View Full Version : D&D 3.x Class Taoist

2015-12-04, 04:09 PM
this was a class i came up with after deciding i wanted a Yin Yang based character. i looked for awhile but couldn't find anything i liked, so i came up with this. this is the first class i have made, so I'm not sure about how well balanced it is. thanks for your help

Monk Variant

the Taoist is one who has studied the innate energies of the universe, and found that all is based upon the balance of two primal energies, Yin and Yang. The Taoist has learned to harness this energy to aid her in all she does. Because the Taoist believes firmly in balance, she trains not only her mind, but also her body, thus being capable of becoming a fearsome force in both martial and magical combat.

Hit Die: d8

docs .google. com/document/ d/ 148kZvsdqhQSLmgnyn6O- L5qHcU3_nO--c75AF2Jb9E8 /edit?usp=sharing

(couldn't figure out table, remove spaces for link)

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex),
Jump (Str), Knowledge (arcana) (Int), Knowledge(nature) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha),
Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex).

Class Features
All of the following are class features of the Taoist.
Starting Equipment: One Outfit worth 10 gp or less, with its colors being black and white
Starting Gold: 5d4 x 10 gp (100 gp)
Weapon and Armor Proficiency: Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken,siangham, and sling. All double weapons are counted as unarmed strikes for purposes of feat prerequisites.
Taoists are not proficient with any armor or shields.
When wearing armor, using a shield, or carrying a medium or heavy load, a Taoist loses her AC bonus
AC Bonus (Ex): When unarmored and unencumbered, the Taoist adds her Wisdom bonus (if any) to her AC. In addition, a Taoist gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Taoist levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC apply even against touch attacks or when the Taoist is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
Yin Yang Energy Regeneration (Ex): Each round, a Taoist absorbs some of the universe's energies in order to fuel her abilities. This absorbed energy can be assigned to either the Yin or the Yang energy pool in any ratio. This regeneration starts at 1, but starting at level 5, and every 5th level after that, the regeneration increases by one. (2 at 5th, 3 at 10th, 4 at 15th, 5 at 20th)

Channel Yin Yang Energy (Ex): A Taoist is able to control the innate forces of the universe. By channeling Yin energy, a Taoist heals (X * Taoist Level) + Wisdom Modifier, where X is the amount of Yin energy spent (any amount). By channeling Yang energy, a Taoist deals damage equal to (X * Taoist Level) + Wisdom Modifier, where X is the amount of Yang energy spent (any amount). Channeling Yin energy counts as a touch spell, and channeling yang energy can either be a touch spell, or added onto a single attack.

Flurry of Blows (Ex): When unarmored, a Taoist may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the Taoist might make before her next action. When a Taoist reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A Taoist must use a full attack action to strike with a flurry of blows.
When using flurry of blows, a Taoist may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a Taoist applies her Strength bonus (not Str bonus × 1-1/2 or ×1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The Taoist can’t use any weapon other than a special monk weapon as part of a flurry of blows.
In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a Taoist may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.
When a Taoist reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.
Bonus Feat (Ex): A Taoist may select any monk feat she qualifies for at 1st, 2nd, and 6th levels

Two-Weapon Fighting/Improved Two-Weapon Fighting/Greater Two-Weapon Fighting/Perfect Two-Weapon Fighting (Ex): At these levels a Taoist gains these feats, even if she doesn’t meet the prerequisites

Evasion (Ex): At 2nd level or higher if a Taoist makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Taoist is wearing light armor or no armor. A helpless Taoist does not gain the benefit of evasion.

Still Mind (Ex): A Taoist of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.

Calm (Ex): Functions as Calm Emotions, but lasts for X Rounds, when X is Yin energy spent. Use only as a touch spell. Will Negates

Enrage (Ex): Causes target to become enraged, +4 morale bonus to Strength and Constitution, a +2 morale bonus to will saves, and a -2 penalty to Armor Class. Effect is identical to Berserker's rage, but target is not fatigued at the end of X rounds, where X is amount of Yang energy spent. Use only on self or on toughed target. Will Negates

Improved Channel Yin Yang Energy (Ex): Channeling Yin Yang Energy is now a burst type or energy, centered on the user that reaches 5ft/2 levels in all directions. Can target any number of creatures within that area equal to or less than wisdom modifier. effect of channeling is ((X * Taoist Level) + Wisdom Modifier)/(Number of Targets) where X is amount or Yin/Yang energy spent

Ambidextrous (Ex): As the Taoist focuses on the balance of the universe, at 8th level the Taoist no longer has an off hand for purposes of damage calculation. Functions as Ambidextrous Feat

Improved Evasion (Ex): At 9th level, a Taoist’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless Taoist does not gain the benefit of improved evasion.

Yin Yang Blast (Ex): A Taoist may spend 1 Yin and 1 Yang energy to turn a channel effect into a mid ranged spell. The spell has a splash effect of 5ft/4 levels. Upon using this ability, a Taoist assigns one type of energy, either Yin or Yang, and deals the effect of that type of energy. Amount damaged/healed is equal to (X * Taoist Level) + Wisdom Modifier. Note that this effect is not dependant on the number of targets within the given area.

Yin Yang Split (Ex): Upon reaching 20th level, a Taoist may split her body in two, creating a clone of herself. One clone will have white cloths with black accents, and the other will have black cloths with white accents. These clones can act independently, and are treated as separate characters in terms of initiative, however they continue to share a Yin Yang energy pool, and their HP is shared. The white clothed twin may only use Yin energy while the black can only use Yang energy. the only exception is that they are able to take 1 of the opposite energy from the shared energy pool in order to use Yin Yang Blast. Note: Equipment such as magic items or weapons are not copied, player must decide where each, if any, item goes at the time of the split. Should the cumulative health fall below 0, clones disolve and reform as one character at the midpoint between them