AmbientRaven
2015-12-11, 08:46 AM
Hi Folks,
I'm playing in a game where the setting is basically the 1700's. I have finally nailed down my character to be an aspiring pirate king. After going through the classes a Daring Champion Cavalier seems the best option for this as the Gm ruled no hybrids are allowed (I would have gone swashbuckler otherwise?). I'll be a Rapier Fencing Grace build (I wanted to go cutlass, but it is slashing, and Champions Finesse only works with piercing).
I chose this for a few reasons, the archetype is perfect for the showman, bravado style I am thinking of (Think Dread Pirate Roberts/Zorro), it is charisma based and we need a party face, the Banner will be his pirate flag, the challenge seems to fit in with the pirate killing his way to the top.
I am new to pathfinder (not D&D, I have played a lot of 5th, and 3.5 when it first came out)
I am unsure how to build the character though! Which is where you lovely folks come in!
The party so far includes a witch, a wizard, an oracle, a buccaneer gunslinger and an alchemist
For race I will be going a Fanglord. Grippli had to many drawbacks, and Human is generically boring. Also it came down to Feat of human (as i needed to drop int to equal Fanglord stat array) vs the shifted abilities (perfect night vision including magical, a bite or 10ft movement). Also Jump 1/Day could be handy on a pirate ship!
For race I am torn between human (boring!), Fang-Lord Skinwalker and a Grippli.
Fang-Lord nets me perfect stats (dex/cha) choice of bite, claws, movement, or darkvision. Also the fun RP of a pirate lord afraid of water (#JustCatThings).
Human nets me extra skills as well as a bonus feat bringing Fencing Grace online at level 1.
Grippli nets me ok stat mods, a bonus to diplomacy/intimidate, licking my rapier to poison it, and the hilarity of a Grippli pirate lord. Just hilarious!
I'll be going Order of the Cockatrice. it just had much better options than flame, and fits a Fanglord.
For my order I am thinking order of the Cockatrice, though order of the Flame could work as well. The bonus to intimidate from Flame could be handy for first round dazzling displays to intimidate foes, and will help in social situations. Daunting success would work well with a rapier (which is 18-20 base, after keen it drops 16-20) gaining free intimidate checks from criticals, though if I go a Fanglord and get Violent Display this is useless (though, saves a feat). Compared to that Cockatrice gets me +2 morale bonus vs demoralized targets, which is handy with keen and Violent Display (especially if I dip rogue). Steal glory is excellent, especially if I take Combat Reflexes.
So far I will be going Weapon Focus, Slashing/Fencing Grace, Power Attack, Cornugon Smash, Leadership. If GM allows I will take Signature Skill (Intimidate) and most likely Skill Focus (intimidate).
Unsure what to do with the rest of my feats. Also, no idea about team work feats to take.
For feats, I was wondering if getting 13str (ruling out Grippli) and going Power Attack->Cornugan Smash is worth while as Cocktrice, or sticking to just Standard Action Dazzling display.
If I go Fang-Lord & Thug Rogue Violent Display seems worthwhile as well? Would Violent Display still be worth while with just a keen weapon?
Are the Feint line of feats worth while? Improved Feint with a rogue dip seems like it could be worthwhile? Also are the dirty fighting feats any good for this sort of build? I've been told contradictory things.
What other feats could be worthwhile? I'll be taking leadership at 7th level.
Rogue dip
I have thought about a dip into rogue Rogue (Thug) to add 1 round to shaken effects, or, if the effect last 4+ rounds making it frightened instead. Going to second level nets me -1BAB, better Reflex, -4-6 Damage (Challenge+precise Strike), but gets me a rogue talent (Combat feat) and evasion.
Thinking of taking the dip at 7th Level, and the second dip (if i do it) at 13th level (netting me the main cavalier skills). Though it has been pointed out that if the GM ok's Signature Skill then I won't need the rogue dip.
Traits
Irrepressible almost seems a must (as i have 8 Wisdom), helping shore up my save vs charm and compulsion. I was also considering Signature Move, selecting Cutlass/Rapier for better intimidate/bluff. or I was thinking Extremly fashionable, but that won't help until later on.
Weapon
Torn between Cutlass and Rapier. Besides Fencing Grace being better than Slashing Grace, are there other benefits for a slashing vs a piercing one (like enchants that only affect one weapon type ect. ?)
That is all that comes to mind at present, sorry for the million questions
Thank you so much for any advice rendered and for taking the time to read this!
