Felvion
2015-12-28, 08:29 PM
Hello playground!
A friend of mine is new to 5th edition and he asked my help to build a character as close as possible to a videogame hero. I usually enjoy build-challenges and tend to keep them for myself. The thing is that this character has a variety of powers that don't fit any specific dnd archetype and i guess it'll be hard to mimic all of his adilities while maintaining a viable dnd build. Thats why i asked him the most important aspects of this character and we came down to these:
1)First and foremost we are talking about a cruel barbaric (apparently it doesnt have to be the barbarian class) warrior and most of his special abilities are combat related.
2)His weapon has to be a great axe. I guess secondary weapons wouldn't hurt but he definately won't dualwield and a shield is probably out of the picture.
3)He is supposed to be muscular and very durable in terms of taking damage. He may be slow and not that agile but he would be the last to fall.
4)He has a kind of "shield". An instant protection with a mechanism similar to temporary hit-points. If his opponents don't wear these hit-points off he can detonate the shield and deal damage around him.
5)He should be able to cause havoc in the battlefield. He can lock down single targets in a short range with an ability similar to hold person.
6)Doesn't really need any skills other than athletics and intimidate.
All the above are the core. I'm supposed to mimic them in a dnd formula and it would be disappointing to leave anything out. Other welcome but not mandatory abilities would be:
-a rarely used instant speedbuff
-dealing small amounts of aoe damage around him
-an undying feature similar to the orcish racial one
-not depending on armor would be great. If not possible, light or heavy, it makes no difference.
-preferable races are orc, human but could also be a dwarf.
-ranged knock back (such as repelling blast)
There are also some rules/restrictions:
Regular 27 point buy for stats.
Although the dm used to be mostly "core only" in previous editions, he has allowed SCAG and UA in 5th. I feel like these two have a big "use with caution" sticker on them.
Minor homebrewing may be accepted (such as changing a single class feature), suggestions are welcome but nothing should be taken for granted.
Multiclassing is accepted but not things like 4/3/3/2/1.
Keep in mind that their starting level will be 1 or 4 at maximum and the campaign should be over at around 13-15. It may go on for later levels but i guess it won't.
As i already mentioned, i hate the dnd-videogames interaction. In case you guessed the game or the hero please keep it for yourself, i'd really appreciate it!
That's it! Before I encourage everyone to go nuts, I have some thoughts already and i suppose they could be a good starting point:
Strength and constitution should be of high priority. The hardest part to mimic is the shield and it is supposed to have big impact on his gameplay. Closest thing i could come up with was Armor of Agathys and i decided to build around this.
As a result, i'd pick warlock as the main class to maximize the AoA potential. The spell has a level 5 ceiling so this means 9 levels of warlock. The class also offers the needed crowd control. Sadly, no patron fit his background and maybe a bit of homebrewing is needed here. The pact would pact of the blade and only for the extra attack as nothing else seems apealling.
The plan is to cast AoA in every fight and depending on the circumstances eiter re-activate it or cast a hold person/fear/hold monster etc. The dc is not going to be that big because Cha won't be more than 14 in order to invest heavier in physical stats.
Ideally the character would start with a level or two of a martial class and then jump into warlock (which also fits his background) but i'm not sure which class' features would synergize better with AoA.
Barbarian is good cause the rage damage reduction would keep the AoA going longer. It also offers the potential of fighting unarmored, a bit of speed bonus, damage boost and a reckless rp. On the other hand it limits his casting ability and doesn't support heavy armor (see later).
A fighter would offer the heavy armor potential and the possibility of picking heavy armor master (even from level 1 as a human) to strengthen AoA. There are many possibilities to consider in this class and its sub-paths and i'm a bit confused which fits best. It surely makes an optimal choise and the extra ASIs help a lot too.
The other option is the paladin. Easy to multiclass, the oathbreaker variant fits perfectly. It relies on heavy armor (and possibly the aforementioned feat) to keep the AoA going. Nice few spells and divinity to aoe fear are great.
