Commodore
2015-12-09, 12:36 PM
Hello, I am fairly new at the DM gig; I have a party of NPCs I want to throw at my PCs (all level 4 moderately optimized), what would you consider this encounter level to be? They burst in on a well-rested PC party after some skill challenge stuff and a chase, so PC resources are probably high except for tangle/slow/trip stuff. The NPC party will retreat if they start to lose badly, this isn't a fight to the death.
WALBERD the Warrior CR -
XP 900
NG Medium humanoid (Man warrior 4), male
Init +2; Senses Perception +1
DEFENSE
AC 20, touch 11, flat-footed 17 (+1 Dex, +7 half-plate, +2 shield)
hp 34 (4(d10+3))
Fort +8, Ref +3, Will +3
OFFENSE
Speed 20 ft.
Melee Flail +8 (1d8+7 plus disarm, trip)
STATISTICS
Str 16, Dex 13, Con 17, Int 9, Wis 12, Cha 12
Base Atk +4; CMB +6 (+8 disarm); CMD 18
Feats Skill Focus (Intimidate), Power Attack, Cleave
Skills Acrobatics +2, Climb +4, Perception +1, Intimidate +6, Profession (smith) +4
Languages Common
Combat Gear smokestick, thunderstone; Other Gear half-plate, masterwork flail, cloak of resistance +1, 100gp
TACTICS
Walberd is a direct combat kind of warrior; he charges whenever possible and interposes himself between threats and his fellows. He will only retreat if all other party members are fleeing safely.
HEVIN the Hedge Wizard CR -
XP 900
LN Medium humanoid (Man commoner/hedge wizard 4), male
Init +1; Senses low-light vision, scent; Perception +10
DEFENSE
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 mage armor)
hp 24 (4(d6+2))
Fort +3, Ref +2, Will +2
OFFENSE
Speed 30 ft.
Ranged mwk crossbow +3 (1d6+1)
Spells Known (CL 4th; concentration +8)
1st (1) Color Spray (DC 18)
0th (at will) Daze
STATISTICS
Str 10, Dex 12, Con 15, Int 17, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 16
Feats Skill Focus (Craft), Spell Penetration, Run, Scribe Scroll, Knack: Power Boost
Skills Use Magic Device +6, Knowledge (arcana) +4, Perception +1, Spellcraft +8, Craft (charms) +7, Handle Animal +4
Languages Common
Combat Gear potion of mage armor (x3), scroll of Grease, scroll of Hold Portal, scroll of Sleep, scroll of Flare Burst, scroll of Burning Disarm, scroll of Ray of Enfeeblement, scroll of Mudball; Other Gear masterwork light crossbow, 100gp
TACTICS
Hevin drinks a potion of mage armor before encounter begins. He prefers to stay at range, casting from his numerous scrolls and dazing enemies. If cornered, he will cast Color Spray and he will run at below half HP.
MOTULAIN the Minstrel CR -
XP 900
CG Small humanoid (Fleur commoner/minstrel 4), male
Init +4; Senses low-light vision, scent; Perception +10
DEFENSE
AC 18, touch 14, flat-footed 15 (+3 Dex,, +1 size +4 chain shirt)
hp 20 (4(d6+1))
Fort +2, Ref +4, Will +1
OFFENSE
Speed 20 ft.
Melee mwk rapier +6 (1d6+2)
Spells Known (CL 4th; concentration +8)
1st (1) Vanish
0th (at will) Haunted Fey Aspect
STATISTICS
Str 10, Dex 16, Con 12, Int 12, Wis 11, Cha 18
Base Atk +2; CMB +2; CMD 16
Feats Weapon Finesse, Armor Proficiency, one-handed playing (can fight while performing)
Skills Acrobatics +6, Climb +7, Perform(pennywhistle) +5 , Bardic knowledge +2
Languages Common
Combat Gear potion of cure light wounds (x2), potion of expeditious retreat; Other Gear masterwork rapier, 100gp
TACTICS
Motulain performs with his lute, defaulting to Inspire Courage. He is foolhardy, prone to cast Haunted Fey Aspect and engage as a flanker. If overwhelmed, he will cast Vanish and flee.
CHARSY the Adept CR -
XP 900
LG Medium humanoid (Man adept 4), female
Init -1; Senses Perception +9
DEFENSE
AC 14, touch 11, flat-footed 12 (+1 Dex, +2 shield of faith +1 turtle familiar)
hp 24 (4(d6+2))
Fort +3, Ref +1, Will +7
OFFENSE
Speed 30 ft.
Melee mwk light mace +3 (1d6+2)
Ranged mwk crossbow +3 (1d6+1)
Spells Known (CL 4th; concentration +8)
2nd (1) cure moderate wounds
1st (3) cure light wounds, burning hands (DC 15), cause fear (DC 16)
0th (at will) stabilize, touch of fatigue, guidance, purify food and drink
STATISTICS
Str 10, Dex 12, Con 14, Int 12, Wis 16, Cha 12
Base Atk +2; CMB +6 (+10 grapple); CMD 20 (24 vs.trip)
Feats Skill Focus (Perception),
Skills Survival +9, Perception +9, Heal +9
Languages Common
Combat Gear scroll shield of faith (x3). scroll of resist energy; Other Gear , masterwork light mace, masterwork light crossbow, healers kit (20 charges), 100gp
TACTICS
Charsy casts a scroll of shield of faith before every encounter, and casts resist energy as appropriate. She is focused on healing her allies over damaging enemies and will cast stabilize even on downed enemies.
