Krimm_Blackleaf
2007-06-10, 10:59 PM
Good Lich
http://www.wizards.com/dnd/images/mof_gallery/MonFaePG90.jpg
A noble elven good lich
A good lich is a spellcaster who has extended its life for a noble purpose, such as protecting a sacred location, the tending of knowledge or learning or giving council to their desendants. Good liches are usually good aligned clerics or wizards, but in more than a few cases sorcerers, bards and other good-aligned spellcasters become good liches.
The positive energy that flows through the very being of these creatures makes them become more noble and upright than they may have already been in life.
Good liches look something like ageless, preserved corpses that lack internal organs and have very prominant skeletons. Those that still have hair often have it turn silver or white. Good liches whos eyes have decayed away gain two points of glowing gold energy which act as normal eyes for all intensive purposes. They usually are garbed in the ancient clothing they wore in life and any magical items in their possession. Often times a good lich won't move from a single spot for many years, and often finds themselves coated in a layer of dust.
Creating a Good Lich
"Good lich" is an aquired template that can be added to any humanoid creature (refered to hereafter as the base creature) with at least an 11th caster level, provided it can create the required phylactery.
A good lich has all the base creature's statistic and special abilities except as noted here.
Size and Type
The creature's type changes to deathless. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice
Increase all current and future Hit Dice to d12s.
Armor Class
A good lich has a +5 natural armor bonus to their existing natural armor. If the creature has no natural armor they instead gain the flat +5 bonus.
Attack
A good lich has a touch attack that it can use once per round. If the base creature can use weapons, the lich retains this ability. A creature with natural weapons retains those natural weapons. A good lich fighting without weapons uses either its touch attack or its primary natural weapon (if it has any). A lich armed with a weapon uses its touch or a weapon, as it desires.
Full Attack
A good lich fighting without weapons uses either its touch attack (see above) or its natural weaponry (if it has any). If armed with a weapon, it usually uses the weapon as its primary attacking along with a touch as a natural secondary attack, provided it has a way to make that attack (either a gree hand or a natural weapon that it can use as a secondary attack).
Damage
A good lich without a natural weapon has a touch attack that uses holy energy to deal 1d8+5 points of damage to undead creatures and evil outsiders; a Will save (DC 10+1/2 good lich's HD + good lich's Cha modifier) halves the damage. A good lich with natural weapons can use its touch attack or its natural weaponry, as it prefers. If it chooses the latter, it deals 1d8+5 points of extra damage on one natural weapon attack.
Special Attacks
Touch of Geas/Quest(Su)
Any living creatures a good lich hits with a touch attack must succeed on a Will save or become affected by a Geas/Quest spell (DC 10+1/2 good lich HD + Cha modifier). Any spell that can remove the normal casting of this spell can free the victem. The good lich may choose to not affect someone he touches if he does decides not to.
Turn Undead (Su)
A good lich can turn or destroy undead as a cleric of a level equal to its HD. (If the good lich already has the ability to turn undead, treat it as if its effective cleric level for turning was two higher than normal.)
Spells
A good lich can cast any spells it could cast while alive.
Special Qualities
A good lich retains all the base creature’s special qualities and gains those described below.
Turn Resistance (Ex)
A good lich has a +4 turn resistance.
Damage Reduction (Su)
A good lich's deathless body is tough, giving the creature damage reduction 15/bludgeoning and magic. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Immunities (Ex)
Good liches have immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks, these are in addition to all immunities given by the deathless type.
Abilities
Increase from the base creature as follows: Int +2, Wis +2, Cha +2. Being deathless, a good lich has no Constitution score.
Skills
Liches have a +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature.
Organization
As base creature.
Challenge Rating
Same as base creature +2.
Treasure
Standard coins; double goods; double items.
Alignment
Any good
Advancement
By character class.
Level Adjustment
Same as base creature +4.