A friend of mine is new to 5th edition and he asked my help to build a character as close as possible to a videogame hero. I usually enjoy build-challenges and tend to keep them for myself. The thing is that this character has a variety of powers that don't fit any specific dnd archetype and i guess it'll be hard to mimic all of his adilities while maintaining a viable dnd build. Thats why i asked him the most important aspects of this character and we came down to these:
1)First and foremost we are talking about a cruel barbaric (apparently it doesnt have to be the barbarian class) warrior and most of his special abilities are combat related.
2)His weapon has to be a great axe. I guess secondary weapons wouldn't hurt but he definately won't dualwield and a shield is probably out of the picture.
3)He is supposed to be muscular and very durable in terms of taking damage. He may be slow and not that agile but he would be the last to fall.
4)He has a kind of "shield". An instant protection with a mechanism similar to temporary hit-points. If his opponents don't wear these hit-points off he can detonate the shield and deal damage around him.
5)He should be able to cause havoc in the battlefield. He can lock down single targets in a short range with an ability similar to hold person.
6)Doesn't really need any skills other than athletics and intimidate.
All the above are the core. I'm supposed to mimic them in a dnd formula and it would be disappointing to leave anything out. Other welcome but not mandatory abilities would be:
-a rarely used instant speedbuff
-dealing small amounts of aoe damage around him
-an undying feature similar to the orcish racial one
-not depending on armor would be great. If not possible, light or heavy, it makes no difference.
-preferable races are orc, human but could also be a dwarf.
-ranged knock back (such as repelling blast)
There are also some rules/restrictions:
Regular 27 point buy for stats.
Although the dm used to be mostly "core only" in previous editions, he has allowed SCAG and UA in 5th. I feel like these two have a big "use with caution" sticker on them.
Minor homebrewing may be accepted (such as changing a single class feature), suggestions are welcome but nothing should be taken for granted.
Multiclassing is accepted but not things like 4/3/3/2/1.
Keep in mind that their starting level will be 1 or 4 at maximum and the campaign should be over at around 13-15. It may go on for later levels but i guess it won't.
As i already mentioned, i hate the dnd-videogames interaction. In case you guessed the game or the hero please keep it for yourself, i'd really appreciate it!
That's it! Before I encourage everyone to go nuts, I have some thoughts already and i suppose they could be a good starting point:
Strength and constitution should be of high priority. The hardest part to mimic is the shield and it is supposed to have big impact on his gameplay. Closest thing i could come up with was Armor of Agathys and i decided to build around this.
As a result, i'd pick warlock as the main class to maximize the AoA potential. The spell has a level 5 ceiling so this means 9 levels of warlock. The class also offers the needed crowd control. Sadly, no patron fit his background and maybe a bit of homebrewing is needed here. The pact would pact of the blade and only for the extra attack as nothing else seems apealling.
The plan is to cast AoA in every fight and depending on the circumstances eiter re-activate it or cast a hold person/fear/hold monster etc. The dc is not going to be that big because Cha won't be more than 14 in order to invest heavier in physical stats.
Ideally the character would start with a level or two of a martial class and then jump into warlock (which also fits his background) but i'm not sure which class' features would synergize better with AoA.
Barbarian is good cause the rage damage reduction would keep the AoA going longer. It also offers the potential of fighting unarmored, a bit of speed bonus, damage boost and a reckless rp. On the other hand it limits his casting ability and doesn't support heavy armor (see later).
A fighter would offer the heavy armor potential and the possibility of picking heavy armor master (even from level 1 as a human) to strengthen AoA. There are many possibilities to consider in this class and its sub-paths and i'm a bit confused which fits best. It surely makes an optimal choise and the extra ASIs help a lot too.
The other option is the paladin. Easy to multiclass, the oathbreaker variant fits perfectly. It relies on heavy armor (and possibly the aforementioned feat) to keep the AoA going. Nice few spells and divinity to aoe fear are great.