Ursus Spelaeus
2015-12-21, 09:02 PM
The set up:
The PC's are in some opulent tower meeting with an NPC contact of theirs. Maybe they are inquiring about a job, or receiving payment for a job well done. There is a second tower, brightly lit, across from the tower the PC's are in. There's a third tower under construction. The towers are all separate buildings in a port city. A wide road passes between the towers. The towers and the road are all visible from the balcony and the wide open windows in the room the PC's are in. It's night time.
As the PC's are talking to their NPC contact, the lights go out in that second tower. Moments later, an arrow comes flying through a window. The window has a note attached to it listing the names of the player characters, and the prices on their heads (the PC's made someone powerful very upset earlier; they always do.)
There is an archer shooting arrows from one of those two towers across the street. He's well hidden.
The arrows deal 2d6+4 damage, suggesting that the attacker is using a large-sized composite longbow and may have a strength score of 18. The arrows are able to demolish stone walls somehow; maybe the arrows are adamant, or the attacker is using an augment crystal of demolition.
If the party goes to the second tower where the lights went out, they will have to navigate through traps and weak monsters all the way up to the top where they will find only a sardonic note, and explosive barrels. The bowman shooting at them is in the partially constructed third tower.
The archer attacking the party is a half-giant psychic warrior with the zen archery feat, wielding a composite longbow appropriate to his high strength. He has powers related to stealth, perception, and ranged combat. He may have a cheap dorje or two to supplement the powers granted by his class. He's not built for melee, but he may still put his strength to use with a maul.
He also has a spotter; there's a second enemy (perhaps a kobold) that aids him with powers of perception, powers of stealth, powers to affect wind speed and arrow trajectory, and skills related to trap-setting.
Let's say the PC's are between levels 4 and 6, all tier III. Any advice for building the encounter?
The PC's are in some opulent tower meeting with an NPC contact of theirs. Maybe they are inquiring about a job, or receiving payment for a job well done. There is a second tower, brightly lit, across from the tower the PC's are in. There's a third tower under construction. The towers are all separate buildings in a port city. A wide road passes between the towers. The towers and the road are all visible from the balcony and the wide open windows in the room the PC's are in. It's night time.
As the PC's are talking to their NPC contact, the lights go out in that second tower. Moments later, an arrow comes flying through a window. The window has a note attached to it listing the names of the player characters, and the prices on their heads (the PC's made someone powerful very upset earlier; they always do.)
There is an archer shooting arrows from one of those two towers across the street. He's well hidden.
The arrows deal 2d6+4 damage, suggesting that the attacker is using a large-sized composite longbow and may have a strength score of 18. The arrows are able to demolish stone walls somehow; maybe the arrows are adamant, or the attacker is using an augment crystal of demolition.
If the party goes to the second tower where the lights went out, they will have to navigate through traps and weak monsters all the way up to the top where they will find only a sardonic note, and explosive barrels. The bowman shooting at them is in the partially constructed third tower.
The archer attacking the party is a half-giant psychic warrior with the zen archery feat, wielding a composite longbow appropriate to his high strength. He has powers related to stealth, perception, and ranged combat. He may have a cheap dorje or two to supplement the powers granted by his class. He's not built for melee, but he may still put his strength to use with a maul.
He also has a spotter; there's a second enemy (perhaps a kobold) that aids him with powers of perception, powers of stealth, powers to affect wind speed and arrow trajectory, and skills related to trap-setting.
Let's say the PC's are between levels 4 and 6, all tier III. Any advice for building the encounter?