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View Full Version : DM Help E6 What does this Warrior need?



Blackhawk748
2015-12-18, 03:23 PM
Im homebrewing a class for an E6 setting and its inspired by the UA Warrior. Now the point of the Warrior is that, in this setting, they are the people who dont have functional magic, so they use their own natural abilities to compensate. Heres the list of Abilities i have so far:

Sneak Attack: As the Rogue Ability but +2d6 Damage. Prereqs: Hide 5 Ranks, Move Silently 5 Ranks
Inspiring Aura: The Warrior gains the use of 1 Marshall Minor Aura. Pre Req Cha 13
Extra Auras: The Warrior learns 2 more Minor Auras Pre Req: Inspiring Aura, Character Level 4
Major Aura: The Warrior learns 1 Marshall Major Aura. Instead of having a fixed bonus, the Warriors Major Aura bonus is equal to their Charisma Modifier. Pre Req: Inspiring Aura
Evasion: As the Rogue ability. Pre Req: Base Reflex Save +3
Honorable Challenge: The Warrior gains the Knights Challenge Ability and the Fighting Challenge challenge and are treated as having a Knight level equal to their Warrior level
Test of Mettle: The Warrior gains the Test of Mettle challenge and are treated as having a Knight level equal to their Warrior level. Pre Req: Honorable Challenge.
Iron Bulwark: You gain the Bulwark of Defense ability of the Knight.
Vigilant Defender: As the Knight. Pre Reqs: Iron Bulwark
Uncanny Dodge: Gains Uncanny dodge as the barbarian, and improved uncanny dodge at 5th level.
Kiai Smite: Gains the Kiai Smite ability as per the CW Samurai. Gains one additional use per 4 levels gained.
Powerful Build: As per the Goliath ability. Pre Req: Str 13+ Con 13+
Slight Build:The physical stature of the Warrior lets them function in many ways as if they were one size category smaller. Whenever the Warrior is subject to a size modifier or special size modifier for an opposed check (such as Hide), the Warrior is treated as one size smaller if doing so is advantageous to the character. A Warrior is also considered to be one size smaller when "squeezing" through a restrictive space. A Warrior can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a Warrior remain those of a creature of their actual size. The benefits of this Ability stack with the effects of powers, abilities, and spells that change the subject's size category. Special: Cannot take Powerful Build
Secret Arts: The Warrior chooses one Martial Discipline from Tome of Battle. They then learn 2 Maneuvers and 1 Stance for which they qualify. Also they treat all Warrior levels as Martial Initiator levels when determining what Maneuvers or Stances they may learn and for determining effects. A Warrior refreshes expended Maneuvers as the Warblade. Pre Reqs: Int 13+


The list is what the Warrior picks from at levels 1,2,4, and 6 to be their class abilities. Yes there seems to be a crazy mess of stuff, but thats because the Warrior is meant to be the generic non magical Fighting Guy of the setting. He has such little inherent magic that he must use his own natural talents to win. Thus why Marshall's Auras are alongside Sneak Attack, because one Warrior is a Great Leader and the other is an Ambushing Thug.

So what else should be on this list?

Tvtyrant
2015-12-18, 04:19 PM
So it is a tristalt of the rogue, marshal and knight with uncanny dodge thrown on it?

Why don't you tell us what you want it to do as a player rather than list abilities, because from here there is a lack of synergy.

Blackhawk748
2015-12-18, 04:25 PM
So it is a tristalt of the rogue, marshal and knight with uncanny dodge thrown on it?

Why don't you tell us what you want it to do as a player rather than list abilities, because from here there is a lack of synergy.

The Warrior doesnt get all of these abilities. The list is what the Warrior picks from at levels 1,2,4, and 6 to be their class abilities. Yes there seems to be a crazy mess of stuff, but thats because the Warrior is meant to be the generic non magical Fighting Guy of the setting. He has such little inherent magic that he must use his own natural talents to win. Thus why Marshall's Auras are alongside Sneak Attack, because one Warrior is a Great Leader and the other is an Ambushing Thug.

What im looking for is things to add to this list.

Edit: Im just gonna edit this into the OP

Fouredged Sword
2015-12-18, 05:23 PM
Well, lets talk balance and goal. What and how many roles do you want your Warrior to fill?

Things you could add.

Rage
Insightful strike - per swashbuckler
Skirmish - per scout
powerful build - per Goliath
Slight build - per kobold

Blackhawk748
2015-12-18, 05:32 PM
Well, lets talk balance and goal. What and how many roles do you want your Warrior to fill?