WALBERD the Warrior CR -
XP 900
NG Medium humanoid (Man warrior 4), male
Init +2; Senses Perception +1
DEFENSE
AC 20, touch 11, flat-footed 17 (+1 Dex, +7 half-plate, +2 shield)
hp 34 (4(d10+3))
Fort +8, Ref +3, Will +3
OFFENSE
Speed 20 ft.
Melee Flail +8 (1d8+7 plus disarm, trip)
STATISTICS
Str 16, Dex 13, Con 17, Int 9, Wis 12, Cha 12
Base Atk +4; CMB +6 (+8 disarm); CMD 18
Feats Skill Focus (Intimidate), Power Attack, Cleave
Skills Acrobatics +2, Climb +4, Perception +1, Intimidate +6, Profession (smith) +4
Languages Common
Combat Gear smokestick, thunderstone; Other Gear half-plate, masterwork flail, cloak of resistance +1, 100gp
TACTICS
Walberd is a direct combat kind of warrior; he charges whenever possible and interposes himself between threats and his fellows. He will only retreat if all other party members are fleeing safely.
HEVIN the Hedge Wizard CR -
XP 900
LN Medium humanoid (Man commoner/hedge wizard 4), male
Init +1; Senses low-light vision, scent; Perception +10
DEFENSE
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 mage armor)
hp 24 (4(d6+2))
Fort +3, Ref +2, Will +2
OFFENSE
Speed 30 ft.
Ranged mwk crossbow +3 (1d6+1)
Spells Known (CL 4th; concentration +8)
1st (1) Color Spray (DC 18)
0th (at will) Daze
STATISTICS
Str 10, Dex 12, Con 15, Int 17, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 16
Feats Skill Focus (Craft), Spell Penetration, Run, Scribe Scroll, Knack: Power Boost
Skills Use Magic Device +6, Knowledge (arcana) +4, Perception +1, Spellcraft +8, Craft (charms) +7, Handle Animal +4
Languages Common
Combat Gear potion of mage armor (x3), scroll of Grease, scroll of Hold Portal, scroll of Sleep, scroll of Flare Burst, scroll of Burning Disarm, scroll of Ray of Enfeeblement, scroll of Mudball; Other Gear masterwork light crossbow, 100gp
TACTICS
Hevin drinks a potion of mage armor before encounter begins. He prefers to stay at range, casting from his numerous scrolls and dazing enemies. If cornered, he will cast Color Spray and he will run at below half HP.
MOTULAIN the Minstrel CR -
XP 900
CG Small humanoid (Fleur commoner/minstrel 4), male
Init +4; Senses low-light vision, scent; Perception +10
DEFENSE
AC 18, touch 14, flat-footed 15 (+3 Dex,, +1 size +4 chain shirt)
hp 20 (4(d6+1))
Fort +2, Ref +4, Will +1
OFFENSE
Speed 20 ft.
Melee mwk rapier +6 (1d6+2)
Spells Known (CL 4th; concentration +8)
1st (1) Vanish
0th (at will) Haunted Fey Aspect
STATISTICS
Str 10, Dex 16, Con 12, Int 12, Wis 11, Cha 18
Base Atk +2; CMB +2; CMD 16
Feats Weapon Finesse, Armor Proficiency, one-handed playing (can fight while performing)
Skills Acrobatics +6, Climb +7, Perform(pennywhistle) +5 , Bardic knowledge +2
Languages Common
Combat Gear potion of cure light wounds (x2), potion of expeditious retreat; Other Gear masterwork rapier, 100gp
TACTICS
Motulain performs with his lute, defaulting to Inspire Courage. He is foolhardy, prone to cast Haunted Fey Aspect and engage as a flanker. If overwhelmed, he will cast Vanish and flee.
CHARSY the Adept CR -
XP 900
LG Medium humanoid (Man adept 4), female
Init -1; Senses Perception +9
DEFENSE
AC 14, touch 11, flat-footed 12 (+1 Dex, +2 shield of faith +1 turtle familiar)
hp 24 (4(d6+2))
Fort +3, Ref +1, Will +7
OFFENSE
Speed 30 ft.
Melee mwk light mace +3 (1d6+2)
Ranged mwk crossbow +3 (1d6+1)
Spells Known (CL 4th; concentration +8)
2nd (1) cure moderate wounds
1st (3) cure light wounds, burning hands (DC 15), cause fear (DC 16)
0th (at will) stabilize, touch of fatigue, guidance, purify food and drink
STATISTICS
Str 10, Dex 12, Con 14, Int 12, Wis 16, Cha 12
Base Atk +2; CMB +6 (+10 grapple); CMD 20 (24 vs.trip)
Feats Skill Focus (Perception),
Skills Survival +9, Perception +9, Heal +9
Languages Common
Combat Gear scroll shield of faith (x3). scroll of resist energy; Other Gear , masterwork light mace, masterwork light crossbow, healers kit (20 charges), 100gp
TACTICS
Charsy casts a scroll of shield of faith before every encounter, and casts resist energy as appropriate. She is focused on healing her allies over damaging enemies and will cast stabilize even on downed enemies.