Antariuk
2015-12-30, 04:47 AM
So I am busy planning a Dark Sun game for April '16 and my idea is to sprinkle some haunts (http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/haunts.html) over Athas. For those who don't know this little rules element from the GameMastery Guide, it's bascially a combination of creature mechanics (undead) with trap mechanics to get something that can replicate every haunted house cliché ever, and then some. Very cool if you want a challenge or barrier that can't be destroyed by the depletion of hit points. Does anyone have ideas for desert-themed haunts that go beyond people having died of thirst?
I'd also love to use haunts as a delivery method to grant the PCs some insights into Athas' history, like a ghost telling them something or they must dig up the remains of someone to give them a proper burial and find a piece of information in the process or something like that. However, I am unsure what pieces of information would be "right"... my players have never played Dark Sun so I can use pretty much whatever I want and canon be damned, but what might be interesting enough to not be forgotten about 1 hour later?
Any ideas?
I'd also love to use haunts as a delivery method to grant the PCs some insights into Athas' history, like a ghost telling them something or they must dig up the remains of someone to give them a proper burial and find a piece of information in the process or something like that. However, I am unsure what pieces of information would be "right"... my players have never played Dark Sun so I can use pretty much whatever I want and canon be damned, but what might be interesting enough to not be forgotten about 1 hour later?
Any ideas?