Target is affected by an ego whip power. The power is augmented by 4 power points, thus dealing 2d4 Cha damage. (Will 21)
6| Target is affected by a cloud mind power. (Will 19)
[/table]
Mindfire Blast- A Cerebral Inferno can fire a blast of azure fiery psychic energy as a standard action that provokes attacks of opportunity. The Cerebral Inferno must succeed on a ranged touch attack to strike its target. If The blast hits, it deals 2d8 mind-affecting damage and 2d8 fire damage. The target of this ability may attempt a saving throw (Will 17) to negate the mind-affecting damage.
Death Throes- A Cerebral Inferno detonates in a blast of psionic energy and fire when defeated. When a Cerebral Inferno is destroyed, it explodes, dealing 3d6 fire and 3d6 mind-affecting damage to all opponents within 30 ft of it. A DC 20 Reflex save halves the fire damage and a DC 20 Will save halves the mind-affecting damage.
A Cerebral Inferno’s natural attacks are treated as chaotic-aligned for the purpose of overcoming damage reduction.
Cerebral Infernos speak Ignan, Common, Elven, Dwarven, Auron, and Abyssal.
Cerebral Inferno
Large Elemental (Fire, Chaotic, Psionic)
Hit Dice: 7d6+21 (45hp)
Initiative: +10
Speed: Fly 40 ft. (perfect)
Armor Class: 15 (-1 size, +6 Dex), touch 15, flat-footed 9
Base Attack/Grapple: +5/+7
Attack: Slam +6 melee (1d8+7 and 1d8 fire)
Full Attack: 2 Slams +6 melee (1d8+7 and 1d8 fire)
Space/Reach: 10ft/5ft
Special Attacks: Telepathy, Creative Soul, Deceptive Aura, Mindfire Blast, Death Throes
Special Qualities: Elemental Traits, immunity to fire, vulnerability to cold, resistance to acid 10, resistance to electricity and sonic 5.
Saves: Fort +5, Ref +13, Will +6
Abilities: Str 14, Dex 22, Con 16, Int 20, Wis 6, Cha 18
Skills: Appraise +10, Bluff +16, Diplomacy +16, Forgery +15, Intimidate +14, Knowledge (all) +7. Jump +3
Feats: Improved Initiative, Lightning Reflexes, Ability Focus (Rays of Deception)
Environment: Any Land or Underground
Organization: Solitary
Challenge Rating: 7
Treasure: Standard except double gems
Alignment: Always Chaotic Evil
Advancement: 8-12 HD (huge) 13-17 (gargantuan)
Level Adjustment: -
As you walk into the chamber you feel a very strong, presence. It is as if all of a sudden your horizons have expanded greatly- your mind seems afire with a new sense of imagination. You barely notice a flickering blue glow ahead until it is upon you. What leaps in front of you seems to be a living blaze of blue fire. It would seem like a brilliant blue fire elemental, if its flickering pattern weren’t even more chaotic than that of a raging flame.
A Cerebral Inferno is the physical manifestation of the corruption of chaos, imagination, and creativity. Because of their astounding rareness, few actually know the origin of these creatures, but a few learned scholars have unearthed that that the elementals themselves are the spiritual remains of ancient psion Ailo Veoviiv. None know why Ailo’s long-forgotten death would spawn these bizarre creatures. However, their outward appearance and personality hold some clues. Cerebral Infernos are exceptionally intelligent and charismatic, and the enjoy spreading ruin and chaos in any way they can. In combat, they frequently attempt to turn their foes against each other or incapacitate them so it may pin them down with it’s Mindfire Blast.
Telepathy- A Cerebral Inferno can communicate with any living, non-mindless creature within 100ft as a free action. The subject need not be willing for the Inferno to speak to it.
Creative Soul- Any creature that comes within 15ft. of a Cerebral Inferno or is contacted through the Inferno's telepathy catches a glimpse of it's unfathomably creative mind. Such creatures must make a will save (DC 14+1 per round in contact). Success on the save indicates that the target creature withholds the creative energy with less drawbacks. The effects of a successfull will save are a +2 bonus to Intelligence and Intelligence based skill checks and a -2 penalty to wisdom and a -4 wisdom based skills. Failure relults in the same bonuses, but a -4 to wisdom and automatic failure on wisdom-based skill checks. Success by 5 or more renders only bonuses and failure by 5 or more renders all the worst penalties.
Deceptive Aura- As a standard action, a Cerebral Inferno can focus psionic energy around a foe in order to decieve them. This manipulation of psionic chaos requires a ranged touch attack to succeed, and is treated as a standard action that provokes attacks of opportunity. Any time a Cerebral Inferno uses its Deceptive Aura, it manifests 1d4 psionic effects, each of which has a random result on it's target. No manifestations can target the same opponent. It must succeed on a ranged touch attack to strike each target, and the subject is usually entitled to a Will saving throw to resist the effect. A roll of 1d6 determines the effect of each mainfestation:
{table]Roll|Effect
1| Target is psionic charmed, as the power. this effect is treated as being augmented, using five power points. (Will 21)
2| Target is brain locked, as the power. This effect is treated as being augmented, using five power points. (Will 19)
3| Target is affected as if by a crisis of breath power. This effect is effective only against animals, humanoids, fey, magical beasts, and monstrous humanoids. (Will 20)
4| Target is affected as if by a false sensory input power. The Cerebral Inferno chooses what false images the target sees. (Will 19)
5| Target is affected by an ego whip power. The power is augmented by 4 power points, thus dealing 2d4 Cha damage. (Will 21)
6| Target is affected by a cloud mind power. (Will 19)
[/table]
Mindfire Blast- A Cerebral Inferno can fire a blast of azure fiery psychic energy as a standard action that provokes attacks of opportunity. The Cerebral Inferno must succeed on a ranged touch attack to strike its target. If The blast hits, it deals 2d8 mind-affecting damage and 2d8 fire damage. The target of this ability may attempt a saving throw (Will 17) to negate the mind-affecting damage.
Death Throes- A Cerebral Inferno detonates in a blast of psionic energy and fire when defeated. When a Cerebral Inferno is destroyed, it explodes, dealing 3d6 fire and 3d6 mind-affecting damage to all opponents within 30 ft of it. A DC 20 Reflex save halves the fire damage and a DC 20 Will save halves the mind-affecting damage.
A Cerebral Inferno’s natural attacks are treated as chaotic-aligned for the purpose of overcoming damage reduction.
Cerebral Infernos speak Ignan, Common, Elven, Dwarven, Auron, and Abyssal.