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ZaneShadow
2015-12-15, 02:57 PM
http://oi66.tinypic.com/xmsewx.jpg

"A person often meets his destiny on the road he took to avoid it." ~Jean de La Fontaine

The Vulariter

Destiny is the master of all. Everything is planned out from the start, and none can defy it... or so the people writing it would like you to think. There are people who toss destiny aside, becoming heroes despite their common origins... or becoming a villain when they were meant to be a hero. There is always one moment leading up to this change; one spark, to start the fire and change their life forever. To turn them into... Vulariters. [more to be added]

Hit Die: d10
Skill Points: 6 + Intelligence Modifier
Class Skills: -
Proficiencies: Vulariters are proficient with all simple weapons, as well as light armor and shields.



Lv
BAB
FORT
REF
WILL
SPECIAL
MYTHOS
EXCELLENCIES


1
+0
+2
+2
+2
Exceptional Mythos,
Mythos Known, The Common
Mythos, A Commoner's Excellence, Path to Greatness
+2
+1


2
+1
+3
+3
+3

+0
+1


3
+2
+3
+3
+3

+1
+0


4
+3
+4
+4
+4

+0
+1


5
+3
+4
+4
+4

+1
+0


6
+4
+5
+5
+5

+0
+1


7
+5
+5
+5
+5
Fantastic Mythos
+1
+1


8
+6/+1
+6
+6
+6

+0
+1


9
+6/+1
+6
+6
+6

+1
+0


10
+7/+2
+7
+7
+7

+0
+1


11
+8/+3
+7
+7
+7

+1
+0


12
+9/+4
+8
+8
+8

+0
+1


13
+9/+4
+8
+8
+8
Legendary Mythos
+1
+1


14
+10/+5
+9
+9
+9

+0
+1


15
+11/+6/+1
+9
+9
+9

+1
+0


16
+12/+7/+2
+10
+10
+10

+0
+1


17
+12/+7/+2
+10
+10
+10

+1
+0


18
+13/+8/+3
+11
+11
+11

+0
+1


19
+14/+9/+4
+11
+11
+11
Exalted Mythos
+1
+1


20
+15/+10/+5
+12
+12
+12

+1
+1




The Common Mythos: A Vulariter's power is expressed in terms of one or more "Mythos", the building blocks of the legend that they are, and the stories that they have told and will tell. While any given Mythos varies from the rest, they share some similar traits. They are always Extraordinary abilities, and when they reference a difficulty class for an imposed saving throw, that saving throw is always calculated as (10 + 1/2 class level + Charisma modifier, unless otherwise stated). When a Mythos references a "level" that is not clearly defined in some other way, such as "character level", it refers to "class level" as in the number of levels one has in the Vulariter class. When a Mythos references "allies", it specifically does not refer to the Vulariter using it. When a Mythos grants a feat as a bonus feat, it is regardless of whether the character meets the prerequisites for that feat (unless otherwise stated), and if the character already possesses that feat (in some permanent fashion - via the normal allotment gained by leveling up, or through another Mythos, and so on, but not those gained temporarily, such as via a "Heroics" spell), they must replace the prior instance of that feat with another feat that they qualify for. When a Mythos refers to a "weapon" being wielded by the Vulariter, unless otherwise noted, it does not apply to unarmed attacks, natural weapons, or improvised weapons.

Every Mythos has a Tier. The Tier of a Mythos ranges from 1 to 4, typically referred to as Exceptional, Fantastic, Legendary, and Exalted. Exceptional Mythos tell the story of warriors that rise above the common people to do great deeds, whether for good or ill. Where others tire, they endure. Where others are turned aside, they advance. Where others die, they kill. A Vulariter with Fantastic Mythos is a being told of in poems and campfire stories. Monster-Hunter, Dragon-Slayer; When no mere men can stand before them, they seek out and slay the creatures that lurk at the edges of the map, and beyond. Legendary Mythos encapsulate the most outlandish fighting men - they engage armies as equals, stare down giants and demons, and draw lines in the sand to which the forces of nature dare not trespass. Where the Exalted Vulariter walks, the indestructible is cut, the peerless are defeated, the unstoppable fall. When death comes for them, it is death who dies, as they crawl from the depths of Hades with the strength of their arms and their strength of their hearts, for no dark god has forged a shackle that can bind the valor of a true warrior.

Some Mythos, in addition to their initial stated effect, have Basic and Advanced manifestations. When a Vulariter gains access to a Mythos with a list of Basic manifestations, they may choose one such manifestation, and they gain that benefit immediately as well. This choice may not be changed later. When a Vulariter gains access to a Mythos with a list of Advanced manifestations, they may choose one such manifestation, and they gain that benefit upon achieving their next level of Vulariter. This choice may be changed at any point before receiving the chosen manifestation itself, but not after (choosing beforehand is just an easy way to mark it down on your character sheet so you don't forget that you'll be getting something later).

Mythos Known: A 1st level Vulariter begins play with two Exceptional Mythos that he qualifies for if this is his first level in a PC character class. At higher levels, he gains additional Mythos as noted on the Vulariter class table.