--
As you can see, not a terrible lot of difference from the regular lich, except alot of fluff. Just thought I'd make it ..."official", I guess.
http://www.wizards.com/dnd/images/mof_gallery/MonFaePG90.jpg
A noble elven good lich
A good lich is a spellcaster who has extended its life for a noble purpose, such as protecting a sacred location, the tending of knowledge or learning or giving council to their desendants. Good liches are usually good aligned clerics or wizards, but in more than a few cases sorcerers, bards and other good-aligned spellcasters become good liches.
The positive energy that flows through the very being of these creatures makes them become more noble and upright than they may have already been in life.
Good liches look something like ageless, preserved corpses that lack internal organs and have very prominant skeletons. Those that still have hair often have it turn silver or white. Good liches whos eyes have decayed away gain two points of glowing gold energy which act as normal eyes for all intensive purposes. They usually are garbed in the ancient clothing they wore in life and any magical items in their possession. Often times a good lich won't move from a single spot for many years, and often finds themselves coated in a layer of dust.
Creating a Good Lich
"Good lich" is an aquired template that can be added to any humanoid creature (refered to hereafter as the base creature) with at least an 11th caster level, provided it can create the required phylactery.
A good lich has all the base creature's statistic and special abilities except as noted here.
Size and Type
The creature's type changes to deathless. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice
Increase all current and future Hit Dice to d12s.
Armor Class
A good lich has a +5 natural armor bonus to their existing natural armor. If the creature has no natural armor they instead gain the flat +5 bonus.
Attack
A good lich has a touch attack that it can use once per round. If the base creature can use weapons, the lich retains this ability. A creature with natural weapons retains those natural weapons. A good lich fighting without weapons uses either its touch attack or its primary natural weapon (if it has any). A lich armed with a weapon uses its touch or a weapon, as it desires.
Full Attack
A good lich fighting without weapons uses either its touch attack (see above) or its natural weaponry (if it has any). If armed with a weapon, it usually uses the weapon as its primary attacking along with a touch as a natural secondary attack, provided it has a way to make that attack (either a gree hand or a natural weapon that it can use as a secondary attack).
Damage
A good lich without a natural weapon has a touch attack that uses holy energy to deal 1d8+5 points of damage to undead creatures and evil outsiders; a Will save (DC 10+1/2 good lich's HD + good lich's Cha modifier) halves the damage. A good lich with natural weapons can use its touch attack or its natural weaponry, as it prefers. If it chooses the latter, it deals 1d8+5 points of extra damage on one natural weapon attack.
Special Attacks
Touch of Geas/Quest(Su)
Any living creatures a good lich hits with a touch attack must succeed on a Will save or become affected by a Geas/Quest spell (DC 10+1/2 good lich HD + Cha modifier). Any spell that can remove the normal casting of this spell can free the victem. The good lich may choose to not affect someone he touches if he does decides not to.
Turn Undead (Su)
A good lich can turn or destroy undead as a cleric of a level equal to its HD. (If the good lich already has the ability to turn undead, treat it as if its effective cleric level for turning was two higher than normal.)
Spells
A good lich can cast any spells it could cast while alive.
Special Qualities
A good lich retains all the base creature’s special qualities and gains those described below.
Turn Resistance (Ex)
A good lich has a +4 turn resistance.
Damage Reduction (Su)
A good lich's deathless body is tough, giving the creature damage reduction 15/bludgeoning and magic. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Immunities (Ex)
Good liches have immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks, these are in addition to all immunities given by the deathless type.
Abilities
Increase from the base creature as follows: Int +2, Wis +2, Cha +2. Being deathless, a good lich has no Constitution score.
Skills
Liches have a +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature.
Organization
As base creature.
Challenge Rating
Same as base creature +2.
Treasure
Standard coins; double goods; double items.
Alignment
Any good
Advancement
By character class.
Level Adjustment
Same as base creature +4.
--
As you can see, not a terrible lot of difference from the regular lich, except alot of fluff. Just thought I'd make it ..."official", I guess.