View Full Version : D&D 3.x Class The Verve Knight (a fantasy Jedi without lightsaber)

2015-12-30, 07:44 PM
A Verve Knight is an individual that is sensitive to the ways of the Verve, a mystical energy that suffuses the universe. While the Verve has many similarities to psionics, Verve users such as Verve Knights believe that it is different to psionics in that Verve Knights tap into the power of the Verve and are able to accomplish incredible things. Verve Knights have amazing fighting abilities that they attribute to the power of the Verve. While the Verve is similar to "the Force", the Verve is a completely different energy field (and violates no copyright).

Level BAB Fort Ref Will Special Telekinesis
1st +1 +0 +0 +2 + 1 Verve user
2nd +2 +0 +0 +3 Bonus Feat Meditant, telekinesis (minor)
3rd +3 +1 +1 +3 + 1 Verve user
4th +4 +1 +1 +4 Bonus Feat telekinesis (levitate)
5th +5 +1 +1 +4 + 1 Verve user
6th +6/+1 +2 +2 +5 Bonus Feat Telekinesis (force)
7th +7/+2 +2 +2 +5 + 1 Verve user
8th +8/+3 +2 +2 +6 Bonus Feat telekinesis (thrust)
9th +9/+4 +3 +3 +6 + 1 Verve user
10th +10/+5 +3 +3 +7 Bonus Feat, Initiate mediant, telekinesis (maneuver)
+ 1 Verve user
11th +11/+6/+1 +3 +3 +7 + 1 Verve user
12th +12/+7/+2 +4 +4 +8 Bonus Feat telekinesis (embiggened)
13th +13/+8/+3 +4 +4 +8 + 1 Verve user
14th +14/+9/+4 +4 +4 +9 Bonus Feat telekinesis (fabricate)
15th +15/+10/+5 +5 +5 +9 + 1 Verve user
16th +16/+11/+6/+1 +5 +5 +10 Bonus Feat telekinesis (multitask)
17th +17/+12/+7/+2 +5 +5 +10 + 1 Verve user
18th +18/+13/+8/+3 +6 +6 +11 Bonus Feat Master meditant, telekinesis (swift)
19th +19/+14/+9/+4 +6 +6 +11 + 1 Verve user
20th +20/+15/+10/+5 +6 +6 +12 Bonus Feat, telekinesis (simple)
+ 1 Verve user

Alignment: Any
Hit Die: 1d8

Class Skills: Concentration (Con), Craft (Int), Knowledge (all skills, taken individually), Bluff (Cha), Tumble (Dex), Diplomacy (Cha), Gather Information (Cha), Autohypnosis (Wis), Sense Motive (Wis), Heal (Wis), and Use Psionic Device (Cha)
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier

Weapon and Armor Proficiency
Verve Knights are is proficient with all simple and martial weapons. Verve Knights are proficient with light armor, but not with shields.

Psionics (Verve): As a practitioner of Verve, you have access to special psionic powers. Whenever you achieve +1 Verve User on the table, you unlock the knowledge of new powers. Choose the powers known from the psion/wilder power list, and from levels 1, 2, and 3 from the Psychic Warrior list. You cannot choose powers from restricted discipline lists or from other class power lists, or from Psychic Warrior list levels 4, 5, and 6. You can manifest any power that has a power point cost equal to or lower than your manifester level. Your maximum power level is shown on your class table, and your manifester level for your powers is equal to your Verve Knight level.

The number of times a Verve Knight can manifest powers in a day is limited only by his daily power points.

A Verve Knight simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.

The Difficulty Class for saving throws against Verve Knight powers is 10 + the power’s level + the Verve Knight's Charisma modifier.

To learn or manifest a power, a Verve Knight must have an Charisma score of at least 10 + the power’s level.

Power Points/Day
A Verve Knight's ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Verve User. In addition, he receives bonus power points per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Bonus Feats
The Verve Knight gains a number of bonus feats each even level. This feat must be a psionic feat (http://www.d20srd.org/srd/psionic/psionicFeats.htm), a metapsionic feat (http://www.d20srd.org/srd/psionic/psionicFeats.htm#metapsionicFeats), a psionic item creation feat (http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicItemCreationFeats), or a fighter bonus feat (http://www.d20srd.org/srd/feats.htm#fighterBonusFeats). A Verve Knight must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A Verve Knight is not limited to the list of fighter or psionic bonus feats when choosing these feats.

