Sredni Vashtar
2015-12-09, 08:51 AM
Packs of gnolls lay siege on the dwarven homeland. A noble dwarf wearing immaculate plate armor steps forward and presents his holy symbol. As the symbol glows with righteous power, the gnolls are compelled to flee, as are the elves that came to the dwarves aid.
A wave of violence sweeps through neighboring human and elven communities. The charismatic half-elf who claims responsibility calls for other hybrids to join her crusade. No longer will they be outcast for their superiority.
A human warrior and his dwarven ally stand against the tide of vicious goblins while a group of farmers make their escape. When the dwarf is overrun and swept up in the horde, the warrior ignores his cry for help. The loss of an ally was unfortunate, but the dwarf had served its purpose.
According to tradition, the Oath of Superiority is taken by those who represent the greatest heroes their race, their nation, their social class, or their god has to offer the world. In reality, many of those who take the Oath are arrogant and xenophobic. Nonetheless, they often become personalities of great importance in their respective societies. Charismatic and fanatical about their cause’s excellence, paladins who swear the Oath gather legions of followers and gain the support of nations. For better or worse, such men and women can and will shape the course of history.
Oath of Superiority
(A villainous paladin class option for D&D5e.)
http://i932.photobucket.com/albums/ad165/sblaha516/tumblr_inline_ms76b4i3Eu1qz4rgp_zpsoufjqesb.jpg
Tenets of Superiority
The tenets of the Oath of Superiority vary depending on the individual paladin and what virtues are important to their people, but all put their people first, even if they don’t necessarily side against others that don't fit their criteria. The four fundamentals of the Oath are universal.
Confidence. You and those who share your background are the pinnacle of existence. Act like it.
Comradery. Cultivate a group of fellows of the same kind. Treat them as you would like to be treated, and lead them to glory.
Supremacy. Beings of other races, citizens from other lands, and worshippers of other gods are inferior. You need not treat them poorly, but they are not to be treated as equals.
Quintessence. Be the perfect specimen of your kind. Display your people’s superiority by leading by example.
Oath Spells
You gain oath spells at the paladin levels listed.
Paladin Level
Spells
3rd
Command, Heroism
5th
Enhance Ability, Suggestion
7th
Fear, Spirit Guardians
13th
Banishment, Compulsion
17th
Banishing Smite, Dominate Person
Prideful Nature
You are intensely proud of who you are and where you came from, stemming from a belief that those not like you are weak or inferior. When you take this oath at 3rd level, choose a category that you belong to; either race, class, sex, land of origin, patron deity, or social class. Creatures that belong to your category are considered your chosen kind. Many of your abilities depend on this choice.
Channel Divinity
At 3rd level, you gain the following two Channel Divinity options.
Vainglorious Prowess. As an action, you can call upon the best of your ancestors to grant you increased aptitude in a specific skill. For 1 minute, you add your Charisma modifier to any rolls made for that skill. If the skill already utilizes your Charisma, double your Charisma modifier.
Turn the Inferior. As an auction, you present your holy symbol and speak a prayer of condemnation, using your Channel Divinity. Choose a number of humanoid creatures equal to your proficiency bonus. These creatures must be within 30 feet of you, able to see and hear you, and must not be of your chosen kind. The creatures must make a Wisdom saving throw, unless it is immune to being frightened. On a failed save, the creature is Frightened of you for 1 minute or until it takes damage. While frightened, the creature's speed is 0, and It can't benefit from any bonus to its speed.
On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage.
Aura of Superiority
Starting at 7th level, you and friendly creatures of your chosen kind within 10 feet of you add your Charisma bonus to melee weapon attack rolls while you are conscious. At 18th level, the range of this aura increases to 30 feet. A creature can only benefit from one Aura of Superiority at any given time.
Prideful Retribution
Those below you grow envious of your higher station, and you are always ready to put them back in their place, violently if necessary. Starting at 15th level, when a humanoid not of your chosen kind makes an attack against you, you can use your reaction to make a melee weapon attack against that creature if it is within range.
Supreme Paragon
At 20th level, you can use an action to express your superiority as the ideal member of your chosen kind. For 1 minute, you gain the following benefits:
You are nigh unstoppable. You have resistance to all damage, and have advantage on all saving throws.
