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2015-12-24, 05:20 AM
Here is the deep imaskari race from the 3.5 sourcebook Underdark, converted to 5e.
Deep Imaskari
http://img4.wikia.nocookie.net/__cb20070915234221/forgottenrealms/images/f/f5/Imaskari_vengeance_taker.jpg
The secretive and rare deep imaskari are the descendants of those that fled deep into the bowels of Toril to preserve the arcane heritage of Imaskar Empire, and underwent magical modifications to survive in their new home far from the sun.
The deep imaskari look like their human forebears, but have pale skin that resembles in appearance marble.
Generally, the deep imaskari are a guarded and a detached people, but they have a passion for magic, and gifts related to the arcane are a sure way of gaining the trust of a deep imaskari.
Those deep imaskari that leave the underground haven of the deep imaskari have their mind wiped of the location of the refuge, so in the event that the deep imaskari is captured, then the location will stay secret.
As a deep imaskari, you have the following characteristics -
Ability Score Increase – Your intelligence increases by 2 and your Constitution increases by 1
Size – Deep imaskari weigh around 160 pounds, and stand between 5 and 6 foot high. Your size is medium
Speed – your base speed is 30 feet
Darkvision – you have Darkvision up to 60 feet. You can see in low light conditions as if it were bright light and darkness as if it were dim light. You cannot discern colour in the darkness, just shades of grey.
Age – Deep imaskari age at the same rate as their human forebears.
Sculpted Stealth - You have advantage on Stealth checks to hide underground.
Stonecunning – Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Spell Clutch – Magic has seeped into your blood as a consequence of your forebears studying magic for days on end. Once per day, you can cast one 1st level spell that you have previously cast without expending a 1st level spell slot. You can also cast the Mold Earth Cantrip, with Intelligence as the modifier.
Knowledge of the Arcane – You have proficiency in Arcana.
Portal Discernment – As a result of your heritage, you have a sense for portals. If you pass within 5 feet of a secret door or portal, you are entitled to an investigation check with advantage to find the door.
Languages – You can speak Undercommon and Common.
Deep Imaskari
http://img4.wikia.nocookie.net/__cb20070915234221/forgottenrealms/images/f/f5/Imaskari_vengeance_taker.jpg
The secretive and rare deep imaskari are the descendants of those that fled deep into the bowels of Toril to preserve the arcane heritage of Imaskar Empire, and underwent magical modifications to survive in their new home far from the sun.
The deep imaskari look like their human forebears, but have pale skin that resembles in appearance marble.
Generally, the deep imaskari are a guarded and a detached people, but they have a passion for magic, and gifts related to the arcane are a sure way of gaining the trust of a deep imaskari.
Those deep imaskari that leave the underground haven of the deep imaskari have their mind wiped of the location of the refuge, so in the event that the deep imaskari is captured, then the location will stay secret.
As a deep imaskari, you have the following characteristics -
Ability Score Increase – Your intelligence increases by 2 and your Constitution increases by 1
Size – Deep imaskari weigh around 160 pounds, and stand between 5 and 6 foot high. Your size is medium
Speed – your base speed is 30 feet
Darkvision – you have Darkvision up to 60 feet. You can see in low light conditions as if it were bright light and darkness as if it were dim light. You cannot discern colour in the darkness, just shades of grey.
Age – Deep imaskari age at the same rate as their human forebears.
Sculpted Stealth - You have advantage on Stealth checks to hide underground.
Stonecunning – Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Spell Clutch – Magic has seeped into your blood as a consequence of your forebears studying magic for days on end. Once per day, you can cast one 1st level spell that you have previously cast without expending a 1st level spell slot. You can also cast the Mold Earth Cantrip, with Intelligence as the modifier.
Knowledge of the Arcane – You have proficiency in Arcana.
Portal Discernment – As a result of your heritage, you have a sense for portals. If you pass within 5 feet of a secret door or portal, you are entitled to an investigation check with advantage to find the door.
Languages – You can speak Undercommon and Common.