For characters that multiclass into Vulariter after having taken levels in another PC character class, the 1st level of Vulariter grants only a single Exceptional Mythos, rather than two.

A Vulariter also has the ability to learn more Mythos, above the ones automatically allotted to him by leveling up. [more fluff]

By spending 1,000 Mythos Points, and 250xp, he may learn an Exceptional Mythos. A Fantastic Mythos requires 5,000 Mythos Points and 500xp. A Legendary Mythos takes 10,000 Mythos Points, and 1,000xp. And an Exalted Mythos takes 20,000 Mythos Points and 2,000xp.

For half the listed price for a given Tier, a Vulariter may learn a Basic or Advanced manifestation of a Mythos they already know of that Tier.

Learning Mythos above the standard amount requires astounding, nearly single-minded devotion to the story of the Vulariter. One may only utilize this ability while more than half of his effective character level (ECL) is devoted to levels in the Vulariter class.

A Commoner's Excellence: As denoted on their class table, a Vulariter gains a certain number of abilities known as "Excellencies". These tend to be more general, generic, and passive than a Mythos, but are useful nonetheless, and are drawn from their own separate list, unsegregated by Tiers. Like a Mythos, a Vulariter may learn more Excellencies above their allotted amount. Each one costs 1,000 Mythos Points and 100xp, plus an additional 1,000 Mythos Points and 100xp for each time a new Excellency is innovated beyond the first. (So, 2,000mp and 200xp for the second, 3,000mp and 300xp for the third, etc.)

Path to Greatness: A Vulariter is either incredibly lucky, skilled, or in the favor of a higher being. Whichever it is, they have an edge over others.

A first level Vulariter gains their charisma modifier as a luck bonus to both their AC and to-hit, up to half+1 of your total class level.

A third level Vulariter now automatically confirms any critical, without needing to make a second roll. Additionally, their critical hit range is permanently increased by one.

A fifth level Vulariter can now reroll any check or save and take the better result.

A seventh level Vulariter can declare any roll a natural 20 once per day.

A tenth level Vulariter [/QUOTE]

ZaneShadow
2015-12-15, 03:06 PM
Vulariter Exceptional Mythos


Base

Chickens. Thousands of them.
Prerquisite: -
-You gain the Chicken Infested feat and the Quick Draw feat for free.
Advanced: Always a Chicken. It is now a 100% chance that you will draw a chicken
Advanced: That's Not A Chicken, THIS Is A Chicken. As a full round action, you can choose to pull a Dire Chicken out of... somewhere.
Basic: An Extra Chicken. You can now choose to activate the effect of the Chicken Infested feat twice with one draw. This functions the same whether it's a normal Chicken or a Dire Chicken.
Basic: An Optional Chicken. You can choose whether or not to activate the Chicken Infested feat
_
Head Thumpin'
Prerquisite: -
-You gain Weapon Focus (Quarterstaff), Two-Weapon Fighting, and Skill Focus: Craft (Woodworking) as Bonus Feats
Advanced: Edge Wielder. You gain Improved and Greater Two-Weapon Fighting as Bonus Feats
Advanced: Wood Genocide. Craft free quarterstaves out of any wood, instantly
Basic:
_
Hay Whisperer
Prerquisite: -
-You gain the ability to use Charm Animal at will... but only on farm animals. You gain Animal Affinity as a Bonus Feat.
Advanced: Feral Whisperer. You can now use this ability on non-farm animals a number of times per day equal to your Charisma Modifier.
Advanced: Hay Commander. You can now choose to use Dominate Animal instead of Charm Animal
Basic: Hay Talker. You can use Speak With Animals at will.
Basic:
_
-Surprising Ability
Prerquisite: -
_People never seem to expect you to fight back for some reason. If you are unarmed (or appear unarmed), you automatically get a surprise round
Advanced: This also applies to all of your allies
Advanced:
Basic: +1d6 to all damage in surprise round
Basic:

Challenge
Prerquisite: -
-You issue a challenge to an opponent, backed by destiny itself. They have a -4 to hit against anyone but you, and will only deal half of their damage if they do hit.
Advanced: You gain +2 to hit and +2 Luck bonus to AC against your chosen opponent
Advanced: They are now ONLY able to attack you, and will make a beeline for you
Basic:
Basic:

Common Leader
Prerquisite: -
-You can attract up to your Charisma Modifier in Level 1 Commoner followers
Advanced: You gain an animal companion equivalent to that of a Druid of your level -3

ZaneShadow
2015-12-15, 03:07 PM
Vulariter Fantastic Mythos


Not Today
Prerquisite: -
-Once per encounter for every four levels in this class, you may negate an attack on one of your allies. Additionally if any of your allies bleed out to -9 hit points in your vicinity, they are immediately stabilized.
Advanced: Any ally stabilized by the secondary ability heals three hit points every round until they reach zero HP
Advanced: You gain additional uses of this ability per encounter up to your Charisma Modifier
Basic: You can use this ability on yourself
Basic:

