Eladrinblade
2015-12-18, 02:44 PM
Main stipulation: This is CORE ONLY. PHB, MM, DMG, that's it.
If you want. I like seeing other people's ideal characters. This is mine.
CG Male Human Rogue 3/Ranger 2/Transmuter 5/Arcane Trickster 10
156hp
Init +13
AC 35 (42 w/shield & reduce & dodge)
Bab +11
Class Features: Sneak Attack +7d6, Trapfinding, Evasion, Trap Sense +1, Favored Enemy () +2, Wild Empathy +0, Combat Style (TWF), Bat Familiar,
Ranged Legerdemain 3/day, Impromptu Sneak Attack 2/day
4/6/6/5/5/5/4/2/1 (before specialist bonus)
F+9, R+18, W+13 (@20th before items)
F+20, R+28, W+23 (after items)
Str 12, Dex 18, Con 13, Int 16, Wis 10, Cha 8 (@20th, before items)
Str 12, Dex 24, Con 20, Int 22, Wis 16, Cha 8 (after items)
Feats: Improved Initiative, PBS, Weapon Finesse, Track, Two-Weapon Fighting, Scribe Scroll, Dodge, ITWF, Quicken Spell, Mobility, Shot on the Run, Craft Staff
Skills: Balance 16, Climb 10, Disable Device 30, Escape Artist 16, Hide 30, Jump 10, Listen 18, Move Silently 34, Open Lock 30, Search 30, Spot 32, Tumble 30
Survival 13/20, Arcana 15, Concentration 20, Decipher Script 15, Spellcraft 13, Dungeoneering 9, Geography 9, Nature 11, Planar 9
Items: Circlet of Intelligence +6, Periapt of Wisdom +6, Cloak of Resistance +5, Tunic of Health +6, Robe of Eyes, Monk's Belt, Bracers of Armor +8, Gloves of
Dexterity +6, Ring of Freedom of Movement, Ring of Protection +5, Elven Boots of the Winterlands, Pale Green Prism Ioun Stone, Dusty Rose Prism Ioun Stone,
Luckstone, Boccob's Blessed Book, Lens of Detection, Manual of Bodily Health +1, Mages Haversack, Carpet of Flying (1),
Staves/Wands/Scrolls/Potions/Darkwood Longbow/x2 Tomahawks (493k so far)
Spellbook: Custom Spell: Eldritch Orb, Sor/Wiz 1, as produce flame except 1d4 untyped (+1/2 CL, max +5), light as candle, only ignites easy stuff, works underwater (assuming DM approval; the DMG allows for custom spells)
1: Shield, Grease, Silent Image, Disguise Self, Eldritch Orb, Expeditious Retreat, Jump, Feather Fall, Reduce Person
2: Mirror Image, Knock, Spider Climb, Glitterdust
3: Arcane Sight, Protection from Energy, Fly, Haste, Displacement
4: Greater Invisibility, Dimension Door, Polymorph, Stone Shape
5: Break Enchantment, Wall of Force, Telekinesis
6: True Seeing, Greater Dispel Magic, Disintegrate, Stone to Flesh
7: Greater Teleport, Plane Shift, Ethereal Jaunt, Statue
8: Mind Blank, Iron Body
I can't decide between undead and fiends for favored enemy. I hate them equally and it's very useful against both.
I want a scarab of protection in there somewhere, but I have no room at the moment.
I'd like access to faerie fire, but true seeing will do (pretty expensive though).
I'm aware the character isn't optimized; that's okay. Rogue 3/wiz 5/trickster 12 would have been better, though the book doesn't explicitly say you can go past 10 in trickster. I know shot on the run and prereqs aren't great; that's fine too. There's gotta be a good use for it (besides 1/round sniping), and it fits my nimble skirmisher concept.
With my low bab, it's probably not a great idea to invest heavily in weapons, but I was thinking of getting x2 throwing axes of subtlety and a longbow with the wounding enhancement, but I can't make up my mind. Main weapon will be the eldritch orb spell, via staff, but it has to surpass SR, so I can't always depend on it.
I will have staves, just not sure exactly what yet.
