Ghost Dragon
2015-12-20, 11:39 PM
Hi all,
I'm running a game that is porting 3.5 characters to 5e, in which a player of mine has a dwarf barbarian/frenzied berserker PrC that used two weapon fighting. I have scoured this site and others to come up with a simple a fix as possible due to the incongruences between two weapon fighting rules and bonus action economy in general, dual wielding feat, and Frenzy ability of the Barbarian subclass (I have added in here a change to the exhaustion rule, as I find it overtaxing for the feature). Please give me your thoughts as to my below fixes so far (much of this is a blend of my ideas and others from this site, so thanks go to all those before me who have posted regarding these issues).
Add in the following sentence at the end of the first paragraph:
When you take the Use and Object action, you can draw or stow two one handed weapons instead of only one.
Dual Wielder (Errata)
You master fighting with two weapons, gaining the following benefits:
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand, and you can use two-weapon fighting even when the one handed melee weapons you are wielding arent light.
Your additional two-weapon fighting attack is now made as part of your Attack action instead of your bonus action. Additionally, if you hit a single target with one of your main hand attacks and your additional two-weapon fighting attack, you deal extra damage of the same type as the weapon used equal to your proficiency bonus.
Warrior (New)
Prerequisite: Strength or Dexterity 13 or higher
You have trained in a particular style of fighting as your specialty.
Increase your Strength or Dexterity score by 1, to a maximum of 20.
Choose one fighting style of those available to the Fighter. You gain the benefit of this fighting style. You cant take a Fighting Style option more than once.
Instead of causing one level of exhaustion, the barbarian now suffers from the poisoned condition until they complete a short or a long rest. The poisoned condition is subject to anything that would normally remove it, such as the lesser restorationspell.
So there you go. This essentially means:
Anyone can draw or stow two one handed weapons (in my mind a silly benefit to have in a feat, and something I believe anyone with the most basic training could do, hence changing it so everyone could do it).
Someone who takes dual wielder gets the existing benefits, but can still use their bonus action (in this case for Frenzy attack) and get a little extra scaling damage for their trouble (to help mitigate its original lacklustre performance beside GWM or PAM).
The warrior feat means he could get the two weapon fighting style without dipping into fighter (Something my player doesn't want to have to do for his character).
Frenzy still has a downside to it, but that I think is more in line with its benefit.
Comment away!!!
I'm running a game that is porting 3.5 characters to 5e, in which a player of mine has a dwarf barbarian/frenzied berserker PrC that used two weapon fighting. I have scoured this site and others to come up with a simple a fix as possible due to the incongruences between two weapon fighting rules and bonus action economy in general, dual wielding feat, and Frenzy ability of the Barbarian subclass (I have added in here a change to the exhaustion rule, as I find it overtaxing for the feature). Please give me your thoughts as to my below fixes so far (much of this is a blend of my ideas and others from this site, so thanks go to all those before me who have posted regarding these issues).
Add in the following sentence at the end of the first paragraph:
When you take the Use and Object action, you can draw or stow two one handed weapons instead of only one.
Dual Wielder (Errata)
You master fighting with two weapons, gaining the following benefits:
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand, and you can use two-weapon fighting even when the one handed melee weapons you are wielding arent light.
Your additional two-weapon fighting attack is now made as part of your Attack action instead of your bonus action. Additionally, if you hit a single target with one of your main hand attacks and your additional two-weapon fighting attack, you deal extra damage of the same type as the weapon used equal to your proficiency bonus.
Warrior (New)
Prerequisite: Strength or Dexterity 13 or higher
You have trained in a particular style of fighting as your specialty.
Increase your Strength or Dexterity score by 1, to a maximum of 20.
Choose one fighting style of those available to the Fighter. You gain the benefit of this fighting style. You cant take a Fighting Style option more than once.
Instead of causing one level of exhaustion, the barbarian now suffers from the poisoned condition until they complete a short or a long rest. The poisoned condition is subject to anything that would normally remove it, such as the lesser restorationspell.
So there you go. This essentially means:
Anyone can draw or stow two one handed weapons (in my mind a silly benefit to have in a feat, and something I believe anyone with the most basic training could do, hence changing it so everyone could do it).
Someone who takes dual wielder gets the existing benefits, but can still use their bonus action (in this case for Frenzy attack) and get a little extra scaling damage for their trouble (to help mitigate its original lacklustre performance beside GWM or PAM).
The warrior feat means he could get the two weapon fighting style without dipping into fighter (Something my player doesn't want to have to do for his character).
Frenzy still has a downside to it, but that I think is more in line with its benefit.
Comment away!!!