Lord of Shadows
2015-12-17, 05:37 PM
This is the third Prestige Class from a home brew campaign setting (see sig) designed for use with the Pathfinder RPG. The campaign setting was created many years ago by a group of users here on GITP and - as far as I know - little if any was ever posted for review or comment by the general playground. Much of this material was assembled from incomplete discussions or rough draft posts, and has had little or no playtesting. This is a 10 level Prestige Class with a Fey influence. Any and all feedback is appreciated.
Night Dancer Prestige Class
“Is there anything greater than to feel the moonbeams beneath your feet?" - Brina Lorelai, Bard 10/Night Dancer 10
Powerful legends whisper of the dances of the Fey. The beautiful, mesmerizing movements that draw mortals in, where they might be caught forever. A lucky few are released or are strong enough to escape, but the memory of the Dance haunts them forever. While many eventually die, heartbroken yet unwilling to give themselves over, others embrace the unearthly nature of the Fey and delve into their unpredictable, alluring, inhuman wildness. This path alters them until their very being becomes one with the Fey. They become Night Dancers, creatures of the twilight, of star and moon, sun and shadow, madness and pleasure.
Anyone can succumb to the allure of the Night Dance. Though druids and rangers are the most likely to encounter the Fey, bards are the most likely to meet the requirements.
Requirements: Weapon Finesse, Knowledge (Nature) 5, Perform (Any) 5, Able to speak Sylvan, Fey Touched or other Fey-based template.
Hit Die: d6
Class Skills: Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Ride (Dex), Knowledge (nature) (Int), Perform (Cha), Perception (Wis), Stealth (Dex), Survival (Wis)
Skill Points at Each Level: 6 + Int modifier
Table: Night Dancer
Level
BAB
Fort
Ref
Will
Special
Bonus Spells
1
+0
+0
+2
+2
Throes of the Fey; Greater Low-Light vision
1
2
+1
+0
+3
+3
Woodland Walk
1
3
+2
+1
+3
+3
Starry Eyed; Throes of the Fey x2
1
4
+3
+1
+4
+4
Cunning; Gambol
2
5
+4
+1
+4
+4
Visage of the Fair Folk
2
6
+5
+2
+5
+5
Kick Up Your Heels; Throes of the Fey x3
2
7
+6
+2
+5
+5
Wilderness Throes
2
8
+7
+2
+6
+6
Greater Cunning
3
9
+8
+3
+6
+6
Woodwise; Throes of the Fey x4
3
10
+9
+3
+7
+7
Wilderness Child; Dominate (with Gambol)
3
Class Features
Weapons and Armor: Night Dancers gain no new proficiency with any weapon or armor.
Bonus Spells: A Night Dancer can cast a limited number of additional spells per day as they gain levels in this prestige class in the same way they gain bonus spells from having a high ability score. The number of bonus spells for each level is given in Table: Night Dancer. Spells are chosen from any list for which the Night Dancer has access. Night Dancers who are not spell casters use the Druid spell list as if they were a Druid of equal level equal to their levels in Night Dancer.
For example, a 6th level Bard/5th level Night Dancer would be able to cast 4 First level and 3 Second level Bard spells per day, plus any Bonus spells they receive from a high ability score, plus any 2 other Bard spells of any level they are able to cast.
Throes of the Fey (Ex): Surrendering to the haunting wildness of the Fey, your features gain a strange, other-worldly beauty and your movements become graceful and dance-like. While in the Throes a Night Dancer gains a +4 bonus to Dexterity, a +4 bonus to Charisma, and a +2 bonus to Will saves. She adds her new Charisma modifier as a circumstance bonus to AC and Attack rolls while in the Throes. The Throes last for a number of rounds equal to 3 + the new Charisma modifier. A Night Dancer may end her Throes at any time as a Free action. The sight of a Night Dancer in Throes and in combat has been described as watching a macabre form of dance.
There is a cumulative 1% chance every round while in the Throes that the Night Dancer loses all control, becoming Confused as the spell. This condition lasts until the end of the Throes, which cannot be prematurely ended after becoming Confused.
A Night Dancer may succumb to the Throes 1 time per day, +1 per even-numbered level (2/day at 2nd up to 6/day at 10th). Entering the Throes takes no time itself, but a Night Dancer can do it only during her action, not in response to someone else’s action, unless it is readied as a response.