Other advice? I don't want to make big changes.
What's your favorite core build?
If you want. I like seeing other people's ideal characters. This is mine.
CG Male Human Rogue 3/Ranger 2/Transmuter 5/Arcane Trickster 10
156hp
Init +13
AC 35 (42 w/shield & reduce & dodge)
Bab +11
Class Features: Sneak Attack +7d6, Trapfinding, Evasion, Trap Sense +1, Favored Enemy () +2, Wild Empathy +0, Combat Style (TWF), Bat Familiar,
Ranged Legerdemain 3/day, Impromptu Sneak Attack 2/day
4/6/6/5/5/5/4/2/1 (before specialist bonus)
F+9, R+18, W+13 (@20th before items)
F+20, R+28, W+23 (after items)
Str 12, Dex 18, Con 13, Int 16, Wis 10, Cha 8 (@20th, before items)
Str 12, Dex 24, Con 20, Int 22, Wis 16, Cha 8 (after items)
Feats: Improved Initiative, PBS, Weapon Finesse, Track, Two-Weapon Fighting, Scribe Scroll, Dodge, ITWF, Quicken Spell, Mobility, Shot on the Run, Craft Staff
Skills: Balance 16, Climb 10, Disable Device 30, Escape Artist 16, Hide 30, Jump 10, Listen 18, Move Silently 34, Open Lock 30, Search 30, Spot 32, Tumble 30
Survival 13/20, Arcana 15, Concentration 20, Decipher Script 15, Spellcraft 13, Dungeoneering 9, Geography 9, Nature 11, Planar 9
Items: Circlet of Intelligence +6, Periapt of Wisdom +6, Cloak of Resistance +5, Tunic of Health +6, Robe of Eyes, Monk's Belt, Bracers of Armor +8, Gloves of
Dexterity +6, Ring of Freedom of Movement, Ring of Protection +5, Elven Boots of the Winterlands, Pale Green Prism Ioun Stone, Dusty Rose Prism Ioun Stone,
Luckstone, Boccob's Blessed Book, Lens of Detection, Manual of Bodily Health +1, Mages Haversack, Carpet of Flying (1),
Staves/Wands/Scrolls/Potions/Darkwood Longbow/x2 Tomahawks (493k so far)
Spellbook: Custom Spell: Eldritch Orb, Sor/Wiz 1, as produce flame except 1d4 untyped (+1/2 CL, max +5), light as candle, only ignites easy stuff, works underwater (assuming DM approval; the DMG allows for custom spells)
1: Shield, Grease, Silent Image, Disguise Self, Eldritch Orb, Expeditious Retreat, Jump, Feather Fall, Reduce Person
2: Mirror Image, Knock, Spider Climb, Glitterdust
3: Arcane Sight, Protection from Energy, Fly, Haste, Displacement
4: Greater Invisibility, Dimension Door, Polymorph, Stone Shape
5: Break Enchantment, Wall of Force, Telekinesis
6: True Seeing, Greater Dispel Magic, Disintegrate, Stone to Flesh
7: Greater Teleport, Plane Shift, Ethereal Jaunt, Statue
8: Mind Blank, Iron Body
I can't decide between undead and fiends for favored enemy. I hate them equally and it's very useful against both.
I want a scarab of protection in there somewhere, but I have no room at the moment.
I'd like access to faerie fire, but true seeing will do (pretty expensive though).
I'm aware the character isn't optimized; that's okay. Rogue 3/wiz 5/trickster 12 would have been better, though the book doesn't explicitly say you can go past 10 in trickster. I know shot on the run and prereqs aren't great; that's fine too. There's gotta be a good use for it (besides 1/round sniping), and it fits my nimble skirmisher concept.
With my low bab, it's probably not a great idea to invest heavily in weapons, but I was thinking of getting x2 throwing axes of subtlety and a longbow with the wounding enhancement, but I can't make up my mind. Main weapon will be the eldritch orb spell, via staff, but it has to surpass SR, so I can't always depend on it.
I will have staves, just not sure exactly what yet.
Other advice? I don't want to make big changes.
What's your favorite core build?