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SangoProduction
2015-12-28, 08:59 PM
Are there any rules to keep Salamanders (the fire ones) from swimming? Obviously, there would be a natural aversion, due to the fire subtype, but there doesn't seem to be anything that mechanically stops them.

Jack_Simth
2015-12-28, 09:05 PM
Are there any rules to keep Salamanders (the fire ones) from swimming? Obviously, there would be a natural aversion, due to the fire subtype, but there doesn't seem to be anything that mechanically stops them.
No, that's just Fire Elementals (http://www.d20srd.org/srd/monsters/elemental.htm#fireElemental) that have to jump over water (otherwise, they can't cross it; the rules seem silent on what happens if they fail the jump check, though...).

SangoProduction
2015-12-28, 09:10 PM
No, that's just Fire Elementals (http://www.d20srd.org/srd/monsters/elemental.htm#fireElemental) that have to jump over water (otherwise, they can't cross it; the rules seem silent on what happens if they fail the jump check, though...).

so no charmander effect then. Well, that works perfectly.

DrMotives
2015-12-28, 09:12 PM
They can't be able to see very well in water. Since anything they come in contact with takes 1d6 fire damage per round, the water must be boiling & steaming around them. Everything would have concealment from them until they get out of the water.

SangoProduction
2015-12-28, 09:28 PM
They can't be able to see very well in water. Since anything they come in contact with takes 1d6 fire damage per round, the water must be boiling & steaming around them. Everything would have concealment from them until they get out of the water.

Wow, I didn't even think of that. That's actually horrifying. Is there any RAW for the concealment that boiling water? ...That could actually be useful for a rogue...too bad the enemies have concealment relative to him too though. Does Freedom of Movement counter that, since he's underwater and "can attack normally", or no? Is there any way to counter it outside of Blindsight?

MesiDoomstalker
2015-12-28, 11:32 PM
Look at the Wall of Water spell in Sandstorm. It has rules for instantly vaporized water and the resulting steamcloud.

Crake
2015-12-29, 01:40 AM
realistically 1d6 fire damage would not be even close to boiling for a 5ft cube of water, and the convection currents would stop the water from ever realistically getting hot enough to boil in a decent sized body of water. You'd have to be sitting in a closed environment for a decent amount of time, like a bathtub or the like, for it to start boiling with only 1d6 damage per round.

SangoProduction
2015-12-29, 01:47 AM
realistically 1d6 fire damage would not be even close to boiling for a 5ft cube of water, and the convection currents would stop the water from ever realistically getting hot enough to boil in a decent sized body of water. You'd have to be sitting in a closed environment for a decent amount of time, like a bathtub or the like, for it to start boiling with only 1d6 damage per round.

Yeah. 1d6 is only about the damage of being on fire. And you're watching the water, so it will take forever to boil. So the saying goes.