Dreamtime
2015-12-22, 01:17 PM
If your dealing with the ressurection of serpentine god in your game, exit this thread immediately!
The party:
-Barbarian/monk - The tank
-Barbarian/Fighter - The BBSF
-Slayer/Inquisitor - The archer
-Investigator/Oracle - Sneaky support
-Homebrew world based heavely on chaos, destruction and an upcomming apocalypse.
-Its still a heavy roleplay game due to all players being quite competent at roleplaying out situations and doing investigative work.
-Party just hit lvl 7.
-Unchained bonus progression.(Made me worry less about WBL)
-Alignment: good/evil/neutral still exist but chaotic/lawfull got dumped.
I've noticed that challenging the later 3 is quite manageable but the first one is a little bit of a problemcase due to archetype combinations. To challenge him, i'm essentially condeming the others to death if they'd get targetted and i've ran out of ideas how to challenge him without instagibbing the other 3.
Lately they've just been steamrolling through my encounters which i (when creating) thought might give them pause. When they were level 6; (Using multiple(read:3) CR 9's in quick succession, 2 to 3 CR 7-8's together and then a fight which i calculated to be a CR 12 encounter. The tank didn't even go below half hp(in part due to bad rolls on my end and him rolling so well them instagibbing my bossmonster(~130 dmg with 2 people full attacking)
The one i'm trying to challenge has DR/- 3, High ac(26), High hp(over 100 when raging), Flurry for good attacks(+14 to hit), 12/10/14 saves and has immunity to most CMB checks due to a monk archetype.
I know DR would mess with him and most of the party(Bar the BBSF), i know that if they would ever fail a save(sos spells) problems would occur. They tend to roll high where as i'm a low roller.
They've essentially spoken to me about this and where happy with the roleplay aspect of the game, the lore and the overall world i've build so thats great! Combat wise, they wouldn't mind it being a bit more challenging (hopefully) without the instagib roll up new characters aspect.
So fellows giants, got any advice for me on how to challenge my group more and hopefully make combat a bit more enjoyable as i'm willing to cater to my players seeking more of a challenge there.
Thanks in advance and sorry for the wall of text but i figured offering more information would likely help.
The party:
-Barbarian/monk - The tank
-Barbarian/Fighter - The BBSF
-Slayer/Inquisitor - The archer
-Investigator/Oracle - Sneaky support
-Homebrew world based heavely on chaos, destruction and an upcomming apocalypse.
-Its still a heavy roleplay game due to all players being quite competent at roleplaying out situations and doing investigative work.
-Party just hit lvl 7.
-Unchained bonus progression.(Made me worry less about WBL)
-Alignment: good/evil/neutral still exist but chaotic/lawfull got dumped.
I've noticed that challenging the later 3 is quite manageable but the first one is a little bit of a problemcase due to archetype combinations. To challenge him, i'm essentially condeming the others to death if they'd get targetted and i've ran out of ideas how to challenge him without instagibbing the other 3.
Lately they've just been steamrolling through my encounters which i (when creating) thought might give them pause. When they were level 6; (Using multiple(read:3) CR 9's in quick succession, 2 to 3 CR 7-8's together and then a fight which i calculated to be a CR 12 encounter. The tank didn't even go below half hp(in part due to bad rolls on my end and him rolling so well them instagibbing my bossmonster(~130 dmg with 2 people full attacking)
The one i'm trying to challenge has DR/- 3, High ac(26), High hp(over 100 when raging), Flurry for good attacks(+14 to hit), 12/10/14 saves and has immunity to most CMB checks due to a monk archetype.
I know DR would mess with him and most of the party(Bar the BBSF), i know that if they would ever fail a save(sos spells) problems would occur. They tend to roll high where as i'm a low roller.
They've essentially spoken to me about this and where happy with the roleplay aspect of the game, the lore and the overall world i've build so thats great! Combat wise, they wouldn't mind it being a bit more challenging (hopefully) without the instagib roll up new characters aspect.
So fellows giants, got any advice for me on how to challenge my group more and hopefully make combat a bit more enjoyable as i'm willing to cater to my players seeking more of a challenge there.
Thanks in advance and sorry for the wall of text but i figured offering more information would likely help.