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View Full Version : Plane of Mirrors [MoP] duplicate or Mirror of Opposition - full spell slots?



ksbsnowowl
2015-12-07, 10:51 PM
Say a spellcasting character has gone adventuring for much of the day, and expended 3/4 of his spell slots.

Then he crosses the path of a Mirror of Opposition (DMG), and a duplicate is created. Does the duplicate have only the spell slots available that the caster did at the time he saw his reflection in the Mirror of Opposition, or does the duplicate have all the unexpended spell slots that the caster had at the start of the day?


Mirror of Opposition
This item resembles a normal mirror about 4 feet long and 3 feet wide. It can be hung or placed on a surface and then activated by speaking a command word. The same command word deactivates the mirror. If a creature sees its reflection in the mirror’s surface, an exact duplicate of that creature comes into being. This opposite immediately attacks the original. The duplicate has all the possessions and powers of its original (including magic). Upon the defeat or destruction of either the duplicate or the original, the duplicate and her items disappear completely. The mirror functions up to four times per day.

Strong necromancy; CL 15th; Craft Wondrous Item, clone; Price 92,000 gp; Weight 45 lb.

Similar question. The same caster, after having expended 3/4 of his spell slots, is pulled into the Plane of Mirrors (Manual of the Planes, p. 204) by someone under the effects of a Mirror Walking spells (MotP 205). When someone enters the Plane of Mirrors, a duplicate is created.

The Plane of Mirrors has few inhabitants. However, when a traveler passes through a mirror, the population of the Plane of Mirrors increases by two, not one.

A mirror-self is created somewhere else on the Plane of Mirrors whenever someone mirrorwalks onto the Plane. This mirror-self is identical in every way with the original character, with the following exceptions:
• The mirror-self has the opposite alignment as the original character. For example, a lawful good mirrorwalker would spawn a chaotic evil mirror-self. (A true neutral mirrorwalker spawns a neutral mirror-self.)
• If the original self is carrying a mirror as equipment, the mirror isn’t duplicated by the mirror-self. All other items held, worn, or carried by the original are duplicated by the mirror-self.
• The mirror-self knows the location of its original self, but the reverse isn’t true unless the two meet. The mirror-self also has the memories of the original at the moment of creation, including which mirror the original used to enter the Plane of Mirrors.
• The mirror-self is an outsider, so it cannot be raised or resurrected if slain.
• The mirror-self has 60-foot darkvision, whether the original self has this ability or not.
• Mirror-selves can innately identify each other by sight.
• The mirror-self favors the opposite hand. An ambidextrous traveler produces an ambidextrous mirror-self.
• The mirror-self cannot leave the Plane of Mirrors unless it slays its original self.

There’s not much on the Plane of Mirrors, so most mirror-selves immediately start to stalk their originals in hopes of killing them. If a mirror-self succeeds, it will try to escape through a mirror-portal and take over the life of its original. ...Does a Mirror-self have the full daily spell slots of the original character? Or only the last 1/4 of unexpended spells available to the original character at the moment he entered the Plane of Mirrors?

Flickerdart
2015-12-07, 10:58 PM
I would give these guys the spells the character currently has prepared, whatever they may be.

Jack_Simth
2015-12-07, 11:04 PM
I would give these guys the spells the character currently has prepared, whatever they may be.
As well as any currently active buffs, of course.