Dr TPK
2015-12-09, 04:28 PM
Recently my PCs were annihilated and humiliated by a pyro-hydra. The next session will start with the PCs facing an "ancient evil" that has managed to put up a big fight against a guardian naga (result: stalemate) a thousand years ago.
I don't the PCs to die, but I want the fight to be hard. Therefore I'd like to get a seal of approval from you guys before I go on with the fight.
The PCs have been warned about the special abilities of the creature. They are in full control of the situation. The creature (shown below) will attack them first since it has blindsight. The fight will happen in a deep jungle. The PCs are fully rested and ready, without any hindrances.
The PCs:
Human Battle Sorcerer 9/Fighter 1
Human Cleric 7 (cohort)
Dwarf Expert 3/Fighter 2/Horizon Walker 4
Human Barbarian 7
Ssvaklor (old and missing a claw)
Medium Dragon
Hit Dice: 15d12+75 (182 hp). Spell resistance 18.
Initiative: -1 (Dex).
Speed: 40 ft., swim 40 ft.
AC: 20 (-1 Dex, +11 natural), touch 9, flat-footed 21 / DR10/magic.
Base Attack/Grapple: +15/+19
Attack: Bite +13 melee (+poison Fort DC 22 / 1d4 Con / 1d4 Con)*
Full Attack: Bite +13 melee (+poison)* and 1 claw +8 melee*
Damage: Bite 2d6+8/19-20 plus poison*, claw 1d8+6* (*Includes adjustments for Power Attack feat.)
Space: 5 ft/5 ft.
Special Qualities: Blindsense 60 ft., damage reduction 10/magic, darkvision 60 ft., immunity to magic sleep effects, poison, and paralysis, low-light vision, scent, spell resistance 18.
Special Attacks: Breath weapon, poison, spell-like abilities.
Saves: Fort +14, Ref +8, Will +8
Abilities: Str 16, Dex 9, Con 21, Int 11, Wis 10, Cha 14 .
Skills: Bluff +19, Diplomacy +5, Disguise +1 (+3 acting), Intimidate +3, Jump +8, Listen +17, Sense Motive +17, Spot +17, Survival +17, and Swim +12.
Feats: Cleave; Combat Reflexes; Improved Critical (bite); Improved Natural Attack (bite); Improved Natural Attack (claw); Power Attack.
*Poison: Fortitude save DC 22 / 1d4 Con / 1d4 Con
BREATH WEAPON: 30 ft. cone (once per 1d4 rounds). Reflex save DC 22 halves: 1d4 Con / 1d4 damage
Spell-like Abilities: 1/day - animal trance (DC 14), cause fear (DC 13), darkness (DC 14), entangle (DC 13). Caster level 15th.
CR: 9
Do you guys approve this fight as non-TPK-ish?
I don't the PCs to die, but I want the fight to be hard. Therefore I'd like to get a seal of approval from you guys before I go on with the fight.
The PCs have been warned about the special abilities of the creature. They are in full control of the situation. The creature (shown below) will attack them first since it has blindsight. The fight will happen in a deep jungle. The PCs are fully rested and ready, without any hindrances.
The PCs:
Human Battle Sorcerer 9/Fighter 1
Human Cleric 7 (cohort)
Dwarf Expert 3/Fighter 2/Horizon Walker 4
Human Barbarian 7
Ssvaklor (old and missing a claw)
Medium Dragon
Hit Dice: 15d12+75 (182 hp). Spell resistance 18.
Initiative: -1 (Dex).
Speed: 40 ft., swim 40 ft.
AC: 20 (-1 Dex, +11 natural), touch 9, flat-footed 21 / DR10/magic.
Base Attack/Grapple: +15/+19
Attack: Bite +13 melee (+poison Fort DC 22 / 1d4 Con / 1d4 Con)*
Full Attack: Bite +13 melee (+poison)* and 1 claw +8 melee*
Damage: Bite 2d6+8/19-20 plus poison*, claw 1d8+6* (*Includes adjustments for Power Attack feat.)
Space: 5 ft/5 ft.
Special Qualities: Blindsense 60 ft., damage reduction 10/magic, darkvision 60 ft., immunity to magic sleep effects, poison, and paralysis, low-light vision, scent, spell resistance 18.
Special Attacks: Breath weapon, poison, spell-like abilities.
Saves: Fort +14, Ref +8, Will +8
Abilities: Str 16, Dex 9, Con 21, Int 11, Wis 10, Cha 14 .
Skills: Bluff +19, Diplomacy +5, Disguise +1 (+3 acting), Intimidate +3, Jump +8, Listen +17, Sense Motive +17, Spot +17, Survival +17, and Swim +12.
Feats: Cleave; Combat Reflexes; Improved Critical (bite); Improved Natural Attack (bite); Improved Natural Attack (claw); Power Attack.
*Poison: Fortitude save DC 22 / 1d4 Con / 1d4 Con
BREATH WEAPON: 30 ft. cone (once per 1d4 rounds). Reflex save DC 22 halves: 1d4 Con / 1d4 damage
Spell-like Abilities: 1/day - animal trance (DC 14), cause fear (DC 13), darkness (DC 14), entangle (DC 13). Caster level 15th.
CR: 9
Do you guys approve this fight as non-TPK-ish?