Nice Try
Prerquisite: -
-Luck always seems to be on your side. You always manage to just happen to hit the weakest points in your opponent's armor. You reduce opposing Damage Reduction by your Charisma Modifier, and gain an additional untyped bonus to hit equal to your Charisma Modifier
Advanced: Any attack that only matches or beats your AC by 1 only deals half damage to you
Advanced:
Basic:
Basic:

Nope!
Prerquisite: -
-You select one number on the twenty-sided die, aside from twenty. Whenever that number comes up in an attack against you, it automatically misses. This number cannot be changed.
Advanced: If it comes up for an attack of yours, you automatically hit

f
Prerquisite: -

ZaneShadow
2015-12-15, 03:09 PM
Vulariter Legendary Mythos


-
Prerquisite: -

ZaneShadow
2015-12-15, 03:10 PM
Vulariter Exalted Mythos


-
Prerquisite: -

ZaneShadow
2015-12-15, 03:11 PM
Excellencies


Jackpot!
Prerquisite: -
-Money naturally gravitates toward you. You always seem to have a bit more gold than you should. At any given time, you have 20% more gold than you actually should. This updates every twenty-four hours.

A farmer's body
Prerquisite: -
-You have the body of a farm worker, and gain +2 constitution

A blacksmith's body
Prerquisite: -
-You have the body of a smithy, and gain +2 strength

-
Prerquisite: -

dragonjek
2015-12-15, 04:11 PM
Someone who's been trained in acrobatics and combat since childhood, a half-god, and one of the most powerful Force-sensitives in history qualify as "commoners"? Is this supposed to represent leaving their homely origins behind? Not that being a demigod is homely by any stretch of the imagination.

That aside, a minor quibble on the thread name--mythic classes have [Class name] "Awesome quote" as the title of the thread. I may be mistaken, but I believe "Mythic [Name]" is only used for feats.

You should probably get the fluff up before continuing with the crunch. It's hard to judge a class if you don't understand its feel and what it's mean to be, and the fluff is crucial for that.

Zenna
2015-12-15, 04:31 PM
Someone who's been trained in acrobatics and combat since childhood, a half-god, and one of the most powerful Force-sensitives in history qualify as "commoners"? Is this supposed to represent leaving their homely origins behind? Not that being a demigod is homely by any stretch of the imagination.

That aside, a minor quibble on the thread name--mythic classes have [Class name] "Awesome quote" as the title of the thread. I may be mistaken, but I believe "Mythic [Name]" is only used for feats.

You should probably get the fluff up before continuing with the crunch. It's hard to judge a class if you don't understand its feel and what it's mean to be, and the fluff is crucial for that.

Reminder that its a Mythic Commoner, if it was in any sense common. They would just well, be a commoner but as a mythos " Is this supposed to represent leaving their homely origins behind?" plays a bigger part I think. All these characters spent a very large part of their formative years away from anything powerful, I think hercules might be the only exception due to being unnaturally strong but compared to what he becomes its fine.

EdroGrimshell
2015-12-15, 09:12 PM
Reminds me a bit of the Mythic Fool I was working on a while back. Called it the Avontos. I've still got some of my old notes on it's fluff if you'd like it.

DracoDei
2015-12-16, 11:08 PM
When I saw "mythic commoner" I was thinking of something somewhat paradoxical with the concept of "mythic"... a character somehow able to weather any storm, but at the same time locked into never strongly influencing events and DEFINITELY never taking center stage except in very specific "lower deck episode"/"lets see the drama of one of the people just trying to avoid being incidentally stepped on by Godzilla"* sorts of circumstances.

*I think the movie "Cloverfield" might have worked this way? Maybe also the more recent "War of the Worlds" movie? Not sure...

ZaneShadow
2016-01-16, 02:05 AM
The Commoner part is more about the origins than anything.

DracoDei
2016-01-16, 10:24 AM
Origins as in "level 1"? 2?

You probably mean "before level 1".

ZaneShadow
2016-01-16, 03:05 PM
Both. I plan to add a feature that lets you trade Commoner levels for levels of this, but most people probably won't use it. The class isn't exactly meant to be the story of a normal Commoner, but of a Commoner that became something greater.

DracoDei
2016-01-16, 06:44 PM
Both. I plan to add a feature that lets you trade Commoner levels for levels of this, but most people probably won't use it. The class isn't exactly meant to be the story of a normal Commoner, but of a Commoner that became something greater.
Okay. I just wanted to make sure you had that clear in your own mind.

The trading in of commoner levels is a very nice touch. There was a class a while back called "The Unfledged" I do believe is relevant background research for this. I Googled it and there seem to be at least two different versions.
http://www.giantitp.com/forums/showsinglepost.php?p=4230264&postcount=41
http://www.giantitp.com/forums/showthread.php?211278-Unfledged-3-5-class

And three ACFs:
http://www.giantitp.com/forums/showthread.php?251625-Apprentice-Rookie-Tyro-Alternate-Class-Features-3-5
A third level Vulariter now automatically confirms any critical, without needing to make a second roll. They may also declare any attack roll a critical hit, but not an automatic hit. They may do this a number of times per day equal to their class level divided by four, to a minimum of one.
I assume the per-day limitation is only for the second option here?