supergoji18
2015-12-29, 03:40 PM
We're about to start Out of the Abyss soon, and I have a character in mind. He is going to be a Variant Human Bard/Warlock with a Hermit background and the optional Deep Delver feature, starting as bard because of better proficiencies and equipment IMO.
I'm having trouble deciding how I want to divide the levels for my character though. I need this build to be as optimal as possible for my character because as much as I hate to admit it, I'm probably going to be doing most of the work for my team (our Druid doesn't abuse wildshape enough, our Fighter just made a wish in a previous adventure that is going to bite him in the ass much more than he thinks it will, our Rogue ascended to the position of the greatest of gods: the DM, and our Wizard is cursed. Not in game, in real life. I haven't seen a single roll from her that was above a 10). So I have a few options here and I need help picking which is best for me. PS: I'd like my character to be more focused on magic than on melee combat.
Bard 1/Fiendish Warlock 19 - Provides the Bard proficiencies while getting almost everything out of the Warlock class. The only thing I miss out on is Eldritch Master, and I'm not too sure if it will even be that useful to begin with.
Lore Bard 3/Fiendish Warlock 17 - Currently I am leaning towards this one. 3 levels of Lore Bard will give me most of the features I want in bard: 2nd level spell slots, Jack of All Trades, Song of Rest, Expertise and the 3 extra proficiencies granted from the Lore College. I'd also have enough levels of Warlock to get 9th level Mystic Arcanum and the only things I would sacrifice are an extra spell known, an extra invocation, a feat and Eldritch master.
Lore Bard 4/Fiendish Warlock 16 - This one sacrifices a Warlock spell slot and 9th level Mystic Arcanum in exchange for another feat and another Bard cantrip and spell slot. Not too sure if I want it because I think by that point I would have all the feats I need. Unless I'm missing something here, I don't think this build is very optimal.
Lore Bard 6/Fiendish Warlock 14 - In exchange for another feat, another Mystic Arcanum, a few known spells and an invocation, I would get the ability to cast 3rd level spells as well as pick 2 extra spells known from any spell list as long as I can actually cast the spell. Additionally, the extra 3 3rd level spell slots will give me a lot more free castings of Fireball. This was the one I was leaning towards before seeing the Bard 3/Warlock 17 one, but the two are very close IMO.
I'd like some opinions on which one would provide me with the most bang for my buck. I'd also like to have some opinions on level progression. I'm thinking Bard for the first few levels, then go full Warlock, and then if I pick a build that has more Bard levels go back to them towards the end.
And one last question: Is it actually worth multi classing Bard and Warlock? So far I see a lot of benefits to it, but I want some second opinions before making my final decision. Thanks everyone and have a good day!
I'm having trouble deciding how I want to divide the levels for my character though. I need this build to be as optimal as possible for my character because as much as I hate to admit it, I'm probably going to be doing most of the work for my team (our Druid doesn't abuse wildshape enough, our Fighter just made a wish in a previous adventure that is going to bite him in the ass much more than he thinks it will, our Rogue ascended to the position of the greatest of gods: the DM, and our Wizard is cursed. Not in game, in real life. I haven't seen a single roll from her that was above a 10). So I have a few options here and I need help picking which is best for me. PS: I'd like my character to be more focused on magic than on melee combat.
Bard 1/Fiendish Warlock 19 - Provides the Bard proficiencies while getting almost everything out of the Warlock class. The only thing I miss out on is Eldritch Master, and I'm not too sure if it will even be that useful to begin with.
Lore Bard 3/Fiendish Warlock 17 - Currently I am leaning towards this one. 3 levels of Lore Bard will give me most of the features I want in bard: 2nd level spell slots, Jack of All Trades, Song of Rest, Expertise and the 3 extra proficiencies granted from the Lore College. I'd also have enough levels of Warlock to get 9th level Mystic Arcanum and the only things I would sacrifice are an extra spell known, an extra invocation, a feat and Eldritch master.
Lore Bard 4/Fiendish Warlock 16 - This one sacrifices a Warlock spell slot and 9th level Mystic Arcanum in exchange for another feat and another Bard cantrip and spell slot. Not too sure if I want it because I think by that point I would have all the feats I need. Unless I'm missing something here, I don't think this build is very optimal.
Lore Bard 6/Fiendish Warlock 14 - In exchange for another feat, another Mystic Arcanum, a few known spells and an invocation, I would get the ability to cast 3rd level spells as well as pick 2 extra spells known from any spell list as long as I can actually cast the spell. Additionally, the extra 3 3rd level spell slots will give me a lot more free castings of Fireball. This was the one I was leaning towards before seeing the Bard 3/Warlock 17 one, but the two are very close IMO.
I'd like some opinions on which one would provide me with the most bang for my buck. I'd also like to have some opinions on level progression. I'm thinking Bard for the first few levels, then go full Warlock, and then if I pick a build that has more Bard levels go back to them towards the end.
And one last question: Is it actually worth multi classing Bard and Warlock? So far I see a lot of benefits to it, but I want some second opinions before making my final decision. Thanks everyone and have a good day!