JackMage666
2007-06-11, 01:13 AM
So, if I'm reading this correctly, you could make a Healing Sorcerer that's pretty effective by using Complete Champion. Here's how I'd go about it.
Step 1: Domain Access (pg 52), nab the Healing Domain. Reduces spells you get to pick to know, in exhange for the Healing Domain spells (so, a number of the good ones). Also, nets you a +1 CL to healing.
Step 2: At 6th and 9th level, Mitigate Suffering and Touch of Healing as feats are good. +1 CL to healing spells each (and it stacks), as well as the abilities that will help you conserve spells (reduction of damaged ability scores, usable at will, as well as the ability to return a creature to 1/2 health before you have to use real spells)
Step 3: Other spells. You still get your awesome arcane spells. Cool.
I'm not seeing any real limitations that wouldn't make the Sorcerer pretty good at healing. Any restrictions or rules that I'm missing here?
Step 1: Domain Access (pg 52), nab the Healing Domain. Reduces spells you get to pick to know, in exhange for the Healing Domain spells (so, a number of the good ones). Also, nets you a +1 CL to healing.
Step 2: At 6th and 9th level, Mitigate Suffering and Touch of Healing as feats are good. +1 CL to healing spells each (and it stacks), as well as the abilities that will help you conserve spells (reduction of damaged ability scores, usable at will, as well as the ability to return a creature to 1/2 health before you have to use real spells)
Step 3: Other spells. You still get your awesome arcane spells. Cool.
I'm not seeing any real limitations that wouldn't make the Sorcerer pretty good at healing. Any restrictions or rules that I'm missing here?