Things you could add.

Rage
Insightful strike - per swashbuckler
Skirmish - per scout
powerful build - per Goliath
Slight build - per kobold

The goal is to be around Tier 3 ish. The Warrior is supposed to be a Frontliner, with the ability to be a limited buffer if they choose. Otherwise most of their abilities will make them better offensively or defensively.

I dont want to include Insightful strike (which im giving to the Rogue) or Rage (as thats the Berzerkers shtick) as i would like those to be unique to those two classes. Skirmish will be fine as well as Powerful Build and Slight Build, though a given warrior would be limited to only one of Powerful or Slight.

Now to figure out pre reqs for those....

Flickerdart
2015-12-18, 05:32 PM
The question of role is a very important one.

Does your warrior just fight? Does his ability set begin and end with a battlefield that has one set of dudes on one side and a second, enemy set of dudes on the other?

Or does the warrior wage war? Is he going to be skilled at giving orders to other units, whether locally or remotely? Is he going to be skilled at strategy and logistics, managing resources effectively over time and distance? Can he gather, inspire, and empower allies? Can he negotiate surrender? Can he apply battlefield knowledge to find weak spots, or anticipate what his enemy is trying to do? Is he capable of scouting or infiltrating to gather intelligence? Can he engage in attrition warfare? Can he set up ambushes and traps? Can he harass the enemy with long-range attacks and retreat before they can muster a response?

There's much more to war than "hit dude with sword" and WotC's failure to realize that is part of the reason that fighters suck right now.

Blackhawk748
2015-12-18, 05:36 PM
The question of role is a very important one.

Does your warrior just fight? Does his ability set begin and end with a battlefield that has one set of dudes on one side and a second, enemy set of dudes on the other?

Or does the warrior wage war? Is he going to be skilled at giving orders to other units, whether locally or remotely? Is he going to be skilled at strategy and logistics, managing resources effectively over time and distance? Can he gather, inspire, and empower allies? Can he negotiate surrender? Can he apply battlefield knowledge to find weak spots, or anticipate what his enemy is trying to do? Is he capable of scouting or infiltrating to gather intelligence? Can he engage in attrition warfare? Can he set up ambushes and traps? Can he harass the enemy with long-range attacks and retreat before they can muster a response?

There's much more to war than "hit dude with sword" and WotC's failure to realize that is part of the reason that fighters suck right now.

Wage War. That is what i want him to do. While other classes may be better at any particular one of those than a given Warrior, all Warriors should have the option to be good at any of those things.

Fouredged Sword
2015-12-18, 07:02 PM
Ok, so you are going to need to dig deeper if you want a tier 3 war leader. All the classes you are drawing from are tier 4ish. If you want tier 3 you need to really wrap in abilities outside combat stuff. Here is my suggestion.

D10 hd.
Full bab.
6+int skill points per level
Medium armor prof
Shield prof
All martial weapon prof

All dex, str, con, and cha skills. Splatter in some wis and int skills as they seem useful (survival, heal, spot/listen, ect). If you think a general, thug, or a survivalist would have the skill, put it on the list. Include all social skills.

To be tier three you need to be good at one thing and at least helpful in most others. It's actually a fairly high bar. Rogue sits at the top of tier 4. Built right, it can edge into it.

MisterKaws
2015-12-18, 10:36 PM
Now to figure out pre reqs for those....

Con or str 13 or higher and 8 or lower

J-H
2015-12-19, 02:17 PM
Are you opposed to throwing in some martial initiator abilities?

When you strip out the fluff and silly names, a bunch of them are things like: "Has practiced and can hit extra hard with a certain strike" (mountain hammer), "Hits like a football player carrying a sword" (Charging Minotaur), "Able to aim for chinks in the armor" (Emerald Razor), "Disciplined mind" (that Iron Heart Concentration to Will ability)... need I go on?

Blackhawk748
2015-12-19, 02:33 PM
Are you opposed to throwing in some martial initiator abilities?

When you strip out the fluff and silly names, a bunch of them are things like: "Has practiced and can hit extra hard with a certain strike" (mountain hammer), "Hits like a football player carrying a sword" (Charging Minotaur), "Able to aim for chinks in the armor" (Emerald Razor), "Disciplined mind" (that Iron Heart Concentration to Will ability)... need I go on?

Hmmm, i wasnt going to, but i think i may. Use an ability to Learn 2 Maneuvers and a Stance from a specific school maybe?

Edit: Added it and Powerful Build and Slight Build to the OP