Greater Low-light Vision (Ex): A Night Dancer's Low-Light vision functions twice as good as the normal version. Night Dancers can see four times as far as a Human in poor illumination and retain the ability to distinguish color and detail under these conditions.
Fey Walk (Ex): A Night Dancer gains Woodland Stride (as the druid feature). Furthermore, she ignores any difficult terrain unless it's a temporary effect of magic or special abilities, and can move without penalty through squares that contain allies whenever she makes a charge, run or withdraw action.
At 10th level, she gains the above benefits even when in terrain manipulated by magic, or in difficult terrain that is an effect of magic or special abilities.
Starry-Eyed (Ex): When resting in natural surroundings, your mind begins to roam the strange places of the Fey. You no longer sleep normally, but instead dance each night away. You remain semi-conscious and vaguely aware of your surroundings, do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You do take a -6 penalty to Perception checks. This also makes you more difficult to detect. Any creature attempting to approach you undetected suffers a penalty equal to your Night Dancer level to any roll required to determine your location. This class ability does not function in urban locations larger than a village.
Fey Cunning (Ex): A Night Dancer gains the Uncanny Dodge ability of a Rogue. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she loses her Dexterity bonus to AC if immobilized. If the Night Dancer already has Uncanny Dodge, she gains Improved Uncanny Dodge instead.
Gambol (Su): As a Standard action, a Night Dancer may use one of her daily Throes to Fascinate (as the Bard ability) one or more creatures with her enthralling dances. Each creature must be within 90 feet and able to see and hear the Night Dancer. Any nearby combat or other threat prevents this ability from working. A Night Dancer's Gambol can target one creature at 4th level, plus one for every two levels of Night Dancer (2 at 6th, 3 at 8th, 4 at 10th).
To use Gambol, a Night Dancer makes a Perform (Dance) check. Her check result is the DC for the Will save against the effect. If the save succeeds, the Night Dancer cannot use Gambol on that creature again for 24 hours. If it fails, the creature sits quietly and watches the dance rapturously, taking no other actions for as long as the Night Dancer continues to Gambol, and for 1 round per Night Dancer level after she stops concentrating on the target. While fascinated, a target has a –4 penalty on Perception. Any threat or damage to the target breaks the spell and requires the Night Dancer to activate a new the Gambol, with the save DC equal to the new Perform check result. A successful save, or failure to renew the Gambol, releases the target from its effects.
The Night Dancer may choose a Fascinated target to become Charmed by her as the Charm Monster spell for 1 hour per Night Dancer level if they fail a Will save, DC 10 + 1/2 the Night Dancer's level + the Night Dancer's Charisma modifier. Doing so immediately releases all other creatures, as the Night Dancer focuses on a single target. No more than 1 creature can be Charmed at the same time.
At 10th level she may instead choose to completely bind her target to her as the Dominate Person spell instead of Charming. The target is allowed a Will save, DC 10 + 1/2 the Night Dancer's level + the Night Dancer's Charisma modifier. She may not Charm or Dominate another creature while having one creature so affected, as doing so releases the current target from her power.
Visage of the Fair Folk (Ex): You gain a +2 bonus to your Charisma, and a +4 bonus on saving throws against the spells cast or abilities activated by Fey creatures.
Kick Up Your Heels (Ex): Your movements are as light as a feather and quick as a wink. Use your choice of Dexterity or Strength bonus, whichever is the most advantageous, in any situation. Add your Dexterity modifier to Perform (Dance) checks in addition to your Charisma modifier.
Wilderness Throes (Ex): At 6th level, the bonuses to Dexterity and Charisma from Throes of the Fey each increase to +6, and the morale bonus on Will saves increases to +3. Throes of the Fey now becomes a Move action.
Greater Cunning (Ex): A Night Dancer is able to flank any creature, even those with Improved Uncanny Dodge, regardless of the level difference between them.
Woodwise (Su): The Night Dancer is able to Commune with Nature and Find the Path each three times per day. The Night Dancer’s total class level is used as the caster level.
Wilderness Child (Ex): At 10th level, the Night Dancer may choose to treat her creature type as Fey whenever she is targeted by an effect depending on type, and is otherwise treated as Fey whenever doing so is more advantageous for her.