Your mere presence rallies those around you. Creatures of your chosen kind have advantage to all attack rolls and saving throws while they are within 60 feet of you and are able to see you.
Once you use this feature, you can't use it again until you finish a long rest.
A wave of violence sweeps through neighboring human and elven communities. The charismatic half-elf who claims responsibility calls for other hybrids to join her crusade. No longer will they be outcast for their superiority.
A human warrior and his dwarven ally stand against the tide of vicious goblins while a group of farmers make their escape. When the dwarf is overrun and swept up in the horde, the warrior ignores his cry for help. The loss of an ally was unfortunate, but the dwarf had served its purpose.
According to tradition, the Oath of Superiority is taken by those who represent the greatest heroes their race, their nation, their social class, or their god has to offer the world. In reality, many of those who take the Oath are arrogant and xenophobic. Nonetheless, they often become personalities of great importance in their respective societies. Charismatic and fanatical about their cause’s excellence, paladins who swear the Oath gather legions of followers and gain the support of nations. For better or worse, such men and women can and will shape the course of history.
Oath of Superiority
(A villainous paladin class option for D&D5e.)
http://i932.photobucket.com/albums/ad165/sblaha516/tumblr_inline_ms76b4i3Eu1qz4rgp_zpsoufjqesb.jpg
Tenets of Superiority
The tenets of the Oath of Superiority vary depending on the individual paladin and what virtues are important to their people, but all put their people first, even if they don’t necessarily side against others that don't fit their criteria. The four fundamentals of the Oath are universal.
Confidence. You and those who share your background are the pinnacle of existence. Act like it.
Comradery. Cultivate a group of fellows of the same kind. Treat them as you would like to be treated, and lead them to glory.
Supremacy. Beings of other races, citizens from other lands, and worshippers of other gods are inferior. You need not treat them poorly, but they are not to be treated as equals.
Quintessence. Be the perfect specimen of your kind. Display your people’s superiority by leading by example.
Oath Spells
You gain oath spells at the paladin levels listed.
Paladin Level
Spells
3rd
Command, Heroism
5th
Enhance Ability, Suggestion
7th
Fear, Spirit Guardians
13th
Banishment, Compulsion
17th
Banishing Smite, Dominate Person
Prideful Nature
You are intensely proud of who you are and where you came from, stemming from a belief that those not like you are weak or inferior. When you take this oath at 3rd level, choose a category that you belong to; either race, class, sex, land of origin, patron deity, or social class. Creatures that belong to your category are considered your chosen kind. Many of your abilities depend on this choice.
Channel Divinity
At 3rd level, you gain the following two Channel Divinity options.
Vainglorious Prowess. As an action, you can call upon the best of your ancestors to grant you increased aptitude in a specific skill. For 1 minute, you add your Charisma modifier to any rolls made for that skill. If the skill already utilizes your Charisma, double your Charisma modifier.
Turn the Inferior. As an auction, you present your holy symbol and speak a prayer of condemnation, using your Channel Divinity. Choose a number of humanoid creatures equal to your proficiency bonus. These creatures must be within 30 feet of you, able to see and hear you, and must not be of your chosen kind. The creatures must make a Wisdom saving throw, unless it is immune to being frightened. On a failed save, the creature is Frightened of you for 1 minute or until it takes damage. While frightened, the creature's speed is 0, and It can't benefit from any bonus to its speed.
On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage.
Aura of Superiority
Starting at 7th level, you and friendly creatures of your chosen kind within 10 feet of you add your Charisma bonus to melee weapon attack rolls while you are conscious. At 18th level, the range of this aura increases to 30 feet. A creature can only benefit from one Aura of Superiority at any given time.
Prideful Retribution
Those below you grow envious of your higher station, and you are always ready to put them back in their place, violently if necessary. Starting at 15th level, when a humanoid not of your chosen kind makes an attack against you, you can use your reaction to make a melee weapon attack against that creature if it is within range.
Supreme Paragon
At 20th level, you can use an action to express your superiority as the ideal member of your chosen kind. For 1 minute, you gain the following benefits:
You are nigh unstoppable. You have resistance to all damage, and have advantage on all saving throws.
Your mere presence rallies those around you. Creatures of your chosen kind have advantage to all attack rolls and saving throws while they are within 60 feet of you and are able to see you.
Once you use this feature, you can't use it again until you finish a long rest.