Zakerst
2015-12-06, 03:11 PM
Ok so from a rather odd char creation method my new DM is trying out I'm at a bit of a loss of where to go with my char.
Here's the setting I'm working with: "about WWII, but with more of a mix of Hellboy/Wolfenstine/Hydra, you'll be part of an allied spec ops thing, kinda like Hellboy."
Sources available: the MSRD, for things tech level appropriate: i.e. non-magical items, mutations, not classes. the DC -> gp formula we're working with is: 1.9963*e^(0.2757(x)) where x is the DC.
Cityscape
PHB
PHBII
DMG
MMI-V
Completes
Defenders of the Faith
Heros of battle
Heros of horror
MoI
UA
ToB
ToM
Sandstorm
Stormwrack
Frostburn
Minis Handbook
AEG
BoED
BoVD
Deities And Demigods
Drac
Dragon Compendium I
Dragon Magic
Elder Evils
Epic Level Handbook
Exemplars of Evil
Fiend Folio
Fiendish Codex I-II
Libris Mortis
LoM
MIC
Manual of the Planes
Planar Handbook
Spell compendium
Weapons of Legacy
Drow of the Underdark
Races of Destiny
Races of eberron
Races of Stone
Races of the Dragon
Races of the Wild
SS
Dragonmarked
Dragons of Eberron
Eberron Campaign setting
Explorers handbook
faiths of eberron
Five Nations
Forge of War
Magic of Eberron
Players guide Eberron
Secrets of Xendrik
Sharn city of towers
Champions of Ruin
Champions of Valor
Waterdeep
City of the spider queen
Faiths and Pantheons
Fergotten realms setting
Lords of Darkness
Lost Empires
Magic of Faerun
Monsters of Faerun
Mysteries of the Moonsea
players guide to Faerun
Powers of Faerun
Races of Raerun
Serpent Kindoms
Shining South
Silver Marches
Unapproachable East
Underdark
OA
Expedition to Castle Ravenloft
Dungonscape
TL;DR most books but nothing from the web or dragon mag
My stats are: Str 18 Dex 20 Con 16 Int 14 Wis 6 Cha 30
As for my class here's where the black boxing comes into play I know its a combination of classes I've expressed interest in, in the past, but I can't be sure which ones.
The results that I know so far is I have Outsider HD and all the goodies that comes with it, 3 NA, poision Immunity, Resistance acid cold electricity and fire 5, Darkvision 60ft, land speed of 40 ft, flight 50 ft average.
I've got 4 primary claw attacks 2 at 1d3 and 2 at 1d4 and a secondary bite at 1d6
My "class" skills are:bluff
concentration
craft
disguise
escape artist
hide
knowledge (any one)
listen +8 [racial]
move silently
preform
profession
sense motive
ride
search
spot +8 [racial]
I've got a bit of a grab bag of spell likes and Su abilities:
Detect thoughts 1/day (Sp) caster level =HD+4 DC=12+cha
Alternate form (Su): as alter self by 18th lvl sorcerer 3/day 2 Hrs Ea
Spell immunity (1st)
Alternate form (Su): pick 3 humanoids from small to large and I can assume those appearances (no apparent duration)
(Sp) 3/day each : clairaudience/clairvoyance, darkness, desecrate, detect good, detect thoughts, doom, and suggestion. Caster level = HD Dcs cha based suggestion. Caster level = HD Dcs cha based
telepathy 100 ft, and tongues.
I'm ECL 4 i.e I've got 4 HD and I get sorcerer casting and can take up to two flaws for more feats and I'm locked into this "class" until level 13 where I get to getstalt another onto it and at 15 I replace it with another class. (I doubt the game will go past 10 so probably not really important to consider.)
Finally what I need help with really is spell and feat selection, though skill advice might help too, considering what comes below item help would be nice, but I can usually muddle my way through that, though this could be a fun challenge.
And I've just been told magic items will be at double cost and mundane items (somewhat vague on what all that strictly includes...) will be at a 90% discount however are not available for resale just refund, e.g. no buying a bunch of trade goods or gold and resaleing them for 50% value.
