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JNAProductions
2015-12-23, 03:31 PM
So I'm trying to build Steve? from Minecraft. He has to be able to carry a solid block of gold (one cubic meter) without being slowed, so he can place it in the world.

One block of gold is 42460 lbs.

Goliath lets us be treated as large, dropping it down to 21,230 lbs. Nope!

Natural Heavyweight halves that, for 21,230 lbs.

Belt of the Wide Earth (8,000 gp) halves it AGAIN for 10,615 lbs.

Bracers of Ant Haul (2,000 gp), for thirding it. 3,388 and 1/3 lbs.

Gloves of Lighten Object (1,800 gp) will halve it again. Needs to be castable at-will. 1,694 and 1/6 lbs.

Muleback Cords (500 gp) add 8 to our strength for carrying capacity purposes. Still 1,694 and 1/6 lbs.

Issue is, we still need 31 strength for that, and Steve hits with his bare hands like a wet noodle. So how else can we carry this block of gold without being encumbered?

Current cost: 12,300 gp, and one feat.

Necroticplague
2015-12-23, 03:49 PM
Powerful Build doesn't increase your carrying capacity.

JNAProductions
2015-12-23, 03:51 PM
Well fuh. back to 10,615 lbs.

Doctor Despair
2015-12-23, 03:52 PM
You could always just be a really big Steve, haha. Or you could make him a mage and cast reduce item type spells on the block. After all, until they're placed, the blocks are super small, right? They're totally reduced.

JNAProductions
2015-12-23, 03:57 PM
That could work, but Steve? isn't much of a mage. (He does, however, has a crazy UMD, if you play with Thaumcraft. Can't cast spells, can sure as hell use magic items.)

Besides, he already has shrinking as a way of storage-it's a bit boring to abuse the same trick twice.

That being said, that could work. It drops the weight down to 4.71 kg, which is 10.38 pounds.

But again, same trick twice. Let's see if we can't do the full sized thing!

Jack_Simth
2015-12-23, 04:56 PM
That could work, but Steve? isn't much of a mage. (He does, however, has a crazy UMD, if you play with Thaumcraft. Can't cast spells, can sure as hell use magic items.)

Besides, he already has shrinking as a way of storage-it's a bit boring to abuse the same trick twice.

That being said, that could work. It drops the weight down to 4.71 kg, which is 10.38 pounds.

But again, same trick twice. Let's see if we can't do the full sized thing!
If he has UMD, then Enlarge Person (although it's available in portion form). Doubles carrying capacity, and also increases strength.

A better option would be a scroll of Polymorph Any Object. If Steve is a Goliath (for the type) with a decent Intelligence score, then PaO into an giant of the same or lower Intelligence is permanent (Kingdom, class, Int). A Fire Giant is large, within the HD limit (15), and has a base strength of 31. Add a Belt of Giant Strength +6 and a Manual of Gainful Exercise + 5, then the result is a Strength score of either 37 or 42 (there is debate on whether or not Inherent bonuses remain through polymorphing), on a Large character, permanently. If we go with the 42 figure (either Inherent bonuses remain, or we use the book after the polymorph), use the MiC rule for combining items, then... Strength 42, large, feat is unaffected by polymorphing, and belt in use... makes carrying capacity... and he's moving around if you're OK with a heavy load. Hmm.

Maybe we find a way to not be slowed by encumbrance?

JNAProductions
2015-12-23, 05:26 PM
Maybe we find a way to not be slowed by encumbrance?

That would also work. As does the Polymorph things, though that makes Steve? rather un-Steve?ish. Still, a good answer.

Ringadon
2015-12-23, 05:35 PM
http://www.d20pfsrd.com/magic/all-spells/a/ant-haul

Ant haul tripples carrying capacity only.
links on moble site hard to imbed but there you go it'll help

JNAProductions
2015-12-23, 05:37 PM
So Bracers of Ant Haul. That triples it, so we're down to 3,388.3 repeating.

Gloves of Lighten Object will halve it again. Needs to be castable at-will. 1,694.16 lbs, 6 repeating.

Jack_Simth
2015-12-23, 05:41 PM
So Bracers of Ant Haul. That triples it, so we're down to 3,388.3 repeating.
...which the Strength-42 Fire Giant can carry as a light load.

JNAProductions
2015-12-23, 05:44 PM
Indeed! But I'd like to keep Steve? human. Or at least humanoid and Medium sized.

Also, Muleback Cords. Increase Carrying Capactiy strength by 8.

Edit: Natural Heavyweight does a LOT MORE than I thought. Edited OP with the various details.

Edit II: At 15 Strength, with a 1d8 slam attack, Steve? deals an average of 8.5 damage. It takes around 12 hits to take down a zombie. That means, most zombies will have 16 HD. Steve? has +16 BAB, meaning he's level 16 at least, and we can assume no more. So zombies are zombified Steve?s.

It makes perfect sense!

Edit III: The feat I was looking at was Homebrew. Still got the strength a little too high for my liking, but it's done pretty well.

JNAProductions
2015-12-23, 08:45 PM
Okay, revised OP with all the current details. They are as follows:


Natural Heavyweight halves that, for 21,230 lbs.

Belt of the Wide Earth (8,000 gp) halves it AGAIN for 10,615 lbs.

Bracers of Ant Haul (2,000 gp), for thirding it. 3,388 and 1/3 lbs.

Gloves of Lighten Object (1,800 gp) will halve it again. Needs to be castable at-will. 1,694 and 1/6 lbs.

Muleback Cords (500 gp) add 8 to our strength for carrying capacity purposes. Still 1,694 and 1/6 lbs.

daremetoidareyo
2015-12-23, 08:50 PM
"Quadrupeds, such as horses, can carry heavier loads than characters can. Instead of the multipliers given above, multiply the value corresponding to the creature’s Strength score from Table 9–1 by the appropriate modifier, as follows: Fine ×1/4, Diminutive ×1/2, Tiny ×3/4, Small ×1, Medium ×1-1/2, Large ×3, Huge ×6, Gargantuan ×12, Colossal ×24."

We only need a 21 strength if steve can have 4 legs. Are you willing to be a tauric steve?

JNAProductions
2015-12-23, 08:53 PM
That would be the MLP mod. And yeah, there's actually been some things that have been mentioned that would work, but would involve making Steve? not Steve?, such as the Fire Giant trick.

Currently, it looks like what we've got is the only things we can do while still being a Medium Humanoid.

daremetoidareyo
2015-12-23, 09:53 PM
That would be the MLP mod. And yeah, there's actually been some things that have been mentioned that would work, but would involve making Steve? not Steve?, such as the Fire Giant trick.

Currently, it looks like what we've got is the only things we can do while still being a Medium Humanoid.

If you have a spare 70k, you can get 2 fiendish grafts: springing leg. None of the language implies that it replaces your own legs. With these attached, you are technically a quadruped. I mean...it's a solution