Changelog:
Dropped skill ranks required from 8 to 5
Changed "survived encounter with Fey" to "Fey Touched template"
Changed the description of Bonus Spells
Changed the description of Throes of the Fey
Edited the description of Starry Eyed.
Edited the description of Gambol.
Changed the dscription of Wilderness Child.
Night Dancer Prestige Class
“Is there anything greater than to feel the moonbeams beneath your feet?" - Brina Lorelai, Bard 10/Night Dancer 10
Powerful legends whisper of the dances of the Fey. The beautiful, mesmerizing movements that draw mortals in, where they might be caught forever. A lucky few are released or are strong enough to escape, but the memory of the Dance haunts them forever. While many eventually die, heartbroken yet unwilling to give themselves over, others embrace the unearthly nature of the Fey and delve into their unpredictable, alluring, inhuman wildness. This path alters them until their very being becomes one with the Fey. They become Night Dancers, creatures of the twilight, of star and moon, sun and shadow, madness and pleasure.
Anyone can succumb to the allure of the Night Dance. Though druids and rangers are the most likely to encounter the Fey, bards are the most likely to meet the requirements.
Requirements: Weapon Finesse, Knowledge (Nature) 5, Perform (Any) 5, Able to speak Sylvan, Fey Touched or other Fey-based template.
Hit Die: d6
Class Skills: Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Ride (Dex), Knowledge (nature) (Int), Perform (Cha), Perception (Wis), Stealth (Dex), Survival (Wis)
Skill Points at Each Level: 6 + Int modifier
Table: Night Dancer
Level
BAB
Fort
Ref
Will
Special
Bonus Spells
1
+0
+0
+2
+2
Throes of the Fey; Greater Low-Light vision
1
2
+1
+0
+3
+3
Woodland Walk
1
3
+2
+1
+3
+3
Starry Eyed; Throes of the Fey x2
1
4
+3
+1
+4
+4
Cunning; Gambol
2
5
+4
+1
+4
+4
Visage of the Fair Folk
2
6
+5
+2
+5
+5
Kick Up Your Heels; Throes of the Fey x3
2
7
+6
+2
+5
+5
Wilderness Throes
2
8
+7
+2
+6
+6
Greater Cunning
3
9
+8
+3
+6
+6
Woodwise; Throes of the Fey x4
3
10
+9
+3
+7
+7
Wilderness Child; Dominate (with Gambol)
3
Class Features
Weapons and Armor: Night Dancers gain no new proficiency with any weapon or armor.
Bonus Spells: A Night Dancer can cast a limited number of additional spells per day as they gain levels in this prestige class in the same way they gain bonus spells from having a high ability score. The number of bonus spells for each level is given in Table: Night Dancer. Spells are chosen from any list for which the Night Dancer has access. Night Dancers who are not spell casters use the Druid spell list as if they were a Druid of equal level equal to their levels in Night Dancer.
For example, a 6th level Bard/5th level Night Dancer would be able to cast 4 First level and 3 Second level Bard spells per day, plus any Bonus spells they receive from a high ability score, plus any 2 other Bard spells of any level they are able to cast.
Throes of the Fey (Ex): Surrendering to the haunting wildness of the Fey, your features gain a strange, other-worldly beauty and your movements become graceful and dance-like. While in the Throes a Night Dancer gains a +4 bonus to Dexterity, a +4 bonus to Charisma, and a +2 bonus to Will saves. She adds her new Charisma modifier as a circumstance bonus to AC and Attack rolls while in the Throes. The Throes last for a number of rounds equal to 3 + the new Charisma modifier. A Night Dancer may end her Throes at any time as a Free action. The sight of a Night Dancer in Throes and in combat has been described as watching a macabre form of dance.
There is a cumulative 1% chance every round while in the Throes that the Night Dancer loses all control, becoming Confused as the spell. This condition lasts until the end of the Throes, which cannot be prematurely ended after becoming Confused.
A Night Dancer may succumb to the Throes 1 time per day, +1 per even-numbered level (2/day at 2nd up to 6/day at 10th). Entering the Throes takes no time itself, but a Night Dancer can do it only during her action, not in response to someone else’s action, unless it is readied as a response.
Greater Low-light Vision (Ex): A Night Dancer's Low-Light vision functions twice as good as the normal version. Night Dancers can see four times as far as a Human in poor illumination and retain the ability to distinguish color and detail under these conditions.