Here's the setting I'm working with: "about WWII, but with more of a mix of Hellboy/Wolfenstine/Hydra, you'll be part of an allied spec ops thing, kinda like Hellboy."
Sources available: the MSRD, for things tech level appropriate: i.e. non-magical items, mutations, not classes. the DC -> gp formula we're working with is: 1.9963*e^(0.2757(x)) where x is the DC.
Cityscape
PHB
PHBII
DMG
MMI-V
Completes
Defenders of the Faith
Heros of battle
Heros of horror
MoI
UA
ToB
ToM
Sandstorm
Stormwrack
Frostburn
Minis Handbook
AEG
BoED
BoVD
Deities And Demigods
Drac
Dragon Compendium I
Dragon Magic
Elder Evils
Epic Level Handbook
Exemplars of Evil
Fiend Folio
Fiendish Codex I-II
Libris Mortis
LoM
MIC
Manual of the Planes
Planar Handbook
Spell compendium
Weapons of Legacy
Drow of the Underdark
Races of Destiny
Races of eberron
Races of Stone
Races of the Dragon
Races of the Wild
SS
Dragonmarked
Dragons of Eberron
Eberron Campaign setting
Explorers handbook
faiths of eberron
Five Nations
Forge of War
Magic of Eberron
Players guide Eberron
Secrets of Xendrik
Sharn city of towers
Champions of Ruin
Champions of Valor
Waterdeep
City of the spider queen
Faiths and Pantheons
Fergotten realms setting
Lords of Darkness
Lost Empires
Magic of Faerun
Monsters of Faerun
Mysteries of the Moonsea
players guide to Faerun
Powers of Faerun
Races of Raerun
Serpent Kindoms
Shining South
Silver Marches
Unapproachable East
Underdark
OA
Expedition to Castle Ravenloft
Dungonscape
TL;DR most books but nothing from the web or dragon mag
My stats are: Str 18 Dex 20 Con 16 Int 14 Wis 6 Cha 30
As for my class here's where the black boxing comes into play I know its a combination of classes I've expressed interest in, in the past, but I can't be sure which ones.
The results that I know so far is I have Outsider HD and all the goodies that comes with it, 3 NA, poision Immunity, Resistance acid cold electricity and fire 5, Darkvision 60ft, land speed of 40 ft, flight 50 ft average.
I've got 4 primary claw attacks 2 at 1d3 and 2 at 1d4 and a secondary bite at 1d6
My "class" skills are:bluff
concentration
craft
disguise
escape artist
hide
knowledge (any one)
listen +8 [racial]
move silently
preform
profession
sense motive
ride
search
spot +8 [racial]
I've got a bit of a grab bag of spell likes and Su abilities:
Detect thoughts 1/day (Sp) caster level =HD+4 DC=12+cha
Alternate form (Su): as alter self by 18th lvl sorcerer 3/day 2 Hrs Ea
Spell immunity (1st)
Alternate form (Su): pick 3 humanoids from small to large and I can assume those appearances (no apparent duration)
(Sp) 3/day each : clairaudience/clairvoyance, darkness, desecrate, detect good, detect thoughts, doom, and suggestion. Caster level = HD Dcs cha based suggestion. Caster level = HD Dcs cha based
telepathy 100 ft, and tongues.
I'm ECL 4 i.e I've got 4 HD and I get sorcerer casting and can take up to two flaws for more feats and I'm locked into this "class" until level 13 where I get to getstalt another onto it and at 15 I replace it with another class. (I doubt the game will go past 10 so probably not really important to consider.)
Finally what I need help with really is spell and feat selection, though skill advice might help too, considering what comes below item help would be nice, but I can usually muddle my way through that, though this could be a fun challenge.
And I've just been told magic items will be at double cost and mundane items (somewhat vague on what all that strictly includes...) will be at a 90% discount however are not available for resale just refund, e.g. no buying a bunch of trade goods or gold and resaleing them for 50% value.