BBDuc 2E
2015-12-28, 05:12 PM
You've all found the notices, either in Oakhurst itself, or in one of several smaller villages a few days' travel away.
House Dverkin offers profitable work for brave humanoids.
Two young dwarves, by name of Talgen & Sharwyn Dverkin went missing while exploring long-abandoned ruins.
House Dverkin offers one hundred golden decals for proof of the pairs' fate, or triple that amount upon their safe return to Oakhurst.
Inquire after Shelkon Dverkin at the Dverkin trading post, Oakhurst for further details.
You recall seeing the sigil of a family called Dverkin on the side of a caravan wagon, or stamped on purchased goods.
It's a stylised icon of three mountains, three rivers & three stars.
House Dverkin is a dwarven clan, a merchant house that plies trade across the Golden Plains, from the western kingdoms (Angarn, High Renva, the Elflands etc.) all the way to the mountain-ranges of the east.
You also know what's in the spoiler above.
You know all the information in the spoilers above, and that Dverkin's nearest permanent holding is indeed in Oakhurst. Their outpost is headed by a woman called Ain, who catches a lot of grief from the rest of her siblings for being chosen to inherit that position from her farther, even now, fifty years after the fact.
Beyond being a trading house, part of House Dverkin is also a mercenary company. Not all the warriors are Dverkin, but the officers definitely are, barring exceptional, well, exceptions. The company's last major battles were as part of the relatively recent Elf-Angarn war.
The clan has their roots in the Brown Hills just beyond the Golden Plains, in the region known as the Elsir Vale.
It wasn't much of a lead, but for whatever reason you all decided, either independently or together, to go visit the trading post in Oakhurst and hear about the job.
Oakhurst itself is a town of just shy of a thousand inhabitants, with five hundred more living near enough to make market. It lies on the eastern outskirts of the Golden Plains, just far enough out that it can't rightly be considered part of any of the western kingdoms (and thus evades taxation), yet close enough to make for a good place to ply trade with all of them. It is, in many ways, the gateway to the mountains of east, and even the lands beyond.
The buildings are squat and homey, mostly one- or two-storied half-timbered houses.
You're standing outside the Trading post, a small cluster of buildings on the main street. There's a fairly large stable, what looks to be an office building, and an inn. It's a busy place too, people, mainly dwarves, running around. A caravan is just now coming in from the east, and it seems there's no end to the amount of work that needs done. No-one is affording you much attention.
House Dverkin offers profitable work for brave humanoids.
Two young dwarves, by name of Talgen & Sharwyn Dverkin went missing while exploring long-abandoned ruins.
House Dverkin offers one hundred golden decals for proof of the pairs' fate, or triple that amount upon their safe return to Oakhurst.
Inquire after Shelkon Dverkin at the Dverkin trading post, Oakhurst for further details.
You recall seeing the sigil of a family called Dverkin on the side of a caravan wagon, or stamped on purchased goods.
It's a stylised icon of three mountains, three rivers & three stars.
House Dverkin is a dwarven clan, a merchant house that plies trade across the Golden Plains, from the western kingdoms (Angarn, High Renva, the Elflands etc.) all the way to the mountain-ranges of the east.
You also know what's in the spoiler above.
You know all the information in the spoilers above, and that Dverkin's nearest permanent holding is indeed in Oakhurst. Their outpost is headed by a woman called Ain, who catches a lot of grief from the rest of her siblings for being chosen to inherit that position from her farther, even now, fifty years after the fact.
Beyond being a trading house, part of House Dverkin is also a mercenary company. Not all the warriors are Dverkin, but the officers definitely are, barring exceptional, well, exceptions. The company's last major battles were as part of the relatively recent Elf-Angarn war.
The clan has their roots in the Brown Hills just beyond the Golden Plains, in the region known as the Elsir Vale.
It wasn't much of a lead, but for whatever reason you all decided, either independently or together, to go visit the trading post in Oakhurst and hear about the job.
Oakhurst itself is a town of just shy of a thousand inhabitants, with five hundred more living near enough to make market. It lies on the eastern outskirts of the Golden Plains, just far enough out that it can't rightly be considered part of any of the western kingdoms (and thus evades taxation), yet close enough to make for a good place to ply trade with all of them. It is, in many ways, the gateway to the mountains of east, and even the lands beyond.
The buildings are squat and homey, mostly one- or two-storied half-timbered houses.
You're standing outside the Trading post, a small cluster of buildings on the main street. There's a fairly large stable, what looks to be an office building, and an inn. It's a busy place too, people, mainly dwarves, running around. A caravan is just now coming in from the east, and it seems there's no end to the amount of work that needs done. No-one is affording you much attention.