Nibenay
2015-12-26, 09:43 PM
Hi all,
The group I play in has just recently converted to 5e. This meant we took our long time characters and re-created them. My old character has been a wizard in one system, then rogue in another (as the wizard class wasn't ready), so Arcane Trickster kinda popped up as the logical choice, trying to follow up on this. It should be noted that as rogue, he did have access to some magic effects due to high elf race in that system.
My character started out as a lvl 6 trickster and after last session I leveled up. Now I'm always enjoying making multiclass characters since they offer a wider range of options, and in 3ed and 3,5 it was reasonably easy to find combinations that didn't make you weaker (in fact some were rather broken iirc). In 5ed it seems a tad harder to make a multiclass that doesn't significantly lose out on goodies. For the level we gained last time, I'd say chosing AT lvl 7 is rather obvious due to evasion (especially since our DM kept blasting us with small damage AoE fire all evening...), sneak attack and a few lvl 2 spells (read: invisibility).
So my question is, what good options do I have after lvl 7? Please keep in mind I don't expect to get to lvl 20, so it's barely worth thinking about anything more than another +5-6 levels really. I also feel the AT doesn't get any abilities in the future that are really "that" useful to me (the lvl 11 rogue skill monkey dream is neat though).
So far good options appears to me as:
* Grab at least 1 more level for ASI (lucky/cha boost?)
* 2-5 levels as warlock (Nice features already on lvl 2. Pacts are interesting and potential extra attack is useful)
* 6 levels as paladin (Smite, shield, a little healing, some spells and eventually extra attack and awesome saves!)
* X levels barbarian, but we already have one and it doesn't so much fit the character as he was earlier.
character:
=======
High Elf
Stats:
====
str: 12
dex: 20 (used lvl 4 ASI here)
con: 14
int: 16
wis: 14
cha: 16
The rest of the group features:
lvl 8 Barbarian, tanky style
lvl 7 Ranger OR lvl 6 Bard (the player switched between these, not sure who will be played next time, but I assume the bard)
lvl 7 Thunder cleric
lvl 6 War cleric
I don't see any point in using much on ranged physical weapons. I do carry a longbow around just in case it's needed of course.
* We're not so many, so there tends to be enough monsters for everyone, making ranged attacks a bit waste.
* The character has an amazing set of shortsword/dagger/bracers that automatically gives you the effect of the 2-weapon feat, if all parts are used together. They're already VERY good each by their own also, given our level.
* Alternatively, we aquired a "+1 rapier of bleeding" earlier, that noone wants to use, so my character is carrying it as "backup weapon". Seeing how hard it's to get AC, one idea could be to learn shield (paladin/fighter?) and use this weapon to drag out battles while being more defensive with the shield.
Any thoughts?
The group I play in has just recently converted to 5e. This meant we took our long time characters and re-created them. My old character has been a wizard in one system, then rogue in another (as the wizard class wasn't ready), so Arcane Trickster kinda popped up as the logical choice, trying to follow up on this. It should be noted that as rogue, he did have access to some magic effects due to high elf race in that system.
My character started out as a lvl 6 trickster and after last session I leveled up. Now I'm always enjoying making multiclass characters since they offer a wider range of options, and in 3ed and 3,5 it was reasonably easy to find combinations that didn't make you weaker (in fact some were rather broken iirc). In 5ed it seems a tad harder to make a multiclass that doesn't significantly lose out on goodies. For the level we gained last time, I'd say chosing AT lvl 7 is rather obvious due to evasion (especially since our DM kept blasting us with small damage AoE fire all evening...), sneak attack and a few lvl 2 spells (read: invisibility).
So my question is, what good options do I have after lvl 7? Please keep in mind I don't expect to get to lvl 20, so it's barely worth thinking about anything more than another +5-6 levels really. I also feel the AT doesn't get any abilities in the future that are really "that" useful to me (the lvl 11 rogue skill monkey dream is neat though).
So far good options appears to me as:
* Grab at least 1 more level for ASI (lucky/cha boost?)
* 2-5 levels as warlock (Nice features already on lvl 2. Pacts are interesting and potential extra attack is useful)
* 6 levels as paladin (Smite, shield, a little healing, some spells and eventually extra attack and awesome saves!)
* X levels barbarian, but we already have one and it doesn't so much fit the character as he was earlier.
character:
=======
High Elf
Stats:
====
str: 12
dex: 20 (used lvl 4 ASI here)
con: 14
int: 16
wis: 14
cha: 16
The rest of the group features:
lvl 8 Barbarian, tanky style
lvl 7 Ranger OR lvl 6 Bard (the player switched between these, not sure who will be played next time, but I assume the bard)
lvl 7 Thunder cleric
lvl 6 War cleric
I don't see any point in using much on ranged physical weapons. I do carry a longbow around just in case it's needed of course.
* We're not so many, so there tends to be enough monsters for everyone, making ranged attacks a bit waste.
* The character has an amazing set of shortsword/dagger/bracers that automatically gives you the effect of the 2-weapon feat, if all parts are used together. They're already VERY good each by their own also, given our level.
* Alternatively, we aquired a "+1 rapier of bleeding" earlier, that noone wants to use, so my character is carrying it as "backup weapon". Seeing how hard it's to get AC, one idea could be to learn shield (paladin/fighter?) and use this weapon to drag out battles while being more defensive with the shield.
Any thoughts?