Rofltrollcopter
2015-12-21, 03:48 PM
Hello Playground, I have a rules question for Pathfinder.
If someone has temporary hit points, and they nonlethal damage, would you count the temporary hit-points when deciding if that person falls unconscious? E.g. A character has 10 hp, 10 temp hp and they have taken 15 nonlethal damage. Would they fall unconscious at that point, or would they have to take nonlethal damage greater then 20 hp before they fall unconscious?
The relevant rules are below:
http://www.d20pfsrd.com/gamemastering/combat#TOC-Temporary-Hit-Points
'When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.'
'Certain effects give a character temporary hit points. These hit points are in addition to the character's current hit point total and any damage taken by the character is subtracted from these hit points first. Any damage in excess of a character's temporary hit points is applied to his current hit points as normal. If the effect that grants the temporary hit points ends or is dispelled, any remaining temporary hit points go away. The damage they sustained is not transferred to the character's current hit points.'
There isn't a specific definition for the term 'current hit points', it seems to be defined implicitly throughout the srd.
If someone has temporary hit points, and they nonlethal damage, would you count the temporary hit-points when deciding if that person falls unconscious? E.g. A character has 10 hp, 10 temp hp and they have taken 15 nonlethal damage. Would they fall unconscious at that point, or would they have to take nonlethal damage greater then 20 hp before they fall unconscious?
The relevant rules are below:
http://www.d20pfsrd.com/gamemastering/combat#TOC-Temporary-Hit-Points
'When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.'
'Certain effects give a character temporary hit points. These hit points are in addition to the character's current hit point total and any damage taken by the character is subtracted from these hit points first. Any damage in excess of a character's temporary hit points is applied to his current hit points as normal. If the effect that grants the temporary hit points ends or is dispelled, any remaining temporary hit points go away. The damage they sustained is not transferred to the character's current hit points.'
There isn't a specific definition for the term 'current hit points', it seems to be defined implicitly throughout the srd.