Meditant (Ex): You think deeply about a lot of things. At 2nd level, you gain a bonus of 1/2 your class level on Concentration checks whenever you have psionic focus.

At 10th level, this ability improves. Whenever you have psionic focus, you can treat all Knowledge skills as trained, and substitute a Concentration check for any Knowledge check (albeit at a -10 penalty).

At 18th level, this ability improves. By expending your psionic focus when making a Knowledge or Concentration check, you can take 10 on the check even if stress or distraction would normally prevent you from doing so

Telekinesis (Su): Through sheer force of will, you can move things with your mind. You gain various innate powers, which are only available to you when you have psionic focus. Your caster or manifester level for these effects is always equal to your class level. If these abilities imitate powers, you cannot augment them. Except where otherwise specified, these abilities work like spell-like abilities or psi-like abilities.

At 2st level, you can use matter agitation (http://www.d20srd.org/srd/psionic/powers/matterAgitation.htm) and mage hand (http://www.d20srd.org/srd/spells/mageHand.htm) effects at will.
At 4th level, you can use a levitate (http://www.d20srd.org/srd/spells/levitate.htm) effect at will. Your weight limit for this effect is 100 lb per rank in Concentration.
At 6th level, you can use a telekinetic force (http://www.d20srd.org/srd/psionic/powers/telekineticForce.htm) effect at will. Your weight limit for this effect is 50 lb per rank in Concentration.
At 8th level, you can use a telekinetic thrust (http://www.d20srd.org/srd/psionic/powers/telekineticThrust.htm) effect at will, and are under a touchsight (http://www.d20srd.org/srd/psionic/powers/touchsight.htm) effect whenever you are psionically focused. Your weight limit for the thrust effect is 50 lb per rank in Concentration.
At 10th level, you can use a telekinetic maneuver (http://www.d20srd.org/srd/psionic/powers/telekineticManeuver.htm) effect at will.
At 12th level, all of your telekinetic abilities are automatically Enlarged (http://www.d20srd.org/srd/psionic/psionicFeats.htm#enlargePower) without having to expend your psionic focus in order to activate this effect.
At 14th level, you can telekinetically shape things to your desire. You can use a fabricate (http://www.d20srd.org/srd/spells/fabricate.htm) effect at will. If you lack the appropriate Craft skill, you can use the Concentration skill to imitate any Craft skill for this effect at a -10 penalty on the check.
At 16th level, you can maintain concentration on a number of simultaneous telekinetic abilities equal to your Charisma modifier as long as you have psionic focus.
At 18th level, you can activate any of your telekinetic abilities as a swift or move action instead of a standard action, if applicable.
At 20th level this class feature becomes an extraordinary (Ex) ability instead of a supernatural (Su) ability, and the granted telekinetic abilities become extraordinary (Ex) instead of spell-like or psi-like (Sp/Ps).

Verve User Power Points/Day, Powers Known, and Maximum Power Level table

Level PP/Day Known Maximum

1st 2 3 1st
2nd 6 5 1st
3rd 11 7 2nd
4th 17 9 2nd
5th 25 11 3rd
6th 35 13 3rd
7th 46 15 4th
8th 58 17 4th
9th 72 19 5th
10th 88 21 5th
11th 106 22 6th
12th 126 24 6th
13th 147 25 7th
14th 170 27 7th
15th 195 28 8th
16th 221 30 8th
17th 250 31 9th
18th 280 33 9th
19th 311 34 9th
20th 343 36 9th

The Verve Knight reaches 6th level psionic (Verve) powers (12th level Verve User), but the Verve User table goes to 20th level for epic levels.

Psionic prestige classes: A Verve Knight can take a psionic PrC and the PrC can advance Verve user levels and manifester levels only. Most Verve Knights are loath to do this, however, as the Verve not only grants psionic powers but also special abilities and great BAB.

Author's note: I am hoping for a solid Tier 2 class. Does this achieve it?