Lekgolo137
2015-12-14, 07:44 AM
Hey, I'm currently mastering a game that's been going on for more than 3 years, my players hit level 26 recently.
One of my players (the only full-spellcaster, and the only with epic spellcasting) wants to research about a workaround to antimagic fields, one of the few things that are still a pain in the ass to the party when they encounter one.
First of all I would like to know if there is any actual workaround already in any handbook.
They only things I can think of are:
- Counterspelling: Problem, you have to be present at the time of the casting, and be able to counterspell it.
- Mordenkainen's Disjunction: Problem, it only has a 1% chance of dispelling an antimagic field, plus it can be problematic if you want some magic item that is inside of the field. And you can't cast it while inside of the field.
- Invoke Magic (Lords of Madness spell): Very nice workaround, the problem is it only works with spells of 4th or lower level.
There is any other way to get past an antimagic field (i.e. to destroy it, to be immune to it's effects, or to be able to cast non-epic spells inside of it)?
This player also proposed to develop an epic spell to achieve this.
Out of all the epic seeds the only one I think that could be of use is Ward, which you can use to "nullify" the effects of a specific spell, but I'm not sure how it actually works, I mean, does it work like Greater Spell Immunity? In that case it wouldn't work because you get unbeatable spell resistance regarding the specified spell, which is useless against Antimagic Field.
He could also use the Dispel seed to create a spell that destroys the field, but that would be either too generic (epic dispel, which I don't want to allow) or to silly (a epic dispel that only dispels antimagic fields?).
I know that as a DM I can just make up whatever I want, but I'd like to follow the rules wherever possible, and leave that as the last resource.
Your thoughts?
One of my players (the only full-spellcaster, and the only with epic spellcasting) wants to research about a workaround to antimagic fields, one of the few things that are still a pain in the ass to the party when they encounter one.
First of all I would like to know if there is any actual workaround already in any handbook.
They only things I can think of are:
- Counterspelling: Problem, you have to be present at the time of the casting, and be able to counterspell it.
- Mordenkainen's Disjunction: Problem, it only has a 1% chance of dispelling an antimagic field, plus it can be problematic if you want some magic item that is inside of the field. And you can't cast it while inside of the field.
- Invoke Magic (Lords of Madness spell): Very nice workaround, the problem is it only works with spells of 4th or lower level.
There is any other way to get past an antimagic field (i.e. to destroy it, to be immune to it's effects, or to be able to cast non-epic spells inside of it)?
This player also proposed to develop an epic spell to achieve this.
Out of all the epic seeds the only one I think that could be of use is Ward, which you can use to "nullify" the effects of a specific spell, but I'm not sure how it actually works, I mean, does it work like Greater Spell Immunity? In that case it wouldn't work because you get unbeatable spell resistance regarding the specified spell, which is useless against Antimagic Field.
He could also use the Dispel seed to create a spell that destroys the field, but that would be either too generic (epic dispel, which I don't want to allow) or to silly (a epic dispel that only dispels antimagic fields?).
I know that as a DM I can just make up whatever I want, but I'd like to follow the rules wherever possible, and leave that as the last resource.
Your thoughts?