I'm playing in a game where the setting is basically the 1700's. I have finally nailed down my character to be an aspiring pirate king. After going through the classes a Daring Champion Cavalier seems the best option for this as the Gm ruled no hybrids are allowed (I would have gone swashbuckler otherwise?). I'll be a Rapier Fencing Grace build (I wanted to go cutlass, but it is slashing, and Champions Finesse only works with piercing).
I chose this for a few reasons, the archetype is perfect for the showman, bravado style I am thinking of (Think Dread Pirate Roberts/Zorro), it is charisma based and we need a party face, the Banner will be his pirate flag, the challenge seems to fit in with the pirate killing his way to the top.
I am new to pathfinder (not D&D, I have played a lot of 5th, and 3.5 when it first came out)
I am unsure how to build the character though! Which is where you lovely folks come in!
The party so far includes a witch, a wizard, an oracle, a buccaneer gunslinger and an alchemist
For race I will be going a Fanglord. Grippli had to many drawbacks, and Human is generically boring. Also it came down to Feat of human (as i needed to drop int to equal Fanglord stat array) vs the shifted abilities (perfect night vision including magical, a bite or 10ft movement). Also Jump 1/Day could be handy on a pirate ship!
For race I am torn between human (boring!), Fang-Lord Skinwalker and a Grippli.
Fang-Lord nets me perfect stats (dex/cha) choice of bite, claws, movement, or darkvision. Also the fun RP of a pirate lord afraid of water (#JustCatThings).
Human nets me extra skills as well as a bonus feat bringing Fencing Grace online at level 1.
Grippli nets me ok stat mods, a bonus to diplomacy/intimidate, licking my rapier to poison it, and the hilarity of a Grippli pirate lord. Just hilarious!
I'll be going Order of the Cockatrice. it just had much better options than flame, and fits a Fanglord.
For my order I am thinking order of the Cockatrice, though order of the Flame could work as well. The bonus to intimidate from Flame could be handy for first round dazzling displays to intimidate foes, and will help in social situations. Daunting success would work well with a rapier (which is 18-20 base, after keen it drops 16-20) gaining free intimidate checks from criticals, though if I go a Fanglord and get Violent Display this is useless (though, saves a feat). Compared to that Cockatrice gets me +2 morale bonus vs demoralized targets, which is handy with keen and Violent Display (especially if I dip rogue). Steal glory is excellent, especially if I take Combat Reflexes.
So far I will be going Weapon Focus, Slashing/Fencing Grace, Power Attack, Cornugon Smash, Leadership. If GM allows I will take Signature Skill (Intimidate) and most likely Skill Focus (intimidate).
Unsure what to do with the rest of my feats. Also, no idea about team work feats to take.
For feats, I was wondering if getting 13str (ruling out Grippli) and going Power Attack->Cornugan Smash is worth while as Cocktrice, or sticking to just Standard Action Dazzling display.
If I go Fang-Lord & Thug Rogue Violent Display seems worthwhile as well? Would Violent Display still be worth while with just a keen weapon?
Are the Feint line of feats worth while? Improved Feint with a rogue dip seems like it could be worthwhile? Also are the dirty fighting feats any good for this sort of build? I've been told contradictory things.
What other feats could be worthwhile? I'll be taking leadership at 7th level.
Rogue dip
I have thought about a dip into rogue Rogue (Thug) to add 1 round to shaken effects, or, if the effect last 4+ rounds making it frightened instead. Going to second level nets me -1BAB, better Reflex, -4-6 Damage (Challenge+precise Strike), but gets me a rogue talent (Combat feat) and evasion.
Thinking of taking the dip at 7th Level, and the second dip (if i do it) at 13th level (netting me the main cavalier skills). Though it has been pointed out that if the GM ok's Signature Skill then I won't need the rogue dip.
Traits
Irrepressible almost seems a must (as i have 8 Wisdom), helping shore up my save vs charm and compulsion. I was also considering Signature Move, selecting Cutlass/Rapier for better intimidate/bluff. or I was thinking Extremly fashionable, but that won't help until later on.
Weapon
Torn between Cutlass and Rapier. Besides Fencing Grace being better than Slashing Grace, are there other benefits for a slashing vs a piercing one (like enchants that only affect one weapon type ect. ?)
That is all that comes to mind at present, sorry for the million questions
Thank you so much for any advice rendered and for taking the time to read this!