Fey Walk (Ex): A Night Dancer gains Woodland Stride (as the druid feature). Furthermore, she ignores any difficult terrain unless it's a temporary effect of magic or special abilities, and can move without penalty through squares that contain allies whenever she makes a charge, run or withdraw action.
At 10th level, she gains the above benefits even when in terrain manipulated by magic, or in difficult terrain that is an effect of magic or special abilities.
Starry-Eyed (Ex): When resting in natural surroundings, your mind begins to roam the strange places of the Fey. You no longer sleep normally, but instead dance each night away. You remain semi-conscious and vaguely aware of your surroundings, do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You do take a -6 penalty to Perception checks. This also makes you more difficult to detect. Any creature attempting to approach you undetected suffers a penalty equal to your Night Dancer level to any roll required to determine your location. This class ability does not function in urban locations larger than a village.
Fey Cunning (Ex): A Night Dancer gains the Uncanny Dodge ability of a Rogue. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she loses her Dexterity bonus to AC if immobilized. If the Night Dancer already has Uncanny Dodge, she gains Improved Uncanny Dodge instead.
Gambol (Su): As a Standard action, a Night Dancer may use one of her daily Throes to Fascinate (as the Bard ability) one or more creatures with her enthralling dances. Each creature must be within 90 feet and able to see and hear the Night Dancer. Any nearby combat or other threat prevents this ability from working. A Night Dancer's Gambol can target one creature at 4th level, plus one for every two levels of Night Dancer (2 at 6th, 3 at 8th, 4 at 10th).
To use Gambol, a Night Dancer makes a Perform (Dance) check. Her check result is the DC for the Will save against the effect. If the save succeeds, the Night Dancer cannot use Gambol on that creature again for 24 hours. If it fails, the creature sits quietly and watches the dance rapturously, taking no other actions for as long as the Night Dancer continues to Gambol, and for 1 round per Night Dancer level after she stops concentrating on the target. While fascinated, a target has a –4 penalty on Perception. Any threat or damage to the target breaks the spell and requires the Night Dancer to activate a new the Gambol, with the save DC equal to the new Perform check result. A successful save, or failure to renew the Gambol, releases the target from its effects.
The Night Dancer may choose a Fascinated target to become Charmed by her as the Charm Monster spell for 1 hour per Night Dancer level if they fail a Will save, DC 10 + 1/2 the Night Dancer's level + the Night Dancer's Charisma modifier. Doing so immediately releases all other creatures, as the Night Dancer focuses on a single target. No more than 1 creature can be Charmed at the same time.
At 10th level she may instead choose to completely bind her target to her as the Dominate Person spell instead of Charming. The target is allowed a Will save, DC 10 + 1/2 the Night Dancer's level + the Night Dancer's Charisma modifier. She may not Charm or Dominate another creature while having one creature so affected, as doing so releases the current target from her power.
Visage of the Fair Folk (Ex): You gain a +2 bonus to your Charisma, and a +4 bonus on saving throws against the spells cast or abilities activated by Fey creatures.
Kick Up Your Heels (Ex): Your movements are as light as a feather and quick as a wink. Use your choice of Dexterity or Strength bonus, whichever is the most advantageous, in any situation. Add your Dexterity modifier to Perform (Dance) checks in addition to your Charisma modifier.
Wilderness Throes (Ex): At 6th level, the bonuses to Dexterity and Charisma from Throes of the Fey each increase to +6, and the morale bonus on Will saves increases to +3. Throes of the Fey now becomes a Move action.
Greater Cunning (Ex): A Night Dancer is able to flank any creature, even those with Improved Uncanny Dodge, regardless of the level difference between them.
Woodwise (Su): The Night Dancer is able to Commune with Nature and Find the Path each three times per day. The Night Dancer’s total class level is used as the caster level.
Wilderness Child (Ex): At 10th level, the Night Dancer may choose to treat her creature type as Fey whenever she is targeted by an effect depending on type, and is otherwise treated as Fey whenever doing so is more advantageous for her.
Changelog:
Dropped skill ranks required from 8 to 5
Changed "survived encounter with Fey" to "Fey Touched template"
Changed the description of Bonus Spells
Changed the description of Throes of the Fey
Edited the description of Starry Eyed.
Edited the description of Gambol.
Changed the dscription of Wilderness Child.